Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 98

Author Topic: D&D 5e: The Tyranny of Dragons. OOC Thread. [Ended]  (Read 102350 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Also, we still need to know if there is a way up to the roof. :P
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

My Name is Immaterial

  • Bay Watcher
    • View Profile

Ah, yes, there's a ladder tucked in the corner with the doors you opened.

My Name is Immaterial

  • Bay Watcher
    • View Profile

Once I know what Arwen is going to say, I will update.

FelixSparks

  • Bay Watcher
    • View Profile

I'm gonna pop my inspiration during this bit, gonna need a few minutes to think of a TRULY FEAR-INSPIRING SPEECH.
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile

It should be mentioned that townsfolk are difficult terrain to bowl over pass by.

FelixSparks

  • Bay Watcher
    • View Profile

Dibs on the one with the lizards. Also Heals Plox.
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile

Inspiration does not let you attack twice, it only gives you advantage.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile

Really? Huh. Thought I'd used it that way before.
Logged
Old and cringe account. Disregard.

My Name is Immaterial

  • Bay Watcher
    • View Profile

That might have been an Action Point, which Dwarmin uses.
Do you still want to use your inspiration?

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile

No, I'll save it then. Action changed.
Logged
Old and cringe account. Disregard.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Ah well, this looks like the end for me. :P 1 HP and several enemies within range before my turn comes up.

At this point, the GM has either modkilled me because I'm annoying, or he's planning divine intervention. Six encounters without a chance to rest is ridiculous.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile

How do death saves actually work?
Logged
Old and cringe account. Disregard.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

How do death saves actually work?

Well, once you drop below 0 HP, you get a d20 roll with no modifier every round. 10 or higher is a pass. On three successes, you stabilize. On three fails, you die. Fumbles (a roll of 1) counts as two failures. A crit (20) automatically gives you back 1 HP, and you regain consciousness-otherwise, you have to wait 1d4 hours to recover 1 HP-regaining any HP brings you back up. Getting hurt in anyway counts as a failure, and if an enemy crits you it's two failures-though, if damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile

I see.

As for your survival... perhaps one of the peasants is actually Conan the Barbarian or something? We can but hope.
Logged
Old and cringe account. Disregard.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile

Well, it is a siege; there aren't going to be many chances to sleep.  I would have appreciated the chance to at least use a Short Rest before embarking on our mission to the church, however, and we'll almost certainly have to do that once we get back if we get the chance.  That wouldn't give us expended spell slots back, but it will let us heal and gain the new spells we received, and we all are pretty much tapped out.  I want to see how much damage Sweetpea's attack does, then Mirella can decide whether she'll follow up on the unarmed cultist (the bolded one, I assume) or the kobold.  She will definitely move forward far enough that any attempts by the enemy to move by her will provoke attacks of opportunity, though that will also expose her to attacks from both cultists and the kobold.
« Last Edit: May 20, 2015, 02:39:39 pm by Culise »
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 98