Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 10

Author Topic: Reconquering - An illustrated suggestion colony (re)builder  (Read 13870 times)

Asgarus

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #60 on: January 29, 2015, 10:47:07 am »

I fixed the date in all turns, thanks for that.
As Andres said, the battle has already started.
Logged

Asgarus

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #61 on: January 29, 2015, 05:08:27 pm »

Reconquering
An illustrated suggestion colony (re)builder


[Knowledge Database]
[Story and turn overview in the opening post]


Turn 6
June 2171

-----------------------------------------------------
| The security team is attacking the mutant deer! |
-----------------------------------------------------

You won the fight!
Spoiler: Battle log (click to show/hide)

A team of workers starts to inspect and clean up the storage.

The available engineers and some workers begin to tear down the capsules.
75% are going to be broken down into spare parts, the rest gets stored away.

Active tasks
Inspect the capsules. (done)
Secure the entrance and set up a guard station. (done)
Fight the mutant deer. (done)

List the dead. 15 Doctors (1 turns remaining)
Start the food production 15 Farmers, 4 Engineers (2 turn)
Inspect and clean up the storage. 25 Workers (4 turns remaining)
Salvage/store away the capsules. 30 Engineers, 10 Workers (5 turns remaining)
Check and repair the reactors 10 Engineers (6 turn)

Population
Free guards: 21     (45 - 14(busy) - 10(stationed)
Free engineers: 33  (77 - 44(busy) -  0(stationed)
Free scientists: 33 (33 -  0(busy) -  0(stationed)
Free farmers: 37    (52 - 15(busy) -  0(stationed)
Free workers: 27    (62 - 35(busy) -  0(stationed)
Free doctors: 11    (26 - 15(busy) -  0(stationed)

Overall population: 295

452 corpses

Advisors
Thomas Sinclear, Captain of the guard
"Burn in hell, mutant!"

Michael Hill, Engineers Representative
"Nothing to report."

George Mollice, Scientists Representative
"The capsule hall has a mechanism to lower a wall in the middle,
changing it into a science lab and a medical station.
But this can only be done after the capsules were either disassembled or otherwise stored away."

Richard Hanks, Farmers Representative
"Nice day, isn't it? "

Forest Miller, Workers Representative
"Busy busy."

Henry Kramer, Doctors Representative
"I would like to keep some of these capsules for the future medical station."



« Last Edit: February 04, 2015, 03:55:04 pm by Asgarus »
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #62 on: January 29, 2015, 05:16:00 pm »

We should make a science lab and take parts of the deer for study. This should allow us to find out what the world is like and could give us future access to better science and bio-tech. (Supersoldiers, anyone?) At the very least, the scientists should be able to properly name the deer.

Give thanks to Khorne for our victory over the mutant deer.

EDIT: We should send the wounded soldiers to the medbay and give the rifles of the dead guards to the guards who merely have pistols.
« Last Edit: January 29, 2015, 05:17:50 pm by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Asgarus

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #63 on: January 29, 2015, 05:36:26 pm »

You can name the deer yourself. ;)

There are enough rifles, but they were in a hurry.
Logged

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #64 on: January 29, 2015, 05:38:18 pm »

I agree with every part but one. We thank no gods about anything. It makes little sense in the setting, which,  if there are gods, they should be cursed for causing and or allowing such hardships, unless they prove that they have no ability to stop such a thing, in which case, there is no reason to thank them.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #65 on: January 29, 2015, 05:46:30 pm »

We're going to die of attrition if we keep having fights like that. We have waaaaay too few people as it is.
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #66 on: January 29, 2015, 05:50:51 pm »

We're going to die of attrition if we keep having fights like that. We have waaaaay too few people as it is.
Which is exactly why we need a god on our side! Don't want to fight a giant mutant bear? Just summon up a daemon and have it fight for you!
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #67 on: January 29, 2015, 05:53:32 pm »

Khorne is the dark god of blood. Khorne cares not where the blood spills, so long as it is spilled.
Logged

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #68 on: January 29, 2015, 05:58:10 pm »

Our only god is Murphy and our only prayer is "FOR SCIENCE!"

Let get that deer on ice so we can study it later
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #69 on: January 29, 2015, 06:08:20 pm »

WE DO NOT BRING IT IN! IT MAY CONTAMINATE EVERYONE AS IT DECOMPOSES. IT MUST BE STUDIED OUTSIDE, AND THOSE WHO STUDY IT MUST WASH THOROUGHLY AND WAIT AT THE INTRENCE FOR WHILE THEIR BLOOD IS CHECK FOR. . . . . ANY TRASE OF THE VIRUS.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #70 on: January 29, 2015, 06:18:11 pm »

WE DO NOT BRING IT IN! IT MAY CONTAMINATE EVERYONE AS IT DECOMPOSES. IT MUST BE STUDIED OUTSIDE, AND THOSE WHO STUDY IT MUST WASH THOROUGHLY AND WAIT AT THE INTRENCE FOR WHILE THEIR BLOOD IS CHECK FOR. . . . . ANY TRASE OF THE VIRUS.
Kinda of forgot about the whole virus thing.

Don't bring the deer inside. In fact, drag it away from the base so carrion feeders don't get lead to the front door.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Terra162

  • Bay Watcher
  • Slubberdegullon!
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #71 on: January 29, 2015, 06:26:05 pm »

WE DO NOT BRING IT IN! IT MAY CONTAMINATE EVERYONE AS IT DECOMPOSES. IT MUST BE STUDIED OUTSIDE, AND THOSE WHO STUDY IT MUST WASH THOROUGHLY AND WAIT AT THE INTRENCE FOR WHILE THEIR BLOOD IS CHECK FOR. . . . . ANY TRASE OF THE VIRUS.
Kinda of forgot about the whole virus thing.

Don't bring the deer inside. In fact, drag it away from the base so carrion feeders don't get lead to the front door.

+1
Logged

StrawBarrel

  • Bay Watcher
  • I do not use social media regularly.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #72 on: January 29, 2015, 08:17:30 pm »

Have the guards do a quick check of the whole bunker's perimeter and note any features they see off in the distance.
Do we only have security cameras in the entrance of the bunker?
Logged
Max avatar size is 80x80

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #73 on: January 29, 2015, 10:01:49 pm »

From what I could tell, cameras are everywhere.

Also, I second zomara0292 about the gods, and with scrap for the deer, and with Straw about the recce.

I also propose we get some workers and guards to setup better defenses, since I am guessing that we went to the deer.
Yes, I know that we have a guard station, but that is both inside and a final line of defense.

Also, we need to get the free doctors to setup a temporary medical ward to deal with those injuries.

Can we also get word on the weapon stocks?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Andres

  • Bay Watcher
    • View Profile
Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #74 on: January 29, 2015, 10:17:59 pm »

I agree with every part but one. We thank no gods about anything. It makes little sense in the setting, which,  if there are gods, they should be cursed for causing and or allowing such hardships, unless they prove that they have no ability to stop such a thing, in which case, there is no reason to thank them.
Maybe they work on a quid pro quo basis? They'll give us stuff if we give them stuff and won't give stuff we don't give stuff. Otherwise we should curse everyone for buying luxuries instead of donating to charity.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
Pages: 1 ... 3 4 [5] 6 7 ... 10