Heyo everyone. I had an idea a while back for a game mechanic that I thought could be pretty cool and I've been rolling it around in my head ever since. I thought I'd put it up here for some feedback or ideas, and see what you guys think.
The basic concept is that there are Mages who can call upon elements and structure them in specific ways to create and cast unique spells. The idea is akin to Magicka or Unsounded, but much more diverse.
These spells would have a certain basic structure;
Control - Action - Object. Players could modify and play with this structure to build increasingly complex multi-part spells in an organic way, like building a sentence. Each element would be part of a Tech Tree that a character could research as they further their study of magic, allowing them to specialize in certain areas. What makes Mages different from other people and animals is that they intuitively know the most basic and crucial control element:
Intent.
Intent is essential to almost every spell, as it allows a Mage to bend the elements to perform how they want. A spell without
Intent will act in unpredictable (and often disastrous) results.
Control Elements: Intent, Direction, Conjure
Action Elements: Force, Temperature, Pressure, Permanence, Color, Emotion
Object Elements: Water, Air, Stone, Iron, Light, Time, Space, Gravity, Life
This list is by no means exhaustive, and no element is strictly in one category. For example, Life is often an Action (giving Life to an object or a dead body), but can also be the Object of a spell (such as if you wanted to speed up the growth of a sapling with Time).
I drew up a little example in the spoiler below:
A character would have two stats that determine their spell-casting abilities: RECOLLECTION, which determines how many elements a Mage can pull together and cast in a single turn, and FOCUS, which is the number of lines a Mage can cast together.
Example: Let's say a Mage had a Recollection of 4 and a Focus of 2. He can pull and cast 4 elements in a single turn, or he can spend two turns to pull 8 elements before casting for a more powerful or complex spell. However, he would run the risk of being interrupted before he can finish his multi-turn spell.
This also makes the Conjure element riskier. If a Mage is in the desert, he can pull from the sand without having to spend a slot on Conjure. On the other hand, if he needs water for a spell, he would have to lengthen his spell by adding Conjure, thus reducing how much he can do in a single turn.
Sorry if this post comes off a bit rambly, I don't have it nailed down too well in my head yet. What do you guys think? Any ideas?