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Author Topic: Reconquering - An illustrated suggestion colony (re)builder  (Read 13868 times)

Asgarus

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #45 on: January 28, 2015, 12:38:05 pm »

Reconquering
An illustrated suggestion colony (re)builder


[Knowledge Database]
[Story and turn overview in the opening post]


Turn 5
June 2171

The security team is attacking the mutant deer!

The inhabitants begin to spread out. Most head to the quarters to look for their assigned apartment.

A group of farmers and engineers heads to the food production to look what systems can be activated and what crops are available.

The other free engineers begin to check the reactors to find out what can be repaired and if needed turn on the diesel engines.

Active tasks
Prepare to confront the mutant deer. Thomas Sinclear, 13 Guards; (done)

Inspect the capsules. 50 Engineers (1 turns remaining)
Secure the entrance and set up a guard station. 10 Guards; 6 workers; 2 engineers (1 turns remaining)
Fight the mutant deer. Thomas Sinclear, 13 Guards; (1 turn)
List the dead. 15 Doctors (2 turns remaining)
Start the food production 15 Farmers, 4 Engineers (3 turn)
Check and repair the reactors 10 Engineers (7 turn)

Population
Guards: 47 (24 idle)
Engineers: 77 (11 idle)
Scientists: 33 (30 idle)
Farmers: 52 (37 idle)
Workers: 62 (56 idle)
Doctors: 26 (11 idle)

Sum: 297 (198 idle)

450 corpses

Advisors
Thomas Sinclear, Captain of the guard
"What a beast... those hoofs are bigger than my head!"

Michael Hill, Engineers Representative
"Nothing to report."

George Mollice, Scientists Representative
"The capsule hall has a mechanism to lower a wall in the middle,
changing it into a science lab and a medical station.
But this can only be done after the capsules were either disassembled or otherwise stored away."

Richard Hanks, Farmers Representative
"Nice day, isn't it? "

Forest Miller, Workers Representative
"We need to check the storage systems and, if needed, take count of things ourselves."

Henry Kramer, Doctors Representative
"I would like to keep some of these capsules for the future medical station."



« Last Edit: February 04, 2015, 03:55:15 pm by Asgarus »
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zomara0292

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #46 on: January 28, 2015, 01:20:29 pm »

I say, as soon as the capsules are done being inspected, we tear down the majority, leaving up only those that the Doctors feel are necessary. 75% of what is torn down should be broken down into spare parts, while the rest should be stored away as whole as possible, for rapid replacement in emergency situations. from there, we should get some of the workers on quickly separating the rotten food stuffs from the good.
Priority should go to getting the science lab up and running, though. We need to research what is left of the mutated Deer. its obviously affected by the virus, but. . . . we should find out if eating it will be dangerous to us. Or if using it as fertilizer will be just as bad. That little bit of knowledge might serve as a diving board for future issues. . . . .
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Terra162

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #47 on: January 28, 2015, 03:30:14 pm »

I say, as soon as the capsules are done being inspected, we tear down the majority, leaving up only those that the Doctors feel are necessary. 75% of what is torn down should be broken down into spare parts, while the rest should be stored away as whole as possible, for rapid replacement in emergency situations. from there, we should get some of the workers on quickly separating the rotten food stuffs from the good.
Priority should go to getting the science lab up and running, though. We need to research what is left of the mutated Deer. its obviously affected by the virus, but. . . . we should find out if eating it will be dangerous to us. Or if using it as fertilizer will be just as bad. That little bit of knowledge might serve as a diving board for future issues. . . . .

+1 Also, if they're fusion reactors, make sure there isn't a danger of one of them exploding. Last thing we need is a fire rushing through the complex.
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tryrar

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #48 on: January 28, 2015, 04:09:00 pm »

I say, as soon as the capsules are done being inspected, we tear down the majority, leaving up only those that the Doctors feel are necessary. 75% of what is torn down should be broken down into spare parts, while the rest should be stored away as whole as possible, for rapid replacement in emergency situations. from there, we should get some of the workers on quickly separating the rotten food stuffs from the good.
Priority should go to getting the science lab up and running, though. We need to research what is left of the mutated Deer. its obviously affected by the virus, but. . . . we should find out if eating it will be dangerous to us. Or if using it as fertilizer will be just as bad. That little bit of knowledge might serve as a diving board for future issues. . . . .

+1 Also, if they're fusion reactors, make sure there isn't a danger of one of them exploding. Last thing we need is a fire rushing through the complex.
+1
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #49 on: January 28, 2015, 04:27:10 pm »

Uhm, fusion reactors don't explode. They physically can't.

(Well, unless the coollant is volatile, or something like that.)
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tryrar

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #50 on: January 28, 2015, 04:41:28 pm »

Well, if containment fails, you could have a jet of superheated plasma rupturing the reactor and cooking everything in the facility due to superheated air, but that's not the same as an explosion
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #51 on: January 28, 2015, 04:48:15 pm »

Well, if containment fails, you could have a jet of superheated plasma rupturing the reactor and cooking everything in the facility due to superheated air, but that's not the same as an explosion
Uhm no.

The amount of plasma in the reactor at any given time is less than a tenth of a gram. The plasma hitting the wall wouldn't even measurably heat it, led alone rupture it and damage the rest of the facility.

It's probably even less here, considering we have 8 reactors, with diesel as back-up. So that either implies the fusion reactors being tiny, or the diesel plants having a few lakes worth of fuel reserves.
« Last Edit: January 28, 2015, 04:51:15 pm by 10ebbor10 »
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Asgarus

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #52 on: January 28, 2015, 05:05:13 pm »

Working fusion reactors were quite new when the asteroid landed.
They are not as efficient as one would think when thinking about fusion reactors :)

Due to the unknown amount of time the bunker would stay in sleep mode,
a large amount of work was spent to make the reactors safe in cases of overheating or other emergencies.
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StrawBarrel

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #53 on: January 28, 2015, 07:33:21 pm »

I say, as soon as the capsules are done being inspected, we tear down the majority, leaving up only those that the Doctors feel are necessary. 75% of what is torn down should be broken down into spare parts, while the rest should be stored away as whole as possible, for rapid replacement in emergency situations. from there, we should get some of the workers on quickly separating the rotten food stuffs from the good.
Priority should go to getting the science lab up and running, though. We need to research what is left of the mutated Deer. its obviously affected by the virus, but. . . . we should find out if eating it will be dangerous to us. Or if using it as fertilizer will be just as bad. That little bit of knowledge might serve as a diving board for future issues. . . . .

+1 Also, if they're fusion reactors, make sure there isn't a danger of one of them exploding. Last thing we need is a fire rushing through the complex.
+1
+1 Take inventory of the storage room.
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Beneviento

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #54 on: January 29, 2015, 12:14:43 am »

PTW
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Asgarus

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #55 on: January 29, 2015, 12:28:23 am »

Forgot to add the two new tasks in turn 5... fixed that now.
I also put more information into the colony overview. I will fill it more and give it a good structure over time.
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Andres

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #56 on: January 29, 2015, 02:56:25 am »

The date is wrong. It should be the 2171 - not 2071. Invoke Khorne to help fight the mutant deer, because why not? Heck, with nearly a century of mutations there might actually be a god. :P
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Pencil_Art

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #57 on: January 29, 2015, 03:07:42 am »

Let's just hope the battle goes well.

Try to be as stealthy as possible, and put a few shots into it's head before it realizes we're here.
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Andres

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #58 on: January 29, 2015, 05:38:57 am »

The battle has already started and the deer is in open battle with our troops, so stealth isn't an option. Considering that the only exit out of the bunker was the entrance and the deer was trying to break through the entrance, it's likely that stealth never was an option.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

zomara0292

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Re: Reconquering - An illustrated suggestion colony (re)builder
« Reply #59 on: January 29, 2015, 08:38:32 am »

The date is wrong. It should be the 2171 - not 2071. Invoke Khorne to help fight the mutant deer, because why not? Heck, with nearly a century of mutations there might actually be a god. :P
-1
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..
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