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Author Topic: Warhammer 40k: Eternal Crusade  (Read 8757 times)

ragnar119

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Re: Warhammer 40k: Eternal Crusade
« Reply #30 on: January 27, 2016, 01:50:18 pm »

Warhammer 40k: Eternal Crusade | Road to the Open World - The Plan
https://www.youtube.com/watch?v=1cjhg7fCQWQ
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ZebioLizard2

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Re: Warhammer 40k: Eternal Crusade
« Reply #31 on: January 27, 2016, 02:33:45 pm »

Yea, eternal crusade isn't an MMO, right now is more of a pvp third person action shooter game with matchmaking, ala CSGO and etc.

There is apparently some sort of PVE mode planet with some level of persistency to it, but I never saw any video detailing it. Also, Orks and Eldar only barely show up in one of the trailers, and I haven't seen any sign of Nids yet apart from artwork. Its a solid game as it is, but its certainly no planetside. And as it was mentioned before, their f2p microtransaction model is rather on the expensive side.

Eldar are currently in work right now from their vids, they showed off actors doing motion capture for them and they showed off.. What was it, Dire avengers and a few other models for them? They seem to be the next faction they plan to implement.


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-No keybinding
Can be done manually through the .ini files, if a pain still.

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-No upgrades/progression
No real point when they are basically still testing most systems, I mean the loadout system just got added and all. 

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-2 maps and no ability to choose your map
There's Promethium, Blackbolt, and Pegasus station, with one coming soon.

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-Melee combat that essentially sounds broken (the life steal you get from melee means you can do 3v1 and still not die as long as you keep connecting with your attacks)
What? The biggest problem recently was the Storm Bolter which shat all over Melee for a time, right not the only problem with melee is generally between Assault Stomps able to do it very close to ground for full damage, which is being fixed.
Quote

Last I recall 'Nids were supposed to be the opponent you fight in co-op only "dungeon" missions.

Which I don't know if they ever actually made it into the game.
Still being planned and created for.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #32 on: January 27, 2016, 03:14:38 pm »

Quote
What? The biggest problem recently was the Storm Bolter which shat all over Melee for a time, right not the only problem with melee is generally between Assault Stomps able to do it very close to ground for full damage, which is being fixed.

Running off the Steam comments right now, and what I posted was mentioned by several.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ZebioLizard2

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Re: Warhammer 40k: Eternal Crusade
« Reply #33 on: January 27, 2016, 03:41:41 pm »

Ah, generally melee is still going through general reworks.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #34 on: March 19, 2017, 11:48:55 pm »

I wrote many words about the F2P release of this game.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #35 on: March 28, 2017, 06:01:34 pm »

I've put about 40 hours into the game now, and I gotta say: melee sucks ass.

The Rock Paper Scissors works but poorly, because of three realities:

1. Attacks come out fast.
2. People do not play melee slowly.
3. Consistent 100ms latency

So if you wait to see what kind of attack it is, you'll either get zapped by the latency making your response mistimed, or you'll each a quick attack.

If you open with an attack, there's a 1/3rd chance you will clang, 1/3 chance you will get parried and stunned or a 1/3 chance you will either:

a) actually hurt the opponent
or
b) get run over by their attack.

So melee feels random, at best. It feels like no matter what attack I open up with, I end up eating shit 2/3 times. 1v1 you have a little more time to try things, judge your opponent, but when you just need that fucking kill in a scrum at the objective point, it feels like you fail at your class repeatedly because your opening attack gets deflected or sucks or w/e and then 5 guys onload on you at point blank range.. I've had more luck with melee playing tactical marines/orks/eldar and parrying melee classes than I've had playing melee classes. The only class I can kill with regularity as melee are heavies and that's like beating up on an infant, they have no capacity to fight back.

I like the game and I appreciate what the melee system is trying to accomplish, but it just comes out as rubbish on the other end. You get stabbed in the back by melee constantly and die, and when you play melee and get into frontal fights, you end up being beaten by half the classes in game that aren't melee specialists. Yeah sure they don't have the weapon durability, but when all it takes is one parry to let you unload in someone's face and kill them, melee seems like a shit show for anything but attacking people who don't know you're there. And even THEN it feels unreliable. I tried playing a lot of Striking Scorpion and swear I was either one shotting people or having to hit them 4+ times to actually kill them, and it was rare I could win a 1v1 fight against anyone if it went more than 2 or 3 hits.

I've seen melee wreck in this game before but I seriously don't get what I'm missing, and even if I did, melee would still feel incredibly random. The only people you have a chance against are the ones that quick melee spam because they don't understand how the game works, or who you catch with their back to you.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mephisto

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Re: Warhammer 40k: Eternal Crusade
« Reply #36 on: April 24, 2017, 08:07:32 am »

Most of my kills come from catching people unawares, either sneaking around the building my team is assaulting or catching a lone enemy heading toward one of our points. I'm usually playing a warlock (trying to support the team when I can) and find that one charged and one or two quick attacks are generally enough to down someone.

I only recently started playing, however, after I was gifted the $20 pack by whoever did that. I'm still pretty horrible.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #37 on: April 24, 2017, 09:12:59 am »

What's your account name Mephisto? I'll add you to my friends list.

Yeah, this is a game where a straight up 1v1 fight cannot be counted on. Too many things can go sideways: latency, class and gear match ups, other team members piling into the fight, and just good old fashioned "how the fuck did he shoot me twice and I'm dead and I emptied a whole clip into him?"

I've got about 120 hours in now. I've played all 4 factions to rank 4 just playing the healers.

Warlock is my favorite. For some reason I kill more with him than any other faction's healer. Dem Eldar dodges. Having a reasonable command of the melee system is good for 6 to 7 kills per match, for me. Between that, healing XP and squad XP, I generally place 2nd to 5th on the server in most matches. Kinda depends on how much running around lone wolfing I do.

Painboy / Aspiring Sorcerer are my next two favs. People underestimate the Painboy a lot. "Oh he just got a little pistol and a saw, isn't that cute." But both are poisoned and I have royally fucked up many people's day because a) I know how to shoot for effect and b) I know how to melee. It's weird, when I play Pain Boy I actively seek out fights where I don't with the other three healers. I think the Painboy is the best CQC fighter of the lot.

Aspiring Sorcerer is....good. He's easier to heal with than the Apothecary or the Pain Boy, but isn't as good at melee as either the Warlock or the Painboy, IMO. He's got none of the mobility of the Eldar or the poison or durability of the Painboy. But what he does have....is DAEMONBOLT. God this spell is so fun just to sit back and lob daemonic artillery at entrenched defenders. The explosion is satisfyingly huge. It's a nice change of pace from the other healers who feel pretty useless outside of short/melee range.

I've played the Apothecary the least, but I've still put 20 hours into them. They're the least healer-like of any of the three, IMO. Mostly because they get a Bolter as a primary weapon which no other faction's healer can claim, so it's easy to slip into a combat role with them before you remember you're a healer.

I'm getting more comfortable with the melee system but it still feels very touch and go. Sometimes, I dominate people and the RPS system makes sense. Sometimes, I can't tell you wtf just happened in that last engagement. They're going to be fixing a lot of bugs in melee in the next two months, they say, so hopefully it improves.

The next faction/marketing campaign, Chaos, starts in about a week. The rewards from the Ork campaign were pretty solid so I'd recommend getting your 10 battles in. Oh man, the salt during the Ork campaign was so real. Can't wait to see what the fan base says is broken about Chaos once they're the only team anyone is fighting and all their broken stuff gets used by veterans to decimate teams.

--

Just gotta say, I've put over 120 hours into the game which is far more than I thought I'd play. Frustrating a game as this can be sometimes, between the performance, the questionable handling of various things and just getting straight obliterated in some matches by experienced teams, I'm addicted. The game is so very 40k. I recommend it fully to any 40k fan with a decent computer. I'm just sort of waiting to evaluate the next couple months development effort before I decide to spend any more money on Microtransactions. Apparently, the new Hero classes they're adding (Kommando is first) are purchaseable by RTC only.
« Last Edit: April 24, 2017, 05:36:31 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Jopax

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Re: Warhammer 40k: Eternal Crusade
« Reply #38 on: April 24, 2017, 11:41:58 am »

I wanna give this a whirl, don't expect much but then again, there's not a flood of good 40k games at the moment so I can't exactly be picky.

Anyone have refferal codes they can shoot my way? I'm not sure what's in it for you but I get 4k of whatever currency.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #39 on: April 24, 2017, 03:30:29 pm »

EC-XPUW31IYH43JW

Would greatly appreciate if you use mine, I'm one referral away from another 4k RTC.

I wont say this game is amazing or well polished or any of that. But damn it can be fun sometimes.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Jopax

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Re: Warhammer 40k: Eternal Crusade
« Reply #40 on: April 24, 2017, 05:15:05 pm »

Have done. First impressions:
-No Warp Spiders, there goes any chance of me playing Eldar (I mean, I get why they probably didn't include them, but I'd still like to play as one of the bastards)
-Interface is kinda shit, part of it is getting used to it, but it's lacking so much contextual overlays and pop-ups. Like, in the store every item you check gives a bunch of stats and a brief description of what it is. The loadout screen in the game on the other hand just gives you a bunch of icons with no description of what any of them is or what it does.
-Visual style is kinda crap as well, not the fidelity or the quality of the graphics, just the style of it, the Orks look decent but the other three look like shiny toys. I get that they would want to make the starting thing kinda crap looking so you're driven to spice it up and improve the look with cash, but from what I've seen in the shop, they're all equally shiny bits of toy
-Gameplay is fine, lag makes it a bit janky, and melee is a crapshoot which I don't want to bother with since it seems so random and entirely reliant on who gets favored by the lag. Shooting is pretty decent tho, especially the big stuff, pretty satisfying meatiness to it. Vehicles are again toy-like, I'm not sure if they were always so stupidly proportioned (namely, the Predators) or if they took some liberties with them in this game.

Overall, it has the building blocks of what was promised way back, it has potential but it desperately needs work in certain areas. It could also do with a few more players, tho I think it might have something to do with the time of play.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #41 on: April 24, 2017, 05:33:06 pm »

FWIW, I think Eldar are the best race. And I say that as a die hard Space Marine fan. Their mobility and weapon damage puts them closer to what you might expect out of your average FPS/3PS game. There is a serious logical disconnect for the other factions where you think you're tougher than you actually are. That's one of the bigger learning curves of the game, is how to play these kind of slow, lumbering guys in heavy armor. But you gotta remember that since every race in 40k is one of the "contenders" all weapon damage is balanced against that assumption. (Basically, Space Marines are the default value.)

Was also disappointed to not see Warp Spiders but I can't imagine how broken they would be according to how everything else in game plays.

The UI is Beta, at best, that's being excessively charitable.

The visual style is a like or hate kind of thing. My friend really digs the "toy like" look because everything in game, from the models to the terrain, looks chunky like it would on the table top. There's a thickness to everything that, while it makes the game look and feel a little clunky, IMO gives it is own distinct style.

I think the vehicles are correctly proportioned. Vehicles also feel like they're Alpha/Beta quality.

Melee.....takes some getting used to. I've gotten pretty proficient at it, to the point I'm willing to engage pretty much anyone in melee, I'm not scurred anymore. However the lag, the unbalanced timing between weapons, the melee system misreading the attacks people are using....all of these things contribute to melee being in a state where I do not recommend people try to become experts. I only know as much about melee as I do because after 100+ hours of just playing healers, who by and large have the weakest equipment in game, I pretty much had to get good at melee if I wanted to get any real kills.

FWIW, they're aware of a lot of melee bugs and the system is going to be getting a lot of attention in the next 2 month dev pass.

Quote
Overall, it has the building blocks of what was promised way back, it has potential but it desperately needs work in certain areas. It could also do with a few more players, tho I think it might have something to do with the time of play.

I do see relatively the same players per faction in a lot of matches but rarely complete a game where the server isn't full. I play in 4 hour stretches or so, from day time America to early in the morning. The European player base helps keep the servers filled out somewhat. The game has a more or less solid base and yeah, with time it could grow to be pretty great. But that's all contingent on its success and I get the impression from the dev team they're slowly backing away from it. That said, they've got a road map and plenty of things they say they're going to be working on.

The game was good enough to get me to fork over $20 to go paid. I won't be spending anything else on it until I see what a couple dev cycles look like.

But right now it's the best MP 40k shooter game out there (because it has no competition) and I can't make myself play much else besides it right now. Even when I'm kinda like "ugh, maybe I've had enough...." I keep coming back. And that's pretty unusual for me. Typically when a game has worn out its welcome the first time, I move on for several months. I think EC wore out its welcome 40 some odd hours ago, and yet I'm still playing. I think it has to do with a) how slow it is leveling all these various factions and eventually getting to Elite Classes and b) the feeling that I have yet to master the game but am approaching understanding of what that really means. I won't ever be getting 40 kills in a match but if I can make it through most of a game and score near the top and rarely die...that's mastery in my book.

IMO the best matches are the fortress ones, despite them having the worst performance. Supremacy style maps (i.e. conquest from the Battlefield series) are my least favorite because you spend a lot of time running around to different points only to arrive outnumbered and outgunned by the enemy team. That's not so much fun. On the fortress maps though you can actually feel yourself making a difference in the battle sometimes and that's pretty rad. And the team fights get crazy big when everyone is all focusing in one place, until you find yourself saying "Ok, this is what I imagined a 40k battle looking like." The fact many players are in to casual RP (especially the Orks) just makes it that much more endearing. I have, I kid you not, heard someone say over voice chat in one game "Follow me my brothers, and I will lead you to victory!" unironically and un-selfconsciously. That alone is kind of amazing as a 40k fan.

It's too bad they couldn't handle larger than 60 person servers. The fortress maps sometimes feel like they're built for 2x as many players. Most of the time however, Space Marines will just tell each other how much they suck.

It is the grimmest of times for the Imperium on Arkhona these days. The Arkhona War Reports make for absolutely hilarious data. Everyone except Loyalist Space Marines think they're the most overpowered, yet since before the F2P update Space Marines have been performing the worst, and in the last month have made the worst showing since data started being tracked. The attitude of dire hard Space Marine players is atrocious compared to all the other factions. Things are turning around though. Veteran players I think have started migrating back to SM to turn the numbers around. For the longest stretch I was going 0 - 10 with Space Marines, or beating them every game. Now suddenly they're crushing again.
« Last Edit: April 24, 2017, 05:50:58 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Cruxador

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Re: Warhammer 40k: Eternal Crusade
« Reply #42 on: April 24, 2017, 09:36:22 pm »

I'm still disappointed as heck in this. When I backed the game, once upon a time, I thought "even if the game ends up sucking, at least the f2waaagh means it'll serve fine as a ork-themed imvu". It ended up not having that, or the orbital space stations or... Anything, really. The gameplay that there is is fine, honestly. Not great, and I've played it a bit, but it's not really what I wanted. Not terrible either, though, so fixing that stuff does nothing for me if they're not adding any of the cut content.
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nenjin

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Re: Warhammer 40k: Eternal Crusade
« Reply #43 on: April 24, 2017, 10:07:45 pm »

Well, cut content for this game amounts to half a game. I called it a half-baked plan on announcement and it pretty much delivered. I guess that's partly why I can enjoy it as it is more, because the disappointment for what it could have been has no hold on me, because I never believed it was possible in the first place.

So many "big" GWS IPs have tanked that I have no faith in anyone that says they're going to do it right. Dark Millennium. Warhammer Online. I can't think of any GWS IP that has truly broken through the AAA barrier except Dawn of War and Warhammer 40,000: Space Marine (which was a wreck of development as well.) To me GWS games are destined to be stuck somewhere between indie and AAA because no one really commits the money and teams necessary to for them to become "big" games.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Shadowgandor

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Re: Warhammer 40k: Eternal Crusade
« Reply #44 on: April 25, 2017, 02:35:16 am »

Sad thing is, Warhammer Online was actually a lot of fun. The classes each had very interesting play styles, the pvp felt good, the open world sieging felt really cool and the open world region thingies where you had to do tasks to eventually end up fighting against a boss were also pretty cool. I never understood why it didn't become bigger than it was, apart from the fact that it didn't really innovate enough compared to WoW and I heard the endgame was a bit boring.
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