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Author Topic: (SG) Gremlin - Stranded  (Read 4041 times)

Taricus

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Re: (SG) Gremlin - Stranded
« Reply #15 on: January 29, 2015, 05:41:29 pm »

No food and water in their crate :P
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Re: (SG) Gremlin - Stranded
« Reply #16 on: January 29, 2015, 05:50:03 pm »

Again. Why did they stay in the crates rather then go looking for water?
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Terra162

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Re: (SG) Gremlin - Stranded
« Reply #17 on: January 29, 2015, 06:31:30 pm »

Maybe they had crates placed on them and only now did they get taken off?
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StrawBarrel

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Re: (SG) Gremlin - Stranded
« Reply #18 on: January 29, 2015, 08:38:40 pm »

Take the coinpurse, one healing potion, the voodoo powder pack and mummified dove corpse. Reseal the dead gremlins in the crates they died in, as both a sort of burial and to conceal them from being found. Send the slag squirrel to scout outside for anything potentially hostile.

+1 I see nothing wrong with this. XD
+1
+1
Grikxtnak should wear or store Ingrinip's Tarnished Silver Wedding Ring, Bloodcog Gang Signet Ring, Srinx's Tarnished Silver Wedding Ring, and Gremlin Ear Necklace to remember his (are we male?) family.
Can we wear the Wyrmscale Quiver and other clothes to get more inventory space?
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Re: (SG) Gremlin - Stranded
« Reply #19 on: January 29, 2015, 08:46:16 pm »

Should also take the logbook.
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StrawBarrel

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Re: (SG) Gremlin - Stranded
« Reply #20 on: January 29, 2015, 08:57:52 pm »

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Aseaheru

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Re: (SG) Gremlin - Stranded
« Reply #21 on: January 29, 2015, 10:13:14 pm »

We should be able to take and wear the apron, and once we do so we can take Grimdark's Field-guide to The Anatomy and Torture of Common Races, 7th Edition (Small) and Ingrinip's Journal + Interrogation Notepad (Small), since the first may give insight to medical aid, and the second may, possibly, give us some info.

Personally, I would also grab the sewing kit, leave behind the the dove, and try to take our brother's wedding ring, probably that of his spouses, since we might want to give them to any offspring they may have, or other family members.

And we could always use them to save our ass as needed.
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Weirdsound

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Re: (SG) Gremlin - Stranded
« Reply #22 on: January 29, 2015, 11:15:53 pm »

I'm sorta wondering why they just sat in the crates and died.

The plan called for the crates to be smuggled by a human military supply convoy to Redwillow Village Warehouse, where Srinx had paid off the guards in advance to turn a blind eye to any gremlin activity. The human military practices a 'kill on sight' policy of dealing with your kind, so any Gremlin who opened his own box during transit and got caught would not only be sentencing himself to death, but would also possibly inspire a general search of the crates and damn his friends and family as well. They died so that you would have a chance of surviving, or so that whoever had that water would have a chance, you are not sure exactly who knew who was packed with what.

You shake yourself from your contemplation, and tell the Slag Squirel to exit through the window and get to know the lay of the land, and more importantly the guards. You then set about filling your pocket and toolbox with loot. The coin purse is an obvious pick, although you will have to find somebody willing to deal with a gremlin for it to be of use, but you stash it in a small compartment in your toolbox regardless. The dove mummy and voodoo powder are also no brainers for the toolbox; If you can find the proper scrap material, workspace, and time, you will have the means with which to create a flying minion. It is never a bad idea to carry a healing potion with you, so you slip one in your pocket.

Next you deck yourself out in your families' jewelery, covering your neck and fingers in rings and necklaces as keepsakes, and decide to throw the gang logbook in your toolbox in as well for similar reasons. Between the logbook, signet ring, and coin purse you functionally have everything you need, save gremlinpower, to rebuild the gang should you choose to do so.

You then begin the long, disgusting, and depressing chore of loading the corpses back into the crates. Their is a fair chance whoever next enters this warehouse might want to investigate the stench, but it is the closest thing you can give your gang to a proper burial, and you might get lucky with lazy or incompetent guards. As you labor, however, you are struck by the idea of taking Varmit's Apron and using it to hold more stuff. After some struggle to remove the soiled garnet from the corpse and put it on yourself, you fill most of your new pockets with the literature found on Ingrinip's person. By reorganizing some of the other loot from the toolbox, you are able to take a sewing kit as well.

After your friends and family are packed away, the Slag Squirrel returns. It is covered in blood that is still wet, but not its own. You can't quite understand the specifics, but are pretty sure it has found a safe place for you, and is ready to lead you there if you are ready to leave.

Grikxtnak, First Lieutenant and Sole Survivor of the Bloodcog Gang:
Spoiler (click to show/hide)
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Terra162

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Re: (SG) Gremlin - Stranded
« Reply #23 on: January 30, 2015, 12:13:48 am »

Follow our little friend with caution.
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Weirdsound

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Re: (SG) Gremlin - Stranded
« Reply #24 on: January 30, 2015, 02:53:34 am »

You stack some of the small plywood boxes so that you can climb out of the window while still holding your toolbox, and then, with one last glance at your fallen gang in their makeshift caskets, depart from the church turned warehouse. Following the squirrel, you are lead up an unlit slopped path until your arrive at a street illuminated by gas lamps. Several people are about, but you are small enough, and the light is dim enough, that avoiding detection isn't too much of a chore, and after a few minutes that feel like eternities and hundreds of meters that feel like lightyears you are lead into a small alleyway full of large boxes and barrels that provide shelter from the eyes of potential viewers on the street.

The only roomate with which you share your new quarters is a dead dog. Judging by its appearance it is descended from a human retriever breed, judging by the freshness of the corpse and the fact that its neck was chewed through, it was likely just brought down by your squirrel. Judging by its lack of collar and the fact that its ribs are pressing against its flesh, it is a stray...

You spread your cloak out on the ground, and try to sleep, but each time somebody walks by the alleyway, you can't help but stit up and peek out. Of the twelve people you observe, three are human, eight are common mountain dwarves, and one is a Drugar. The language that they speak is Tunnel Dwarven, which you understand a bit of; You are fluent in Noble Dwarven, as a lot of smithing and mechanical literature is written in that particular dialect.

The lack of sky and abundance of dwarves are hints that you stand on dwarven soil, and the demographic information you have just gathered allows you to make an educated guess as to which dwarven civilization you are dealing with. The fact that humans live freely here rules out the Confederacy of the 12 Hammers, and the presence of a Drugar rules out the Throne of the Divine Osprey. Dwarves of the Alpine Republic would never be caught speaking in such a low dialect as tunnel dwarven. This leaves either the Papacy of the Purple Lakes or the Throne Marble as the likely unwitting hosts of a lost gremlin. The former is a theocratic society the subsits more on fishing and fungus farming than smithing and trade, you have heard rumors that they keep enslaved Gremlin Eunuchs as staff in some of their temples to their darker gods. The subjects of the Marble Throne, on the other hand, live in a highly militarized world. All their ablebodied men, and even most of their females, are soldiers, so almost every agricultural and industrial endevor falls to foreign businesses and/or slave labor.

Your internal musings on anthropology prove to be enough distraction from the gravity of your situation, and in time you fall asleep. Your dreams are unpleasant, (you find yourself strapped to a table while Talshorx's stupid boyfriend pulls out your teeth, one by one, with tongs), but not enough to disturb your long overdue slumber... 

Slumber lasts long enough to see you rise well rested. It is still dark, it will always be dark, as you are underground, but you now find yourself less frightened. Five lives were given to secure yours, which means you are burdened with achieving a destiny worthy of at least six lifetimes. You could rebuild the gang, start a new family, avenge the deaths of your old one, and preform the sabatauge of century against some dwarven industry, and it would only be a start. You have no choice now but to not only survive, but achieve greatness. It is inevitable. The only questions are how will you do so, and what will your first steps be from here?

Grikxtnak, First Lieutenant and Sole Survivor of the Bloodcog Gang:
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Weirdsound

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Re: (SG) Gremlin - Stranded
« Reply #25 on: January 30, 2015, 02:37:06 pm »

Looks like late morning bumps are required if I post at midnight, eh?
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StrawBarrel

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Re: (SG) Gremlin - Stranded
« Reply #26 on: January 30, 2015, 04:40:43 pm »

See if there are things in the barrels and large boxes in the alleyway.
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LuckyKobold

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Re: (SG) Gremlin - Stranded
« Reply #27 on: January 30, 2015, 04:58:29 pm »

Burn and Pillage the nearest village/flammable substance!

StrawBarrel

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Re: (SG) Gremlin - Stranded
« Reply #28 on: January 30, 2015, 05:10:53 pm »

Inspect our Bloodcog Gang Logbook and Ingrinip's Journal + Interrogation Notepad. Maybe our older brother and sister-in-law scrawled something down before their deaths.
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Aseaheru

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Re: (SG) Gremlin - Stranded
« Reply #29 on: January 30, 2015, 05:28:46 pm »

Inspect our Bloodcog Gang Logbook and Ingrinip's Journal + Interrogation Notepad. Maybe our older brother and sister-in-law scrawled something down before their deaths.
See if there are things in the barrels and large boxes in the alleyway.
+1 to both of these.

Burn and Pillage the nearest village/flammable substance!
-1, and why do you always come in to SGs and make trolly comments?
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