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Author Topic: You Are A Mushroom Man Tribe  (Read 13871 times)

LuckyKobold

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You Are A Mushroom Man Tribe
« on: January 25, 2015, 06:16:05 pm »

OK Guys this idea came to me while I was playing this Dwarf Fortress mod, http://www.bay12forums.com/smf/index.php?topic=147525.msg5978180#msg5978180 Essentially the idea is that posters influence a Mushroom Man Tribe by guiding it's Shaman. Anyways Intro Time:

You are a Pack of Mushroom Men. Considered weak, stupid, and pathetic by other Cavern Dwellers for Centuries. But No Longer, Now you shall rise up and Claim what is rightfully your birthright! Whether through Violence, Diplomacy or Something the GM hasn't thought of you must carve out a home for yourselves, Or Die And be used as Fertilizer for the Next Attempt!

OK, Now that that's out of the way, Onto Mechanics!

At The Start there is only one Tribe and it's small weak and isolated. Over a few Generations it will grow and divide into more Tribes and so on and so on. Anyways the Posters choose which shaman they want to speak to and can change their shaman at any time, This is just to give a sense of Factionalism. Now read the below junk and pick the Tribe's starting information.


You have 2 Points to spend on Traits and can get Negative Traits to get more points, Eventually the Mushroom Men will develop new Traits and lose old ones, So it's not set in Stone.

Positive Traits

Long-Lived- These Mushroom Men can live for upwards of Ten Years and keep reproducing for 8!
Costs 2 Points

Hardy Spores- These Mushroom Men Spores can grow nearly anywhere under near any conditions.
Costs 2 Points

Many Spores- These Mushroom Men reproduce nearly as fast as rabbits.
Costs 3 Points

Spiritual- These Mushroom Men will obey and respect their Shaman more than most.
Costs 2 Points

Strong- These Mushroom Men are unusually strong and excel at Fighting and Physical Labor.
Costs 3 Points

Fast- These Mushroom Men can usually outrun predators and move very quickly, That is around 30 miles at top speed.
Costs 3 Points

Tough- These Mushroom Men are Chewy and can take more damage than most.
Costs 4 Points

Stubborn- These Mushroom Men can Tolerate Living Conditions that would kill another!
Costs 3 Points

Clever- These Mushroom are almost half as smart as a Human!
Costs 5 Points

Good Senses- These Mushroom Men can perceive Threats very well and at far distances.
Costs 2 Points

Taste Bad- Plainly Put, These Mushroom Men taste like Shit.
Costs 1 Point

Natural Camo- These Mushroom Men are great at hiding.
Costs 3 Points

Negative Traits

Short Lived- These Mushroom Men can only live to be Five Years old and only reproduce for Four.
Gives 2 Points

Weak Spores- These Mushroom Men Spores are very picky about their conditions and won't grow well under others.
Gives 2 Points

Few Spores- These Mushroom Men release very few spores and as such reproduce slowly.
Gives 3 Spores

Skeptical- These Mushroom Men rarely heed the advice of their Shaman.
Gives 2 Points

Weak- These Mushroom Men have very small weak muscles.
Gives 3 Points

Slow- These Mushroom Men are slow runners, This is Bad.
Gives 4 Points

Soft- These Mushroom Men are fragile and can't take much damage.
Gives 3 Points

Pushovers- These Mushroom Men are very poor when it comes to tolerating adverse conditions, To put it nicely.
Gives 3 Points

Stupid- These Mushroom Men are simple Minded and are barely above animal levels of intelligence.
Gives 4 Points

Bad Senses- It's really easy to hide from and sneak up on these Mushroom Men.
Gives 2 Points

Good Taste- These Mushroom Men taste pretty awesome.
Gives 2 Points

Bright Colors- These Mushroom Men are terrible at hiding.
Gives 3 Points

Any Leftover Points shall disappear forever, Just Kidding after you guys satisfy yourselves with a Trait Setup you can spend the Leftover Points on Technology. I'll update this whenever I get the chance, Now Get To Posting!

Shadestyle

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Re: You Are A Mushroom Man Tribe
« Reply #1 on: January 25, 2015, 06:25:46 pm »

Taste bad, Hardy spores, Clever, Tough. -12 Points

Bright colors, Slow, Few spores, Short lived. +12 Points

Leftover, 2 points for tech.

The most unappetizing prey, lives to become a predator.
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LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #2 on: January 25, 2015, 06:26:54 pm »

Also Forgot to mention, Stone Age Technology.

Shadestyle

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Re: You Are A Mushroom Man Tribe
« Reply #3 on: January 25, 2015, 06:29:28 pm »

Late stone age, or Sticks, stones, claws and bones?
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LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #4 on: January 25, 2015, 06:31:34 pm »

A Spear is the sort of innovation that would cost 6 points, You can forget bows and arrows, Considering that you're attempting to survive in the Caverns, Numbers are usually pretty important. If you want metalworking and magic you'll have to earn it.
« Last Edit: January 25, 2015, 06:35:07 pm by LuckyKobold »
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LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #5 on: January 25, 2015, 06:42:27 pm »

Once everybody comes to a consensus regarding the Tribe Traits I'll post the Technology stuff, You guys can change the Trait Setup at any time before the game actually starts, And it takes quite a while to research unless you have Lots of Mushroom Men working on it or superior intelligence. You can also reverse engineer or trade Technology from other civilizations.

The Froggy Ninja

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Re: You Are A Mushroom Man Tribe
« Reply #6 on: January 25, 2015, 06:54:08 pm »

Can we take the same trait twice to make it better?

Shadestyle

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Re: You Are A Mushroom Man Tribe
« Reply #7 on: January 25, 2015, 06:57:02 pm »

That gave me the amusing idea of starting with invincible fanatically religious god-mushrooms that just taste really really really really REALLY good.
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LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #8 on: January 25, 2015, 07:00:02 pm »

Can we take the same trait twice to make it better?

No, But Traits will get better over time, Of course the Development System is completely random so it can go either way.

LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #9 on: January 25, 2015, 07:05:02 pm »

If nobody posts in two hours this will be the Starting Trait Setup.

LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #10 on: January 25, 2015, 07:17:46 pm »

I'll post the Technology stuff so you guys will know what you can spend leftover points on.(Oops, Triple Post.)

The Froggy Ninja

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Re: You Are A Mushroom Man Tribe
« Reply #11 on: January 25, 2015, 07:22:00 pm »

Taste bad, Hardy spores, Clever, Tough. -12 Points

Bright colors, Slow, Few spores, Short lived. +12 Points

Leftover, 2 points for tech.

The most unappetizing prey, lives to become a predator.
+1
That gave me the amusing idea of starting with invincible fanatically religious god-mushrooms that just taste really really really really REALLY good.
I was thinking 2, 3 times tops.
« Last Edit: January 25, 2015, 07:24:04 pm by The Froggy Ninja »
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LuckyKobold

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Re: You Are A Mushroom Man Tribe
« Reply #12 on: January 25, 2015, 07:29:40 pm »

Technology

Fire- These Mushroom Men can start Fires with enough time, Allowing them to cook.
Costs 3 Points, Requires No Technology.

Plant Knowledge- These Mushroom Men know what plants feed you and which ones kill you.
Costs 2 Points, Requires No Technology.

Rock Throwing- These Mushroom Men have realized that Rocks can be thrown to cause lots more damage.
Costs 1 Point, Requires No Technology.

Makeshift Clubs- These Mushroom Men have learned how to use sticks and bones to break other things and their bones.
Costs 2 Points, Requires No Technology.

Sharpening Rocks- These Mushroom Men have learned how to sharpen rocks to make crude cutting tools.
Costs 2 Points, Requires No Technology.

Pointy Sticks- These Mushroom Men have learned how to use Sharp Rocks to carve weak spears.
Costs 4 Points, Requires Sharpening Rocks.

Basic Clothing- These Mushroom Men have learned how to make Loincloths and other primitive garments from animal hides.
Costs 2 Points, Requires No Technology.

Basic Paint- These Mushroom Men have learned how to make a few colors of paint from plants.
Costs 1 Point, Requires No Technology.

Now what is the Name of your Tribe?

The Froggy Ninja

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Re: You Are A Mushroom Man Tribe
« Reply #13 on: January 25, 2015, 07:35:15 pm »

I think fire and plant knowledge are a must but I wouldn't know how to rebalance the sheet.

MrVoid

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Re: You Are A Mushroom Man Tribe
« Reply #14 on: January 25, 2015, 07:38:10 pm »

Honestly when I first saw this, I thought it was going to be the Dark Souls mushroom men. PTW anyway.
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