Outpost Chiron Statistics:
He-3 fuel:5.18 units(3.75 units enough to run reactor at 100% for 5 Earth Years)
Basic Parts:0.78 containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Advanced Parts:2.05 Containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Scrap(shortfall)
Population:35 awake(including heroes)+47 in cryopods
Population required to run equipment:8(3 life support, 1 Exosuit, 1 VR-CAD, 3 Damage Control & Machine Shop)
Life Support Capacity:Ship only
Food Production:Ship Hydroponics only
Power Used/Produced:23.5/37.5(50% power)
Cargo
Pod A:
Digging & Drilling Vehicles
Pod B:
Seed Bank
Colony Central Computer
Cargo Bay:
My First Factory
LCL Database
Basic & Advanced Parts
Vac Suits
Psych Card:
Diggy Diggy Hole+20 to any mining action
-10 to one M&C action
++ Mining actions
- to any single Manufacturing and Building action
Manufacturing & Building
[]Exosuit Constructors(one destroyed, -5 to bonus) (1 manpower(Anna:+10 M&C, +10 to morale)) (3 manpower 3 vac suits)
Repair external damage and unload breached cargobay, build a shelter out of scrap to cover unloaded cargo.
>(roll:
25+10 Anna -20 Manpower=15)
Repairing the hull breaches to restore atmospheric sealing isn't an easy task. Some of the gashes are about several meters long an half a meter wide, and take a bit of scrap welted and melted into them to hold enough for a pressure seal. Anna has no problem driving the exosuit to accomplish this, but the vacsuit helpers aren't able to accomplish much more than hoist scrap for her. They manage to get the hull sealed, but very little of the cargo is unloaded nor is a scrap awning for the cargo built; however, the crew with Anna do feel better now that they aren't at risk of possibly dying due to possible dangerous contaminants seeping into the ship. <Unload cargo 15/50>
[]Machine Shop & Damage Control
IF FIXED produce any basic respirator/environmental suits possible.(-10 Diggy Diggy Hole)
Man, the crew works fast. They actually get the Machine Shop up in running in less than one moth, and are able to start early on the planned masks and filters. Using scavenged hoses and conduits for the rubber and lines, they manage to make 2 before the end of the month.
<Respirators 7/50>
Engineering
[]VR CAD (3 manpower)
Start design work for a base, mostly underground, centered around a double helix capable of holding a pair of D&D vehicles on each spiral, with space in the center for an elevator, spiral staircase, and similar.
>(Roll:
27+5=32)
Living underground has several benefits, even on an obviously habitable world like Chiron, since it is much easier to create a controlled environment to protect from any possible foreign contaminants. Even if the life here is even close to being compatible with human biology, there is no guarantee that it won't have unexpected side effects on the colonists. So to that end, several architects get together and commandeer several pods, load up the VR-CAD, and begin the extensive process of designing an underground complex suitable for (eventually) over 100,000 people, and is easily expandable. Progress is a bit slow the first month, as though the local rock is a variety of sandstones, there are also layers of other stones like granite and schist, as well as softer chalks, which makes planning for these difficult. The team reports that if a proper site could be surveyed, progress would pick up a lot faster. <32/200, Scouting & Exploration project unlocked:Survey site for underground complex>
[]Lisa Action (+10)
Adapt and construct a electric flatbed truck, suitable for carrying a cargo container and four to six people, with an integrated crane for ease of loading. Use materials from the engines where possible, in order to save spare parts.
Lisa starts a different project to help with logistics, designing a crane-equipped cargo hauler to retrieve the cargo from the distant drop pods. While it's not exactly a difficult assignment, what IS difficult is stripping the engine for the coils and capacitors for the battery pack and motors, as well as getting the frame members assembled out of scrap. She has the design done, and the basic frame assembled, but runs out of time before installing the wheels, motors, or crane. She's confident, barring anything unforseen, she'll have it done next month...<Small Cargo Hauler 58/75>
Repair & Maintenance
[]Damage Control & Machine Shop(Offline)
Other
[]Raw Manpower (18 manpower)
Fix up the Damage Control & Machine Shop, if repaired start working within.
>(Roll:
92 Critical Success! Success bonus 2d10+10=25. Total:117)
Meanwhile, most of the crew forms into a large work party to clear damage control and restore functionality. Working like heroes around the clock, they clear the busted bulkhead, removed the destroyed machinery, and manage to fix enough of the lathes and presses to get them operational, which lets them churn out enough parts from the wrecked stuff to repair everything. They even get a head start on enough masks and filters for everyone so they can work outside without fear of biological reactions.
<Rollover 17 into masks and filters>
[]R&R (2 manpower)
Let others take time off, rotating with those working.
Given the experiences on the flight over, no chances are taken and the crew is given breaks wherever possible, even if it's only a few hours here and there. The crew is appreciative of the thought, though the limited options for entertainment(especially with the engineers hogging the VR pods for design work) does lead to some grumbling. Nevertheless, mood seems for the most part positive...
[]Wake three people from pods (4 manpower)
The life support techs, with a little assistance, manage to get three more people woken up before the end of the month. After a couple days orientation they'll be ready to work next month. <+3 manpower>