Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Not sure if bug or new gameplay.  (Read 1487 times)

FruitBird

  • Bay Watcher
    • View Profile
Not sure if bug or new gameplay.
« on: January 30, 2015, 01:54:22 am »

OK, I don't know if this is a bug or a new aspect of the update I'm not aware of but I've just started new fort (like really new, no doors or anything) and I can't place beds. I get a thing saying No Access To Bed whenever I try and the indicator goes purple. If I try on the first Z level (the one with my caravan etc) I can place it but this area is vulnerable and I want them to sleep a few levels below ground. But even one z-level down is a no go. Is there something I'm missing here?
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #1 on: January 30, 2015, 02:03:25 am »

Maybe some bad stairways?
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #2 on: January 30, 2015, 02:05:27 am »

It's been a while since I've played and I'm somewhat rusty. What would you recommend?
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #3 on: January 30, 2015, 02:23:47 am »

Well I haven't seen your map so I'm not sure.
But maybe you have dug a wrong stairway so the level is not accessable.

Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #4 on: January 30, 2015, 02:39:54 am »

Well I haven't seen your map so I'm not sure.
But maybe you have dug a wrong stairway so the level is not accessable.

Here's a few screenshots of my build. planning is crappy its only early stages.








Pointers and advice?
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #5 on: January 30, 2015, 02:56:15 am »

I suppose your beds are in the first picture?
I don't see anything abnormal except your have ramps under stairways.

Are you sure your miners can reach the carpenters? You can do a quick check by having them dig near the carpenter's workshop.
« Last Edit: January 30, 2015, 02:59:18 am by utunnels »
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #6 on: January 30, 2015, 02:58:44 am »

I suppose your beds are in the first picture?
I don't see anything abnormal except your have ramps under stairways.

Are you your miners can reach the carpenters? You can do a quick check by having them dig near the carpenter's workshop.

Hmm, the ramp was meant to be my first set of upwards stairs, maybe something cocked up.
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #7 on: January 30, 2015, 03:02:27 am »

I suppose your beds are in the first picture?
I don't see anything abnormal except your have ramps under stairways.

Are you sure your miners can reach the carpenters? You can do a quick check by having them dig near the carpenter's workshop.

Nope, fixed the ramps and still nothing.
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #8 on: January 30, 2015, 03:04:58 am »

What about your miners? Can they dig near the workshops?

Also find your beds first, are they really in the workshops or somewhere else?
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #9 on: January 30, 2015, 03:09:48 am »

What about your miners? Can they dig near the workshops?

Also find your beds first, are they really in the workshops or somewhere else?

OK, I put my beds in a little stock pile in the first z level, i have two. And what did you mean with the miners? It's been a while and I'm still something of a noob in any case
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #10 on: January 30, 2015, 03:20:06 am »

It looks like you intend to feed about 10000 dorfs, with a serious food over production.

However, utunnels recommends you to designate a tile for digging at the first level to see if the miners are capable of walking there.

I fail to see anything obviously wrong, but I'd try to designate bed building on each level, starting from the top, to see where it fails. There should be something wrong with the access to that level from above, and the miner test should also indicate they can't get up there, for some reason.
Logged

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #11 on: January 30, 2015, 03:24:31 am »

It looks like you intend to feed about 10000 dorfs, with a serious food over production.

However, utunnels recommends you to designate a tile for digging at the first level to see if the miners are capable of walking there.

I fail to see anything obviously wrong, but I'd try to designate bed building on each level, starting from the top, to see where it fails. There should be something wrong with the access to that level from above, and the miner test should also indicate they can't get up there, for some reason.
The miners seem quite capable of moving around, and bed placement fails at the very next z level after my farms. Starting to think I should scrap this fort entirely. Made a few glaring rookie mistakes besides whatevers messing with the beds.
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #12 on: January 30, 2015, 03:27:44 am »


Maybe you can construct a new bed in your workshop.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

FruitBird

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #13 on: January 30, 2015, 03:34:47 am »


Maybe you can construct a new bed in your workshop.

Issue fixed! The problem was the ramps must have been angled in such a way the dorfs couldn't get past them, then when I removed them I just made it worse! I floored it over.
Logged
"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

Verjigorm

  • Bay Watcher
    • View Profile
Re: Not sure if bug or new gameplay.
« Reply #14 on: January 30, 2015, 11:49:58 am »

There seems to some sort of bug with ramps and pathing.  I used to want to have a spiral ramp into my fortress, nice and broad for wagons to come to the trade depot, deep under ground and inside a walled courtyard.   II used a central stairwell to access the levels directly, and when I shut off the central stairwell, I would get job cancellation spam like crazy, and the depot would be unaccessible.   I also remember that people doing reclaims on mountainhomes would have trouble with the central shaft lined with a ramp and pathing issues.   
Logged
Pages: [1] 2