Sodel Ar (Shield of Flesh)Grappling tactics are most effective against smaller opponents and this leads to the misperception that wrestling is useless when the foe is large.
Here the practitioner faces a truly mighty opponent, a fully grown giant. This creature cannot be wrestled into submission and an inexperienced fighter may not attempt to grapple at all.
The practitioner sees an incoming blow that may well prove fatal. Dodging is an option but deft hands may arrest the attack.
The practitioner uses strength and speed to stop the strike before it connects. The giant is now off balance and open to attack.
Nabasuthar (Divine First)The art of Nabasuthar is to know the enemy's decisions before they are made. A Kisat Dur master may identify the exact type of attack the enemy seeks to use the moment they make the decision but even a novice can be aware that an attack comes. A weapon makes the enemy predictable. An enemy with a weapon will rely on the weapon and when the enemy prepares an attack successfully grabbing the weapon will almost always interrupt the attack. Should the enemy have a shield they will next attempt to use the shield. With this knowledge the Sodel Ar can be employed effectively even by a novice. An unarmed foe is less predictable and it may be wiser to dodge than attempt an uncertain grab.
Zilirakith (The Eternal Wrath)
An ineffective strike dissuades novice practitioners. This need not be so. Focusing on an area of attack has compounding effect. Muscle and bone are imperfect and enough impact will cause them to yield.
Fertharnas (TheBeast-Slayer)Kisat Dur is tailored to combat with warriors. When fighting an animal or monster Kisat Dur is at it's weakest. This does not mean the practitioner is helpless. Animals and beasts seeking a quick meal or defense of their territory will lose interest in vicious prey.
Here the practitioner has stumbled upon a bear. The Practitioner carefully creates space and when the beast steps forward launches a quick strike intended to inflict minor harm.
These injuries may be enough to discourage the foe. If this is not the case a few more strikes may prove sufficient to diminish it's capacity to fight effectively.
If the beast is truly recalcitrant it's lack of armor is a weakness that a strong practitioner may exploit.
The beast is now dead and the practitioner victorious so long as he is successful at maintaining distance.
(Okab Rashgur) Break the Attack The practitioner recognizes an incoming stirke. Dodging or using Sodel Ar will resolve this easily but a very skilled fighter can use Rashgurokab to intimidate the enemy or avoid escalation via grappling.
The strike intercepts the the enemy's hand before the blow connects. The result is that the attack can cause no real injury.