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Author Topic: [FEF] [OOC Thread] The Path to Salt - Full (for now)  (Read 34508 times)

GiglameshDespair

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #375 on: March 27, 2015, 01:16:39 pm »

"Hey, Daalach. Before you can enter you must beat me in... a staring contest!"
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Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #376 on: March 27, 2015, 01:31:23 pm »

"A draw."

Is that gray any better? Gray is good and I tend to only use glow if most reasonable colors that I think match the character have already been taken .
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

GiglameshDespair

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #377 on: March 27, 2015, 05:16:43 pm »

Gray is fine by me - but so was silver, since I use darkling.
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Caellath

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #378 on: March 27, 2015, 05:22:18 pm »

Yeah, I'm trying to make it easier on the eyes of the people with the default theme as well. The delayed posting is due to the fact I'm still at work, by the way.

The advantages of having a masked character: all the emotions in one mug.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #379 on: March 27, 2015, 11:58:48 pm »

Last call to finish conversations and make your item purchases.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #380 on: March 28, 2015, 12:48:31 am »

Internet going nuts, may not be able to post. I guess I don't really need lockpicks for the second map, though it would be nice.
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Don't try to save yourself,
The circle is complete.

UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #381 on: March 28, 2015, 07:11:52 pm »

I was talking to Glow and she said if we won via RP we'd still get the death XP for the leader.

So, I was thinking, and... Isn't our upcoming army going to need a general/military advisor? Possibly a man with many years of experience leading large forces, a man who was until this day just an infamous bandit? Charles can't do everything and all of our characters need to stick with him.

What I'm saying is... I wanna try and recruit these guys.
It'll probably be pretty hard, but I wonder if it's possible?
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Ahhh~ She looked into your eyes,
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Don't try to save yourself,
The circle is complete.

Powder Miner

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #382 on: March 28, 2015, 08:36:35 pm »

Changed my move.
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F.O.E.

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #383 on: March 28, 2015, 08:43:59 pm »

We'd probably have to start with Danira. It would probably make Garro much easier to recruit. Alternatively, knock them all to zero HP and then revive them, if they continue to resist down them again.
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Swordstar

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #384 on: March 28, 2015, 08:51:53 pm »

Eh, how IC is it for us to try and get a bunch of bandits to work for the royal army? I dunno, if Charles would do it, Vara would follow but doesn't seem like the most IC way of handling it.
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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #385 on: March 28, 2015, 09:09:41 pm »

Gotta agree with Sword here--
Kristii would gladly go along, but recruiting the bandits that are attacking our village?
Uh... yeah, not advisable for a Baron to do that.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #386 on: March 29, 2015, 03:42:01 am »

It depends on whether the bandit leaders show themselves to be sympathetic or not. If they're just straight-out assholes then it's probably an illogical route. The children seem like they might be in some way redeemable, but it really just depends on Glowcat's plans.

Swordstar: Honestly, from Lilie's point of view at the moment it's soldier's that she'd be less willing to work with.
I dunno, I was just hoping to see a FE thing differing from the BanditsAreAlwaysEvil thing.
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

GiglameshDespair

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #387 on: March 29, 2015, 06:46:04 am »

Generally bandits aren't nice people, no, due to the whole murder-and-pillage thing.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #388 on: March 29, 2015, 08:10:55 am »

Depends on how they're written. You can have sympathetic criminals and unsympathetic 'good people' quite easily. I'm not expecting much since this is FE, though.
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #389 on: March 29, 2015, 08:57:27 am »

@Scapheap: Y'all are still trainees for 39 XP longer and that's a hill you're moving into (basically if it's covered even somewhat by forest/hills, it's that terrain). I could move you one south or you could change your move *shrugs*

@Good vs. Evil Discussion: I try to make every character "sympathetic" in their own way, even if it's left undiscovered because you axed rather than asked. But the Garro clan are indeed killers, and they have no problems razing this village to the ground. If that's a deal-breaker for you then .. well that's for your characters to decide.
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