Suppose I've created a steam-powered golem with mace hands and I want it to drop a bronze mace or two when defeated.
The tag [ITEMCORPSE:WEAPON:WEAPON_MACE:BRONZE:NO_RACEGLOSS]
is how I THOUGHT it was supposed to work, but every time I kill the creature in-game it drops a bronze whip instead. I then tried ITEM_WEAPON_MACE, but that did the same. I thought I had the syntax down for this, but apparently I don't. Works fine with NO_SUBTYPE for items that don't differentiate, but I can't seem to get it working with weapons, armor, toys, etc.
Likewise, is there any ITEMQUANTITY modifier tag? ITEMQUALITY seems to function fine, but I can't determine if there's a way to, say, make a Giant Magma Man drop a stack of 5 Ash.
EDIT: Apparently from the custom monster thread it doesn't interpret the subtype string at all.
Guess it's okay if it just returns the first item on the list, then? So if I actually WANTED bronze whips, this would be handy.
[ November 22, 2006: Message edited by: Nakar ]
DOUBLE EDIT: Apparently it DOES return the first item on the list. If I swap Whip and Battle Axe in item_weapon.txt it will cause battle axes to drop instead of whips. Are there any negative consequences to doing this? Will all whips in the game suddenly switch places with battle axes? Or does it not matter at all what order the items are in the file after the world/fort have been created?
[ November 22, 2006: Message edited by: Nakar ]