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Author Topic: First Time Looking at Legends mode  (Read 1024 times)

Cypherwulfe

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First Time Looking at Legends mode
« on: January 29, 2015, 12:02:53 pm »

So, I have been playing df for several years. I have seen it through almost the entire development journey. I have never opened up legends mode until today. I am trying to come up with ideas for what type of fortress I want to run. This is always the hardest part for me.

Anyway, the point of this post, first time reading legends mode. I see there are only 2 artifacts in my list. I read them.

Quote
Talanclouts the Top of Routs was a legendary glowing metal slab.

In a time before time, Talanclouts the Top of Routes was created by the lemur fiend Ngog Scorchingcuts the Lace-Shove of Lightning.

In a time before time, Ala the Ignited Typhoon aided the lemur fiend Ngog Scorchingcuts the Lace-Shove of Lightning in becoming a permanent part of the living world to provide opportunities for acts of valor to be performed. The ritual took place in Wardedcontrol using Talonclouts the Top of Routs.

In a time before time, Talanclouts the Top of Routes was stored in Wardedcontrol by the lemur fiend Ngog Scorchingcuts the Lace-Shove of Lightning.

Quote
The Reign of Tornados was a legendary bauxite slab.

In a time before time, The Reign of Tornados was created by the tapir monster Edimi Uglydead the Boil of Gut.

In a time before time, Ala the Ignited Typhoon aided the tapir monster Edimi Uglydead the Boil of Gut in becoming a permanent part of the living world that war might rage forever. The ritual took place in Healrenowned using the Reign of Tornados.

In a time before time, The Reign of Tornados was stored in Healrenowned by the tapir monster Edimi Uglydead the Boil of Gut.

I read even deeper.... I had no clue that this was so amazing. The story ideas flowing through my head now.....

I even considered starting an adventure mode, try to find the two slabs (obviously used as altar tops on which something was sacrificed to elevate these two creatures to the level of deity by the god of valor Ala), and use those items to elevate myself to deity level. Or drop them off in a fortress that I run, then build something with them.
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puke

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Re: First Time Looking at Legends mode
« Reply #1 on: January 29, 2015, 02:25:58 pm »

Oh, indeed.  I hope you followed up by reading about Ngog, Edimi, and Ala.  Those should give you a little more insight into what exactly is going on -- and should confirm if the demons in question are still alive.

Finding the specific location of the slab with an adventurer though... either great deals of blind luck, or a little bit of using the third party Legend Viewer utility to parse the XML dump and exported detailed maps from legends.

If those were you're only two artifacts, it sounds like you don't have any necromancers around.  Too bad.
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mineforce

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Re: First Time Looking at Legends mode
« Reply #2 on: January 29, 2015, 05:57:42 pm »

Oh, indeed.  I hope you followed up by reading about Ngog, Edimi, and Ala.  Those should give you a little more insight into what exactly is going on -- and should confirm if the demons in question are still alive.

Finding the specific location of the slab with an adventurer though... either great deals of blind luck, or a little bit of using the third party Legend Viewer utility to parse the XML dump and exported detailed maps from legends.

If those were you're only two artifacts, it sounds like you don't have any depressed authors around.  Too bad.

Fixed
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Who's born in the fortress, die in the fortress

mndfreeze

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Re: First Time Looking at Legends mode
« Reply #3 on: January 30, 2015, 12:05:18 am »

how come you cant view your world in legends mode once you start a fortress?  It seems kinda silly you can only go into it before you start an active fort.

It would make more sense if it detected you had an adventure mode game going on and then prevented you from accessing the legends mode menu on your world, so you cant cheat right out of the box in a stock game, but legends doesnt really help you at all on a fortress mode game.
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puke

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Re: First Time Looking at Legends mode
« Reply #4 on: January 30, 2015, 07:07:31 am »

I don't think it is about cheating.  Prior to the 2014 versions, the world just wasnt in a usable state while adventures or forts were active.  Now that the world continues to exist and operate in the background, that may be possible from a coding viewpoint.  But adding that feature may not be high on Toady's list.  Maybe no one has asked for it yet?  You can always try dropping it in the feature request forum, or the FOTF thread.

It is pretty easy to get the legend info though, just back up your save and abandon your fort / retire your adventurer -- then look into the legends.  A little bit of a hassle, but not too bad.
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