-snip-
Wow.
Ok, first off: Let's remember for the moment the game is
exceptionally unfinished. And that the very basic systems for civilizations learning
new things has only just been introduced
recently (the wildlife domestication system). So yes, the possibility that knowledge will spread between civilizations, and civilizations learning new technology is implied. It really doesn't take a lot of effort to think that one through without flipping out.
Secondly:
Your entire rant is ridiculous. Dwarf Fortress is not "1400 AD Eurasiasim: The Game" and the argument of "People were using X technology by 1400" is old, tired and irrelevant. The "1400 technology cutoff" does not technically exist, that is a much repeated misinterpretation taken from when Toady explained - repeatedly - why steam power and gunpowder were not going in. Dwarves - not humans, not elves, not goblins -
dwarves were generally not going to be given technology that wasn't in use in Europe prior to 1400 - with a few exceptions due to the fantasy genre (like magma furnaces). Everyone else is less advanced than the dwarves. There is no point in real Earth history you can actually point at and say "There! That's when Dwarf Fortress is modeled on" - because it doesn't work that way. It's a fictional, fantasy setting, with a fictional, fantasy technology base.
Furthermore
"So, in a world where dwarves easily churn out steel all the time, 'humans' (becoming less and less human all the time, we are very good at stealing ideas) are incapable of just learning to copy them. Even after hundreds of years." is so wrong it hurts. First off - there are cultures living TODAY, in 2015, who have
no idea how to make steel. Does that make them less human? You seem to be implying it does. And yet, even at the 1400 date in time you are going on about, a huge portion of the world's population was still essentially
stone-aged - and they
had contact with more advanced societies. So your argument that "since one civilization has a technology, another should be able to just copy it" doesn't hold up.
Plus you seem to not realize that the free and easy exchange of information we have today and the pace of innovation is a
new thing. Any technological advantage a medieval society developed would be a jealously guarded secret, be it an economic or military application. Why would dwarves
ever give the secret of steel making to humans if they could keep the secret and sell them the inferior stock - ensuring a profit and ultimately military superiority. Seriously, go look into the history of some early medieval inventions and see for yourself how
slowly the ideas spread initially. So... "hundreds of years" is
nothing.
Not to mention you clearly have no idea how metallurgy works - at a medieval technological base, you can't reverse-engineer an
alloy. They can't just "copy" it. Without someone who already knew how to make it, they'd have no idea where to start. For that matter - they may not even realize it's an alloy - humans in the DF world might think steel is something the dwarves are mining out of the deep, just like that blue stuff the dwarves won't sell them...
And finally:
"Because he is unable to stop plagiarising Tolkien." Dwarf Fortress may have been described at the very beginning as a "Moria simulator" - but that is not what it
is, by a long shot. Dwarf Fortress is far from a Tolkien plagiarism. Toady and ThreeToe have been looking to folklore and mythology and their
own ideas for years in an effort to make DF unique and not play on every single generic Tolkienesque-fantasy trope. There is literally only the vaguest of similarities - and those that exist are because Tolkien pulled
his inspiration from the same myths and folklore.