Sodel Ar (Shield of Flesh)Sodel Ar is a powerful defensive technique that turns a practitioner's hands into a functional shield. Grappling tactics are most effective against smaller opponents and this leads to the misperception that wrestling is useless when the foe is large. Sodel Ar can be employed against a foe of any size.
Here the practitioner faces a truly mighty opponent, a fully grown giant. This creature cannot be wrestled into submission and an inexperienced fighter may not attempt to grapple at all.
The practitioner sees an incoming blow that may well prove fatal. Dodging is an option but deft hands may arrest the attack.
The practitioner uses strength and speed to stop the strike before it connects. The giant is now off balance and open to attack.
Asasokab (Rapid Break)The enemy throws a punch, the perceptive defender catches the blow, the catch is turned into a wrist lock before the enemy can react and the wrist is broken. A master of Kisat Dur can preform an Asasokab in less than a second leaving the foe scarcely aware of the technique which defeated them. This is only effective when the defender can physically overpower the attacker but the maneuver is often enough to end a fight.
Gakit Kun "Thief Cat"Sometimes a foe is too large to simply disarm. In this case the Gakit Kun technique allows you to gain control of their weapon without the need to physically overpower them.
If the enemy fails to immediately sieze the weapon from you the Gakit Kun technique allows you to loosen their grip.
Enkos Nitem (Vision Taker)This is a high risk manuver exclusively for when the dwarf is physically stronger than the adversary. The dwarf grabs the head and gouges both eyes. Even for a master of Kisat Dur it is difficult to do this before the enemy has the opportunity to strike back potentially to deadly effect. Even a master risks serious injury and death if a strike is allowed passed their defenses. If successful this move renders the enemy incapable of pursuing, resisting, or harming the practitioner effectively ending the fight.
Egnulnobot (Control Spurn)The practitioner is in a vulnerable position, taken to the ground by an enemy that now stands over preventing them from rising. A skilled Kisat Dur practitioner can find opportunity even here.
In this case the fighter has noticed an incoming strike and used the knee to trap the blow. While the enemy is off balance the practitioner uses a throw to bring them down and quickly rise to a dominant position, the fist still firmly caught. The positions are now reversed and the Kisat Dur practitioner has a hold on the enemy's hand. The hold can be released, turned into a joint lock, or simply used to prevent the enemy from getting back to their feet.
Nidostegul (Ferocious Control)A standard throw is used on the enemy and practitioner quickly moves to their position before they land. This is easier with weaker throws as a strong throw requires the foe to be pursued. This leaves the practitioner standing over the prone and stunned enemy. From this position victory can be quickly had. If executed improperly the enemy may strike the practitioner knocking himself to the ground in the process.
Idrazoluth (Dog Combat)The teeth are an often neglected weapon in combat. The practitioner may find their jaws effective tools in situations where other tactics may fail to impress. There are two primary objectives of biting: inflict tearing damage and blood loss without a weapon and inspire terror in the enemy.
The Asasokab could have ended this conflict as quickly as Idrazoluth but the terror it inspires in the elf to be so dismembered is unique to this style. The key to successful biting is choosing the proper target, biting off a finger, ear, or tearing off a hand is more effective than simply gnawing at the chest. Idrazoluth has the power to destroy nerves permanently debilitating an enemy. Should the opportunity present itself a practitioner may even bite at the throat ending the battle in a single stroke.