Well here is my build, the main advantages are that we will have an excess of fuel at the end, get there in 7 years, bio dome AND rec commons, uses well established tech, and brings 70 people and 40 cargo for only 139 RU. Also need to bring some food for 10 people along until hydroponics can go up but with a short flight bringing food along will be more efficient.
We can bring along a small power plant in cargo for only 2 size instead of the 5 for build in the ship.
Disadvantage is it would take 9 turns to build.
Its mostly theoretical at this point because of that. If we could research adding some parts together it would be possible.
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No Power Plant Build:
Command centre
Fusion Plasma Torch
Fusion Plasma Torch
Biodome /w hydroponics
Oxygen scrubbers & water recyclers
Ark Cryopods. (25 Persons)
Ark Cryopods. (25 Persons)
Recreational Commons
Focused Detection Array
Cargo bay /w industrial cargo handling system
Expanded superstructure
Expanded superstructure
Cargo bay Free
Medical Bay
Damage Control & machine shop
He-3 Fuel Tank size 8
He-3 Fuel Tank size 8
He-3 Fuel Tank size 4
Stats:
17 build slots 9 turns, 13 with building similar items together 7 turns
RU 139 (61 left)
Size used 110
Mass 105 (without Cargo)
Energy use 7.5/10
Cryo pods 50
Crew Awake 20
Crew Needed 10
Cargo 40
Food provided 10/20