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Author Topic: I salute my Goblin Overlords?  (Read 3513 times)

Verjigorm

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I salute my Goblin Overlords?
« on: January 26, 2015, 02:45:10 pm »

So, in one embark I have saved, I'm right beside a Goblin fortress, so I was anticipating a siege or two.   But the Neighbors screen doesn't show Goblins as neighbors(it never does!?), and I noticed that my civilization is absolutely infested with Goblins in leadership ositions(my Liason is a Gobber, almost all the Barons/Baronesses) and I don't know what that means!
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pisskop

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Re: I salute my Goblin Overlords?
« Reply #1 on: January 26, 2015, 02:48:25 pm »

Conflict.  Somebody conquered somebody else (likely dwarves beat goblins, because you wouldn't have a civ if the gobbos won).
  The goblins assimilate into the dwarven culture, acting miraculously like dwarves in all aspects expect making hybrid babies and dying of old age.

Because they can't make goblin/dwarf hybrids, they continue to make goblin babies.
Because they can't die of old age, they have a literal eternity to gain social skills and take over the dwarven hierarchy like filthy cultural communists spies.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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Verjigorm

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Re: I salute my Goblin Overlords?
« Reply #2 on: January 26, 2015, 03:26:13 pm »

So, I can still go to war with Goblins then, right?

Also, why is it that when I set up beside a Goblin Fortress or Darkpit, that the civilization screen doesn't ever display Goblins? 
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pisskop

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Re: I salute my Goblin Overlords?
« Reply #3 on: January 26, 2015, 03:27:54 pm »

So, I can still go to war with Goblins then, right?

Also, why is it that when I set up beside a Goblin Fortress or Darkpit, that the civilization screen doesn't ever display Goblins? 

If those sites are taken over by the dwarves, than no, you can't.  The faction that owns those sites are not hostile to you, and may even boost a population of 99 goblins and 1 dwarven overlord from your civ who oversees it.

  Find other goblins?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vjmdhzgr

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Re: I salute my Goblin Overlords?
« Reply #4 on: January 26, 2015, 04:08:59 pm »

Stuff only shows up on the neighbors screen once you interact with them. It starts blank then with the first elven caravan you get elves, then the human caravan adds humans, the first kobold thief puts kobolds on there, and when goblins attack goblins get added.
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pisskop

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Re: I salute my Goblin Overlords?
« Reply #5 on: January 26, 2015, 04:09:48 pm »

Stuff only shows up on the neighbors screen once you interact with them. It starts blank then with the first elven caravan you get elves, then the human caravan adds humans, the first kobold thief puts kobolds on there, and when goblins attack goblins get added.
Pre-embark.  Check your neighbors before you set out.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vjmdhzgr

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Re: I salute my Goblin Overlords?
« Reply #6 on: January 26, 2015, 07:36:48 pm »

Stuff only shows up on the neighbors screen once you interact with them. It starts blank then with the first elven caravan you get elves, then the human caravan adds humans, the first kobold thief puts kobolds on there, and when goblins attack goblins get added.
Pre-embark.  Check your neighbors before you set out.
I was referring to this quote from the first post. "But the Neighbors screen doesn't show Goblins as neighbors(it never does!?)" I presume the neighbors screen being talked about is the one you access from an in progress fortress by presssing c because it was already said the embark was right next to goblins so the embarking neighbors screen doubtlessly had goblins on it.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Verjigorm

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Re: I salute my Goblin Overlords?
« Reply #7 on: January 27, 2015, 12:49:39 am »

Well, I mean both Embark screen(hitting tab to see the neighbors, and seeing a red line for Goblins means they're hostile and can access me, right?), and the civlivilzation screen in fortress mode.  If Gobbos don't show up on the Civ screen untill you encounter them , that solves that. 

Both my fortresses are right beside goblin fortresses, and thje embark showed a red line for gobbers.   So I guess I just need to wait?  One fortress has the civilization lousy with gobbers, so I may never be able to fight'em there.   But the second one is in a pure Dorfan civilization, so it should be good to go.   

That second one is a bad, bad start though.   I breached an aquifer, but forgot to bring an anvil along.  So far I've found Gold, Tetrahedrite and Galena.   Not an ideal selection for weaponry.   I do have a nice little keep though, and I'm constantly expanding and strengthening it:   I think I'll have to rely on marksdwarves to carry the first siege, anyhow.  Oh, and almost a third of my population are kids.   Apparently, everyone thought this was the perfect place to bring their brood too.   
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PatrikLundell

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Re: I salute my Goblin Overlords?
« Reply #8 on: January 27, 2015, 03:33:25 am »

You can buy anvils from the dwarven caravans, so that's easily repaired. For the first siege you don't need much in the way of militia, if you use enough traps.
Unless you change the game parameters, goblin sieges don't show up until you reach a pop of 80, but necros can come at any time if they are in range. You should have plenty of time to get yourself an anvil. Goblin ambushes and baby snatchers can come earlier, but they are apparently very rare (I've never seen them).
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Verjigorm

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Re: I salute my Goblin Overlords?
« Reply #9 on: January 27, 2015, 07:06:39 pm »

Anvil problems fixed:  I bought four iron anvils and two or three steel ones(to melt down for tha STEEL!), and I've got 12 dwarves training as a militia with crossbows.   I'm importing as much bronze, iron, Tin, Bismuth, pig iron and steel as possible. 

So pop 80 is the magic number?  Is that Adult Dorfs, or does it include chil'ren?  Because, lawd, I got a bunch of those(including a LEGENDARY stone crafter who is a precocious 6 year old).

The Keep is a fairly defensible position though:  It's 3z levels tall, made from stone blocks, so it shouldn't be climbable.  My livestock fence is questionable though:  it is attached to the Keep, but it's only made out of logs, and only 2 z levels tall.   I don't know if that's going to make it a big weakpoint or not.

The Keep is accessible via a service entrance to the animal pen on the ground floor, and a draw bridge on the second.   The courtyard is enclosed, with fortifications on the second level allowing fire into the courtyard to recieve "guests".   a second drawbridge restricts access from the courtyard to the rest of the fort.   So it's an airlock, basically.

How well do gobbers climb log walls?  Do I need to put an overhang on it? Or just build a stone fence in replacement of it? The primary goal of the fence is to protect my alpaca population(read, 1 male, 2 females of adult age, two immature females).

 
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PatrikLundell

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Re: I salute my Goblin Overlords?
« Reply #10 on: January 28, 2015, 03:13:55 am »

80: Don't know. A warning about the wonder kid, though: Check it's not a vampire, 'cause kids shouldn't have skills except farming.

My understanding is that only smoothed natural rock is unclimbable, while stone blocks are merely difficult. Your wooden fence will not even slow down good climbers, so its only value is to keep the livestock in and to block the enemy's line of sight. Deck all of it over with a floor on top.

Airlock designs are good, the more the better. More distance between the bridges allow you to trap a small number of enemies in between them to so you can deal with a force one bite at a time.

I think goblin climbing skills differ individually. I've had a case where two goblins out of a force climbed a 3 level high wooden wall as if it was level ground, while the others didn't climb. Trolls are very good climbers (I've had one climb a chasm between two caverns). An overhang over a two level high wall should stop climbers, as far a I know, but I still recommend a roof. Some titans can fly, for instance.

In case of a siege, you can protect your grazers by disabling the pasture. That should cause them to gravitate towards your meeting area, which presumably is your mess hall inside the fortress. You can probably speed the process up a bit by having a siege pasture designated but inactive in the mess hall to generate hauling jobs to it when you reallocate them there. Unless the siege lasts for a long time, you can deal with the attackers and then get the livestock out again before they starve to death.
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Verjigorm

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Re: I salute my Goblin Overlords?
« Reply #11 on: January 28, 2015, 06:42:10 pm »

Well, Wonder kid was the result of a strange mood that gave him legendary in stoen crafting(he made a sweet trumpet).

The 80 pop limit for Sieges apparently includes chil'ren:   The fortress was sieged after I posted by about 8-9 gobbers, and I had atleast half my population as children.   

The siege went TERRIBLE.   I stationed my marks dwarves(Atleast dabbling, with a few skilled, and one professional) in a position to shoot gobbers.   They shot a few, then apparently jumped down into the courtyard to commit suicide?   I saved and quit at that point.    I think my des for a fortress was flawed.   

So, new fortress!   I re-genend a new world or three(two had Goblisn that were over-ran by dwarves, so I shortened history so that I could catch a goblin civ BEFORE they crumble to the steelshod Urist McImperialists).   Set up a new fortress, the embark said "aquifer", so I with my aquifer busting embark(no anvil, four proficient carpenters, a miner, 1 pick, two wood cutters, minimal back up skills).   Dug down about 10 levels, and no aquifer.    With one pick and no way to make a second one, I had to get creative,  which meant doing something I've never done before:   pottery.   

I quickly cribbed together a pottery industry, and got me a TOWER OF POWER.   Ok, it's just a simple shell keep with and airlock.   But it's enclosed, roofed in, and my Dorfs are happy.   Mostly.   

I've got iron and chalk, and with my skileld wood burners, producing coal is not a problem.   It's labor intensive, but it's not a big deal.  Steel pction is proceeding apace. 
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PatrikLundell

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Re: I salute my Goblin Overlords?
« Reply #12 on: January 29, 2015, 01:56:31 am »

Marksdwarfs are wonky currently, so I don't use them. The ones who jumped down probably ran out of ammo and then proceeded to club the enemies with the crossbow.

"Aquifer" on embark does not mean there is a complete aquifer. It's sufficient if there is one in one of the embark tiles. Thus, fan out sideways with your digging exploration team (of 1, I guess). Unless you're aiming for interesting results, you should not dig upwards. I would try to dig two levels below the surface.

With the new building logic you're probably overstaffed with carpenters, since wall/floor building is now an unskilled task.

Unless you've got access to magma, I'd say pottery for brick building is a lousy idea, since you can build directly with the wood you otherwise have to haul back to burn to fire the clay you have to haul, to get the bricks you have to haul back out for tower building...
I also find glass to be superior to pottery in almost all aspects. The only issue is that the glass industry is slow starting since it relies on bags, which tend to be in a very short supply early on. However, magma and sand... Very powerful!
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Verjigorm

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Re: I salute my Goblin Overlords?
« Reply #13 on: January 29, 2015, 03:09:22 am »

IT really doesn't seem that ineffiicient.   At first, I just put a clay stockpile next to my stairs, and built kilns and wood furnaces around it. I've got a 12x18(inside dimensions) tower, with a 5x5 airrlock, that is 5 z-levels tall.   It's roofed in, but levels 2-4 are mostly open space.   It's laborintensive, but I'm not having a problem producing steel and bricks.   I'm currently working to connect my livestock pen and keep, as well as build two turrets to rain death on the courtyard.

I have discovered the Aquifer, as well as the first cavern layer.   Things are going nicely.  I have two squads trainng up in their steel armor, and ?I'm going to own some goblins when they conme!

hopefully.
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PatrikLundell

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Re: I salute my Goblin Overlords?
« Reply #14 on: January 29, 2015, 06:35:09 am »

Well, haul one log to the burner and burn it, haul the resulting coal to the kiln (most likely via a stockpile), a lump of clay to the kiln (probably just a few tiles) and bake the clay, and then haul the brick out to the building site versus just hauling the log to the building site directly.
I currently use clay bricks because I want to save the wood, although I probably don't have to. Is is probably a better choice for me to switch to glass blocks than using clay bricks, as glass is magma safe, though (won't matter for walls or roofs, but it does for bridges).

Concerning your "turrents", I assume you know they can only fire in a straight line, so you can't aim them (more than selecting one of the 4 cardinal directions), and can only fire at its own z level. Also, ammunition is destroyed when hitting the ground, unless it hits a wall of some kind and then falls to below the firing z level, so a raised drawbridge with a trench underneath allows you to fire, have the bolt hit the bridge, and then fall into the trench for later recovery.
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