OK Guys this idea came to me while I was playing this Dwarf Fortress mod,
http://www.bay12forums.com/smf/index.php?topic=147525.msg5978180#msg5978180 Essentially the idea is that posters influence a Mushroom Man Tribe by guiding it's Shaman. Anyways Intro Time:
You are a Pack of Mushroom Men. Considered weak, stupid, and pathetic by other Cavern Dwellers for Centuries. But No Longer, Now you shall rise up and Claim what is rightfully your birthright! Whether through Violence, Diplomacy or Something the GM hasn't thought of you must carve out a home for yourselves, Or Die And be used as Fertilizer for the Next Attempt!
OK, Now that that's out of the way, Onto Mechanics!
At The Start there is only one Tribe and it's small weak and isolated. Over a few Generations it will grow and divide into more Tribes and so on and so on. Anyways the Posters choose which shaman they want to speak to and can change their shaman at any time, This is just to give a sense of Factionalism. Now read the below junk and pick the Tribe's starting information.
You have 2 Points to spend on Traits and can get Negative Traits to get more points, Eventually the Mushroom Men will develop new Traits and lose old ones, So it's not set in Stone.
Positive Traits Long-Lived- These Mushroom Men can live for upwards of Ten Years and keep reproducing for 8!
Costs 2 PointsHardy Spores- These Mushroom Men Spores can grow nearly anywhere under near any conditions.
Costs 2 PointsMany Spores- These Mushroom Men reproduce nearly as fast as rabbits.
Costs 3 PointsSpiritual- These Mushroom Men will obey and respect their Shaman more than most.
Costs 2 PointsStrong- These Mushroom Men are unusually strong and excel at Fighting and Physical Labor.
Costs 3 PointsFast- These Mushroom Men can usually outrun predators and move very quickly, That is around 30 miles at top speed.
Costs 3 PointsTough- These Mushroom Men are Chewy and can take more damage than most.
Costs 4 PointsStubborn- These Mushroom Men can Tolerate Living Conditions that would kill another!
Costs 3 PointsClever- These Mushroom are almost half as smart as a Human!
Costs 5 PointsGood Senses- These Mushroom Men can perceive Threats very well and at far distances.
Costs 2 PointsTaste Bad- Plainly Put, These Mushroom Men taste like Shit.
Costs 1 PointNatural Camo- These Mushroom Men are great at hiding.
Costs 3 PointsNegative TraitsShort Lived- These Mushroom Men can only live to be Five Years old and only reproduce for Four.
Gives 2 PointsWeak Spores- These Mushroom Men Spores are very picky about their conditions and won't grow well under others.
Gives 2 PointsFew Spores- These Mushroom Men release very few spores and as such reproduce slowly.
Gives 3 SporesSkeptical- These Mushroom Men rarely heed the advice of their Shaman.
Gives 2 PointsWeak- These Mushroom Men have very small weak muscles.
Gives 3 PointsSlow- These Mushroom Men are slow runners, This is Bad.
Gives 4 PointsSoft- These Mushroom Men are fragile and can't take much damage.
Gives 3 PointsPushovers- These Mushroom Men are very poor when it comes to tolerating adverse conditions, To put it nicely.
Gives 3 PointsStupid- These Mushroom Men are simple Minded and are barely above animal levels of intelligence.
Gives 4 PointsBad Senses- It's really easy to hide from and sneak up on these Mushroom Men.
Gives 2 PointsGood Taste- These Mushroom Men taste pretty awesome.
Gives 2 PointsBright Colors- These Mushroom Men are terrible at hiding.
Gives 3 PointsAny Leftover Points shall disappear forever, Just Kidding after you guys satisfy yourselves with a Trait Setup you can spend the Leftover Points on Technology. I'll update this whenever I get the chance, Now Get To Posting!