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Author Topic: [FEF] [OOC Thread] The Path to Salt - Full (for now)  (Read 34506 times)

scapheap

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #390 on: March 29, 2015, 09:20:30 am »

I mean X. I post it just after I woke up this morning.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #391 on: March 30, 2015, 06:57:27 am »

Bloody 'ell, 4 move speed is so annoying.

I'm not really a supporter of stringent planning but it looks like it's gonna be necessary here.
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Swordstar

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #392 on: March 30, 2015, 10:57:41 am »

People defending the keep aka me, Nanoha, Acacia, and Taw's character should take advantage of the hills that have been given to us. Do not charge to meet the enemy, stay on the hills, take the benefits they give you.

Village people: Besides making awesome songs, you should just get over there as quickly as possible. Remember that it's ok to lose a house or two but we cannot lose that main building.
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Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #393 on: March 30, 2015, 01:13:56 pm »

I am currently unable to see the map due to being at my workplace. I'd be grateful if someone could give me the coordinates for a spot that spends all my 4 MOV and gets Dalaach as close to the enemies as possible.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Swordstar

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #394 on: March 30, 2015, 01:15:10 pm »

T-29
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Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #395 on: March 30, 2015, 02:15:33 pm »

Thanks. Did Glowcat ever mention if every and each house can be sacked or if they'll beeline for the main building? I assume the former.

"Young man, there is no need to feel down."
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Lucus Casius

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #396 on: March 30, 2015, 02:48:49 pm »

Was pre-performing still a thing?
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Swordstar

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #397 on: March 30, 2015, 03:55:27 pm »

Nope
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #398 on: March 30, 2015, 04:13:10 pm »

All houses and their contents will be sacked too, not just the main building.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #399 on: March 30, 2015, 04:36:56 pm »

Their contents? Oh no, we must save lives the loot.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #400 on: March 30, 2015, 11:34:36 pm »

If they beelined for the main building it would be literally impossible to save it and we would lose 100% of the time. Or at least it was on the second turn, due to their superior everything movespeed. Unless Hasp's character managed to take out that bandit in two combat rounds.

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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #401 on: March 30, 2015, 11:49:38 pm »

Haspen, can you have Enjald "hide" over at the 32N house? Glowcat said houses and their delicious loot can be destroyed, so visiting that one before the vanguard hits it is probably the best.

Edit: Fixed.
« Last Edit: March 31, 2015, 10:35:02 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #402 on: March 30, 2015, 11:54:55 pm »

Glow, are there Calc errors in Garro's sheet?

Crt: 20 (Support w/Sly: +5*3+5 = +20) (Support w/Ethan: +10*2 = +20)

seems like it should be

Crt: 20 (Support w/Sly: 3(5+5) = +30) (Support w/Ethan: +10*2 = +20)
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Swordstar

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #403 on: March 30, 2015, 11:55:27 pm »

Glow, you realize that the NPC being able to ignore support rules thing only applies to the fact that they can have more than 4 supports and aren't restricted by the level of the support, aka they can have 4 supports at B rank. They still need to follow the required levels for supports, aka can't have A rank supports until they reach level 15 or promote :/
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #404 on: March 30, 2015, 11:59:06 pm »

Anyway, apparently it was me misunderstanding how NPC S-ranks work. Those calculations are right, I think.
« Last Edit: March 31, 2015, 12:38:58 am by UXLZ »
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.
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