So.
Is there room for one more?
We are currently testing for balancing of classes. Personally I think the Mech Pilots are a bit OP.
Well, they are based of tanks. And in the title. They would sound that way, we still have to test and see if anything works right.
Alchemists might be a tad underpowered also.
For some reason, I have all their skill set to support rolls
. Don't remember why, but that is probably where they shine.
Alchemist:
Name: Ciel
Age:15
Appearance: Ciel has pitch-black hair, and light brown eyes. He is fairly thin and lanky for the most part. He is 5"7'. He has light, tanned skin. Otherwise, he looks fairly ordinary.
History: Ciel was the apprentice of a hermit alchemist whose name will be forever lost to the sands of time (actually John Blake). He was taught by the alchemist for most of his life, though recently his master died of old age at the age of 79. Now Ciel seeks to explore the world and find some sort of meaning to his life.
Inventory:Ruger Caster Revolver and Alchemist Robes.
General Skills: The generic human skills that everyone but Pilots have access to. You get 100 points to spend between them, for now at least.
Guns: 15
Melee: 15
Dodge: 35
Strength: 20
Agility: 15
Alchemical Skills: The knowlage your character has of alchemy allows him to do certain "Spells". These skills effect the strength and number of these spells, as well as how well he can cast them, the duration he can cast them, etc. You get 200 points to spend on Alchemical skills.
Alchemical Reserves: 40
Alchemical Duration: 25
Alchemical Weapons (Metals): 45
Alchemical Weapons (Liquids): 15
Alchemical Armor: 20
Alchemical Transmutation: 35
Alchemical Medical: 20
My sheet is finally here.
That looks fine to me.
Now, to the fights! I can only remember one that is actually going on right now, so if you are in a fight and I forgot just start fighting with someone.
Deegan quickly vaults to cover, making it safely and coherently but the enemy saw his location. The mech begins dutifully charging, making amazing ground. Deegan quickly begins to separate O2 molecules from the rest of the atmosphere, presumably using his "Poisons: 30" weapon rather then his abysmal transmutation skill. An invisible cloud forms in front of the mech, a few liters of 100% pure oxygen. As the mech continues forward into the cloud, Averus's Homunculus warns him of elevated outside oxygen levels and quickly seals any remaining vulnerabilities to the outside atmosphere. He then proceeds to move forward, blaring his flamethrower. The mass of the mech easily mixed the oxygen with the surrounding air, as the fire proceeded to cumbust the O2 into harmless H20. The mech ends up with no damage, apparently neither harming the pilot or the alchemically treated metal, either fortunately or unfortunately depending on who you are. The Mech is now above Deegan, only a few feet away, with its flamethrower still burning.