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Author Topic: D&D 5e: The Tyranny of Dragons. OOC Thread. [Ended]  (Read 102335 times)

My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #405 on: June 13, 2015, 02:25:42 pm »

If I have the actions, then I can feel more comfortable updating faster.

My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #406 on: June 13, 2015, 02:48:28 pm »

I think I can make it to Q 11 if I Dash? If so, I'm heading there.
I'm not sure why you would want to go to the chapel, so I'm going to assume you meant something else.

FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #407 on: June 13, 2015, 07:10:44 pm »

On the roof.
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FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #409 on: June 13, 2015, 10:03:10 pm »

How far can I jump with a running start?
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #410 on: June 13, 2015, 10:12:03 pm »

Quote
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.
House Rule:
You may make an Athletics check to jump further. For every 1 that you beat the DC 10 check by, you jump an extra foot. For every 1 that miss it by, you jump a foot less.

FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #411 on: June 13, 2015, 10:22:13 pm »

KICKASS. TIME TO DO SOMETHING REALLY STUPID. Good news is all I need is an 11 THANK YOU 19 IN STRENGTH.
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FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #413 on: June 13, 2015, 10:24:45 pm »

I can sprint and THEN jump, right? And yeah, I counted each one as 5.
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #414 on: June 13, 2015, 10:33:16 pm »

A. The dragon is 70 feet away.
B. You're only 20 feet off the ground, when you're on top of the chapel. The Dragon is 50 feet in the air, 30 feet above you.

FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #415 on: June 13, 2015, 10:34:01 pm »

Ah dammit. Then I'll just taunt him.
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #416 on: June 13, 2015, 10:35:08 pm »

You could move, so you can try to jump on them in the coming turns.

FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #417 on: June 13, 2015, 10:38:41 pm »

Yeah, going for movement, will jump later.
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FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. OOC Thread: Set-piece-battle time!
« Reply #419 on: June 14, 2015, 10:23:47 am »

Hmmmm... think I can reach the Dragon's back now?
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