An ancient hold was reclaimed, but its troubles had only begun.
As dawn's twilight creeps its way across the valley there comes a force in the night with greed as its true master...
~~Chapter 1: House Warming Party~~
Builders were directed towards constructing workshops for the pair of Azunite merchants and the village seemed to calm down after the unexpected visitor's arrival. Night settles upon the village and gentle clouds form overhead. By appearances it promised to be a restful night, but mother nature is a deceptive harpy who only wants you dead.
The same youth as before came running into the keep, having been paid a fair wage by Klessen as a sentry for his hollering voice of which he was about to prove its value.
"Boss! BOOOSSSS! There's armed folks movin' a ways through the dark below an' they looked ta be headin' for the castle!" "I see. You've done well, and sooner than I thought. Wake the rest of the retainers while I find the Baron."= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Elsewhere another runner delivered a similar message with a tad more composure...
"Boss! Scouts are back with a report. Looks like there's only a handful of soldiers in the keep right now." "Sounds like Red is still on his game. About this and the patrols. Ain't that a relief."The elder man turned to a girl nearing the end of her teenage years.
"Alright Dani, just like we went over back at camp. We'll let the recruits soften 'em up and create an opportunity for us to move in. Don't get yourself too deep though girl. Your mama would kill me if ya got hurt." "Yes papa. Do you think we'll be able to fight together alongside her and Ethan when we get there?" "Well that depends Dani. If there isn't much resistance down by the village they could probably swing by this a ways and we can enjoy some quality family time while banging some rich Molvonian snob's head around. And wouldn't that be swell?"The girl smiles and loads her crossbow while her father pats her on the head.
"That's my girl."He turns to address his crew.
"Okay boys, you know what to do. We're hitting the keep while my lovely wife leads the raid on the village's stores. Red is offering us a reward personally for those two hostages, a reward as handsome as I used to be." The joke got a few snorts of laughter and likewise light-hearted remarks to the contrary.
"Fancy pants Baron we can keep for ransom ourselves too, so don't be offing anybody whose butt is worth a pretty penny back at Westshire. Besides the lordling that includes the... hrm.. who were they? Eh I'll remember when we get there. Everyone else ya have free reign to make sport of if ya fancy gutting some Molvonian dogs this morning."To that there was a great deal of cheering and Garro's crew went into action.
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"Hey Ma, there's some feller comin' up out of them woods. Ya think he's a lumberjack?" "Don't matter deary, the forward groups are about to head down there and cut that poor sap up anyhow. Be a good boy an' go down to the village with me to do some proper ransackin'."She whacks him on the head with her broom and a scowl after her oaf of a son sits there wondering what it would be like to be a lumberjack.
"Yippidy boy." "Yes mama..."// A Lone Wanderer! // Enjald of Tykos is in!= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Time and Weather: This is the first outside map and thus these come into play. Normally Time will remain consistent throughout the battle but in this case you're at the edge of dawn/day. Vampires suffer no penalties until that time. Weather has a chance to change over the course of the battle during randomized intervals. Occassionally you will encounter messages that might give you forewarning about a shift in the upcoming turn.
Buildings Terrain: Buildings are impassable to ground units except for the tile their door is located on. Doorways provide +1 DEF/RES and +10 Evasion unless noted otherwise.
Supply Buildings: Their doorways also restore 10 HP at the start of your character's phase (but will not revive).
Keeps: Their doorways function like a Supply Building and provide +2 DEF/RES and +15 Evasion instead of the usual.
Special: Group inventory can be accessed via the keep's doorway using an action.
Cliff Terrain: Impassable by ground units.
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~~Player Turn 1~~
TIME: Twilight
WEATHER: Cloudy
Player Characters:Allies:Name | | HP | | POS | | Status | Weapon (QL) |
Harold Klessen | | 25/25 | | W22 | | (OK) | Steel Lance (30/30) |
Enemies:Objects: XP 61/100Party Gold: 420Victory Objective: Defeat Garro AND Sly
Loss Objective: Enemy Bandit or Family Member sacks Village Supply at S32
Secondary Objective: Prevent enemies from entering Keep at W22