A Range skill would be good. More points in that, further they can spread effects.
Also maybe an Area skill for AoE rather then targeted.
A boost to starting points and points gained during leveling prolly would offset the fragility also.
Currently alchemists can only be deadly at super short range and towards specific targets. Due to their lack of armorment and weaponry, they're technically worse then a standard grunt soldier since those guys get range and armor and an increase in deadliness from guns.
I like the range and AoE stats, and will have to think about how to implement them properly to see if they even work. Right now, some attacks are kinda-sorta assumed to have an AoE such as explosions and the Gas-based attacks Deegan uses, but I don't really have any stats for those and should probably get the mechanics down for them. Things like group healing would also be interesting and useful, Ill think on it.
The fragility is both semi-intentional and not meant to be a big problem. The "Alchemical Armor" stat was meant to help them with their fragility issues, though it has to be cast it will protect you pretty well if it is high enough.
Same as the small distance-semi-intentional. They aren't meant to act as artillery, there designed to act at medium to short range. The armor is supposed to help you get a bit closer, while classes like Officer are designed to fight at longer ranges. I don't think it is necessary to give them any more points then the other classes.
I also never thought Alchemists would be this popular when designing them
. I forgot to even add a "Special" stat that pretty much every other group has, and really should add it for next version. While I am fine with making the Alchemists a bit more powerful, I don't want them to be the most powerful class either. I still haven't done a full test fight yet, so it is hard to say who is definitively stronger. I really do need to rewrite the Alchemist though, I have some time today and will be able to work on it a bit. I will still need more information about how everything works right now before I try to fix anything.
If I missed anyone who wants to fight, please bring it up!
*Throws gauntlet*
*DOH* I am an idiot for missing something so obviose. So....Anyone want to fight Remuthra? Kevak maybe?
Transmute air above them into giant block of metal. That's a thing I can do, right?
If the air was particularly high in metal for some reason, and he stood still for a few hours. Sorry! Can't have gravity win all fights ever.
...You can make a small metal block, though. Since it is your weapon.