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Author Topic: [FEF] [OOC Thread] The Path to Salt - Full (for now)  (Read 34528 times)

Tiruin

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #270 on: February 18, 2015, 06:27:48 pm »

Turn update is probably gonna be a bit, since I've got a paper due tomorrow and I still have no clue what I'm going to write at this point.
Focus on the paper, Glowcat! Turn can wait!
That's partly why I've been absent in the past days, because exams.
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #271 on: February 18, 2015, 06:41:30 pm »

But... I just came back from turning the paper in O_O

* Glowcat points to post!

Sorry about the delay and all.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #272 on: February 18, 2015, 07:53:32 pm »

Lilie may have moved herself into a disadvantageous position. :v
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #273 on: February 22, 2015, 11:05:18 am »

Another 12 hours and I'll let any player move for inactives if needed.
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Tawa

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #274 on: February 22, 2015, 02:30:49 pm »

Out of curiosity, those blue thingies in the middle of the room are a pool of water or something, right?

Because they're kinda crucial to how I move.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #275 on: February 22, 2015, 02:49:45 pm »

They give a -10 penalty to EVD while being stood in, but they can be moved through, I believe
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Tawa

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #276 on: February 22, 2015, 02:50:43 pm »

Alright, thanks.
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #277 on: February 22, 2015, 11:29:09 pm »

After some discussion on the #feftalk IRC I'm gonna tone down some of the Mook/Standard tiers a bit (neither will get Character Skills, for one). Some of the extreme PSs were from non-human enemies, so hopefully that'll resolve itself as you switch to more conventional targets.

(also I forgot to mention in the thread, but Mooks are giving Standard xp this map)
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Tiruin

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #278 on: February 23, 2015, 01:48:13 am »

After some discussion on the #feftalk IRC I'm gonna tone down some of the Mook/Standard tiers a bit (neither will get Character Skills, for one). Some of the extreme PSs were from non-human enemies, so hopefully that'll resolve itself as you switch to more conventional targets.

(also I forgot to mention in the thread, but Mooks are giving Standard xp this map)
>_>
<_<
May I get the notes on these if they're going to be unused for the Forever-after later on? :3
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Lucus Casius

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #279 on: February 23, 2015, 02:23:34 pm »

I'd actually like them, too.  For the Mountainhome FEF.
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #280 on: February 23, 2015, 02:38:50 pm »

Umm... I'm confused by what y'all are asking for since I'm still using the basic system but nerfing lower tier enemies.

The tier system or particulars for racials and stuff?

Tiers are basically atm

Mook: PF, PS, slightly lower stat growths
Standard: PF, 2x PS, CS
Elite: PF, 3x PS, CS, slightly higher stat growths

(PS = Personal Skill, CS = Character Skill)

I plan to nix Character Skills from standard and am considering Personal Skill reductions.
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UXLZ

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #281 on: February 23, 2015, 02:59:38 pm »

And remember, don't give them skill/fault combinations that you wouldn't let us have as well. >= \
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Glowcat

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #282 on: February 26, 2015, 05:35:34 pm »

Inactive players can be moved again.
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GiglameshDespair

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #283 on: February 26, 2015, 05:53:12 pm »

UXLZ, Tirena awaits response.
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Tawa

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Re: [FEF] [OOC Thread] The Path to Liberty - Full (for now)
« Reply #284 on: February 26, 2015, 06:22:51 pm »

Traki K10, attack spooky Archer
I don't think I can move that far.

EDIT: Checked, I can't. Lost bonus movement due to indoorness, remember? I should probably just move back a bit, because I don't want to get smashed by the guy up there or get murdered by lackeys hiding in the shadows.
« Last Edit: February 26, 2015, 06:27:59 pm by Tawarochir »
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