Manufacturing & Building
[]Exosuit Constructors(one destroyed, one damaged(0/50), offline)
[]Small Cargo Hauler (6 manpower, weapons, Anna (+10 M&C, +10 morale), +10 Big Crane, -20 prototype, -10 Diggy Diggy Hole = -10)
Go to the D&DV pod to unload the vehicles and drive them back
>Roll:
69 Anna is tasked with test-driving the prototype by taking a work crew and helping them retrieve the Digging and Drilling vehicles. No problems are reported, and the crane operates as designed, allowing the containers to be retrieved from the drop pods, unloaded, and assemble the vehicles with the assistance of the work crew. two of the workmen then hop into the vehicles and drive them back to the ship. [D&D vehicles online, +1 Mining slot. 2 crew required]{69/25, rollover 44}
Engineering
[]VR CAD(1 manpower)
Continue work on underground complex design (158/200) (1 manpower)
>Roll:
87+71=158
Even with some of the engineers pulled off this task, the preliminary work allows the remaining man to make huge strides in the base design. Modular levels and cavern sizes are considered, and the central shaft is completely designed, allowing for a digging vehicle AND several crewman to pass in one direction(with a second spiral allowing for two-way traffic flow), and allowing space for eventual freight elevators. The only thing left is deciding how big of an outer ring for each level should be...
[]Lisa Engneering action (1 manpower, Lisa)
Small Cargo Hauler Mountable Subsurface survey equipment (Lisa Engineering Autosuccess)
A cargo module that can be mounted on the back of the new cargo hauler is actually pretty easy, once Lisa is allowed access to the stocks of finished parts. Some actuators, sensor packages, magnetometers, and radar, and some scrap for framing, and this package can be easily mounted and operated from the cargo hauler. Assuming a crew of 3 scan techs is available, it can use sides-canning GPR and magnetometers while moving at a 20 km/h clip, and stop and use twin thumpers and seismic scanners to seismically map any likely rock formation and deposit it finds. Not however, that its bulk disallows normal cargo and construction operations while mounted; it can be easily dismounted to resume normal operation though.
[Small Cargo Hauler-Mounted Sub-Surface Scanning Array completed. While mounted to a cargo hauler, +15 to ore and geographical survey and unlocks a Geosurvey Scouting and Exploration slot. Can support Science:Geology actions with accurate geological mapping(allows a S&E slot conversion in support of Geology). Ease of mounting and dismounting allows for rollover of S&E to M&B actions and vice versa)
Repair & Maintenance
[]Damage Control & Machine Shop (3 manpower)
Repair exosuit
>roll:
64There's enough surplus wiring to replace the burnt control runs without dipping into the basic parts, and the crew eventually manages to get the exosuit back in operation with time to spare.
[exosuit repaired](64/50, rollover 14)
Scouting & Exploration
Other
[]Raw Manpower (18 manpower)-Manufacturing And Building(54/50)
Retrieve Seed Bank and OCC
>Roll:
54Meanwhile, a workparty armed with floorjacks, dollies, and handtrucks gathers and assembles, then sets out to retrieve the cargo from the other pod. It takes the entire month to make the necessary trips of the 34 km round trip distance, but they manage to unload the second pod and bring all the cargo back to the ship.(54/50)
[]R&R (2 manpower)
While there isn't as much free time this month with work needing to be done, the crew still appreciates being able to take an hour or two and unwind, though there are the beginnings of some grumbling for things to do other than "work out, VR, or sightseeing."
[]Life Support (3 manpower)
[]Medical Bay (1 manpower)
The injured colonist is moved to the medical bay, where a complete checkup reveals he's got 2nd degree burns over 56% of his body, and some 3rd degree burns on his right arm. He'll be out of action at least 3 months, though thankfully he'll make a full recovery with no complications.
Outpost Chiron Statistics:
He-3 fuel:5.15 units(3.75 units enough to run reactor at 100% for 5 Earth Years)
Basic Parts:0.67 containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Warning, basic parts at 33% Advanced Parts:1.57 Containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Scrap(Shortfall)
Systems and Projects online:
Small Cargo Hauler
Exosuit Contructor
Small Cargo Hauler
Sub-Surface Scanning Array
MS & DC
Life Support
Population:35 awake(including heroes)+47 in cryopods
Population required to run equipment:16(or 18 if using SCH for construction)(3 life support, 1 Exosuit, 1 VR-CAD, 3 Damage Control & Machine Shop, 2(or 6) Small Cargo Hauler, 1+3 SSA, 2 D&D Vehicles)
Life Support Capacity:Ship only
Food Production:Ship Hydroponics only
Power Used/Produced:23.5/37.5(50% power)
Cargo
Cargo Bay:
My First Factory
LCL Database
Basic & Advanced Parts
Vac Suits
Outside:
OCC
Seed Bank
Psych Card: Diggy Diggy Hole
+20 to any mining action
-10 to one M&C action