Manufacturing & Building
[]Exosuit Constructors(one destroyed, -5 to bonus) (1 manpower)
Continue unloading and covering cargo(23/50), if finished start work on atmospheric equipment.
>Roll:8+15=23(Critfail!)Seems there was some uncaught damage to the control runs to the right arm of the remaining exosuit from the crash, as a spark and a small fire later, the exosuit is down and the driver has at least second degree burns over the right side of his body. Little cargo gets moved this month, no scrap is assembled as a roof, and the exosuit needs repairs. (Exosuit offline; 0/50 to repair)
[]Machine Shop & Damage Control (3 manpower)
Keep working on respirators(24/50), if extra time roll over to atmospheric equipment(-10 Diggy Diggy Hole)
>Roll:27-10+7=24 Finding enough scrap rubber that can be reshaped into masks is becoming increasingly difficult, especially if airtight integrity is to be maintained. about 5 more masks are made before the end of the month, though materials are becoming scarce.
[]Anna manufacturing action (1 manpower) +10 morale(76/50; Rollover!)
Make bio-suits from rubberized materials. Have the respirator able to be worn over them.
>Roll:76On the other hand, a section of flexible plastic sheeting suitable for biosuits was found, allowing Anna to simply cut and fit to size 4 suits before running out of materials. Combined with the vacsuits and the already made masks, there are now 9 workers able to go outside reasonably protected from environmental conditions.(Biosuits completed, rollover 26 to next Anna M&C project)
Engineering
[]VR CAD (2 manpower)
Continue work on underground complex design (71/200)
>39+32=71 Work continues on an overall base plan for an underground complex. Considerations of cavern sizes are made, and plans for integrated water & sewer lines, as well as material flows, are started. The entrance area is mostly conceptualized, ideas for level changes are discussed and discarded, ultimately settling in on a large spiral shaft with concentric rings for each level around it. That's all the engineers get done this month though...
[]Lisa Engineering Action (+10 manufacturing bonus) (1 manpower)
Continue work on Small Cargo Hauler(181/75; Rollover!)
>
101+58+
25=181(Critical Success!)
With the engine mostly stripped for the components needed for the battery pack and motors, it is a trivial matter of assembling the prototype. This light cargo hauler requires a driver and a crane operator, but can shuttle small amounts cargo around with ease(one shipping crate at a time), and if an additional workparty of 4 crew is carried on the back, can even do construction with aid from the crane. Lisa even finds time to add cabin sealing and environmental protection, as well as designing a robust battery pack that can last for 18 hours while the hauler is going at its projected top speed of 45 km/h, as well as a regenerative braking system.
{Small Cargo Hauler completed! M&C slot unlocked. If cargo hauler is just used to haul cargo, only 2 crew is requied and most such actions would be an automatic success(or +20 depending on context). Can be used for construction in conjunction with an additional 4 crew workparty at a +10 bonus. -20 to first month's used for untested prototype}(rollover autosuccess to next engineering project less than 100 difficulty)
Repair & Maintenance
Other
[]Raw Manpower (18 manpower) - Science(14/10)
Put together basic atmospheric equipment and test air quality.
Combining a basic sensor package with small hand pumps allows the crew to take some basic atmospheric quality readings, which reveals a surprising result. According to the readings, there is a basic oxygen nitrogen mix(around 24% and 69% repseictively), with the remaining 7% being trace elements(though none harmful to humans). What's surprising is no readings at all of any spores, pollen, or any other biological contaminants you'd expect from a world overgrown with jungle and other flora, meaning that a crewman could walk outside
naked and suffer no ill effects(besides risking heatstroke and severe sunburns). This makes several crewmen who pushed for biosuits fell slightly embarrassed....
[]R&R (6 manpower) 27% free time
Let others take time off, rotating with those working.
With a second pod free, and the ability to simply walk outside and enjoy the view, there is a marked improvement to morale. Some of the crew take the time to try to come up with some names for the geographical features the ship has landed next to, like the massive canyon just a few hundred meters from the ship. The leading candidate is the Chaurus Rift(given that "canyon" is a rather poor term for this massive cleft in the ground, as it makes the Grand Canyon look like a shallow washout). A staggering 4239 meters deep, and 30 km cross at it's
narrowest, this canyon has a steep, almost vertical drop all the way down to the bottom, where the river(almost as wide as the Nile in places) is bordered by everpresent jungle in the floodplains bordering the bottom of the canyon, this Rift is one impressive piece of geography, and has the idle crew suitably awed.
[]Maintain cryobays+life support(3 manpower)
Cryobay systems nominal
Outpost Chiron Statistics:
He-3 fuel:5.18 units(3.75 units enough to run reactor at 100% for 5 Earth Years)
Basic Parts:0.78 containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Advanced Parts:2.05 Containers(.1 units can be used for +10 to any one Maintenance repair, or manufacturing roll. Once per turn per action only)
Scrap(Shortfall)
Systems and Projects online:
Small Cargo Hauler
MS & DC
Life Support
Population:35 awake(including heroes)+47 in cryopods
Population required to run equipment:10(or 14 if using SCH for construction)(3 life support, 1 Exosuit, 1 VR-CAD, 3 Damage Control & Machine Shop, 2(or 6) Small Cargo Hauler)
Life Support Capacity:Ship only
Food Production:Ship Hydroponics only
Power Used/Produced:23.5/37.5(50% power)
Cargo
Pod A:
Digging & Drilling Vehicles
Pod B:
Seed Bank
Colony Central Computer
Cargo Bay:
My First Factory
LCL Database
Basic & Advanced Parts
Vac Suits
Psych Card: Diggy Diggy Hole
+20 to any mining action
-10 to one M&C action