Pilot's Name: Viegraff Schwartzlander
Pilot's Age: 25 (this body)
Description of Pilot: Boasting a strong chin, capable looking physique and short black hair, Viegraff would probably be mistaken for superman until he opens his mouth.
Pilot's Country of Origin: Germany
Concept: Mercenary for Fun.
Stats
You will find costs and templates on page 41 onwards. You start with 130 points. The 100 points is base character creation, the 30 comes from all of you starting at Power Level 1. I WILL BE CHECKING YOUR MATH.
Fitness: 6 (21)
Intellect: 6 (21)
Charm: 2 (3)
Awareness: 4 (10)
Willpower: 4 (10)
Resources:4 (10)
Skills: 10 Combat, 10 Stealth, 5 medicine (diagnostics), 5 Finesse (escapism)
Traits: Danger instinct (5), Genius (10)
Equipment: Backup Bodies (10)
Deathblows: Told to skip, so I will.
Anomalies: If you give me a REALLY GOOD REASON you might be able to have one.
GENRE
Reason: Viegraff is a mercenary for hire, he's been fighting for a really long time and it shows, people are pretty much just blood-sacks at this point. He kills because it puts food in his belly, keeps his clones active and because he simply enjoys it. Code, creed and country are largely meaningless.
Typecast: The mercenary, aids the party because 1) they are interesting, 2) there might be pay at the end, 3) bodycount.
Bane: Trigger happy, may end up killing the guy with the white flag.
Genre Power: My Pain is your Pain
Genre Points: You start each session with 1. Each session will end when a respective day ends, so they basically refresh with every sunrise, with some exceptions.
ROBOT
Name of Robot: Brummbar
Description of Robot: What was once a standard military weapon has been altered to possess immense strength and weight, the machine itself is barely humanoid, capable of standing on two legs, but is faster on all fours. Yes, its pretty much a bear with laser claws and machine guns.
Concept: Heavy augmented military standard
Robots use 100 Mech Points to start off with, then 30 more for being at Power Level 1.
Might:6
Guard: 4
Threshold: 6
Energy: 4
Systems: 2
Speed: 4
Each of your mech's upgrades and weapons is assigned to one of five areas, which can be messed up during combat. They can also be repaired during combat, but the lesson is if you put all of your stuff in your mech's arms and they get torn off, you may be in a lot of trouble.
Core: The Beast (20),
Head:
Arms: Beam Ripper (5) Arm Guardian (5)
Legs: Beam Ripper (5) Arm Guardian (5)
Torso: Overbooster (10)
Overcharge (5)