ReconqueringAn illustrated suggestion colony (re)builder
[Knowledge Database][Story and turn overview in the opening post]
Turn 4June 2171I realized that there are no doctors in this bunker. I'm adding them now, just pretend they were always there.
I also noticed that my characters have no eyebrows... but I am too lazy to add them. This shall be an eyebrow free world!
After long and loud discussions, the bunker's inhabitants managed to choose someone to do the hard job of making important decisions for them.
Travis Stork, Engineer, AdministratorThis is you, congratulations!
They also managed to choose a representative of each profession as an advisor for the administrator.
George Mollice, Engineers RepresentativeGeorge Mollice, Scientists RepresentativeRichard Hanks, Farmers RepresentativeForest Miller, Workers RepresentativeHenry Kramer, Doctors RepresentativeThomas Sinclear got a new, way more badass, rank than just "Security Leader". He is now "Captain of the guard".
The 10 guards managed to reach the captain before he attacked the beast. Together they prepare for a fight, hoping to kill it or at least scare it away.
Your people finished to check the different sections of the bunker.
The living section and food production are fine, since they were shut down when the capsules were activated.
The storage needs to be checked again thoroughly. Due to the energy problems, the cooling system was unstable and left a lot of food unedible.
The group did not find anything else to worry about this time, though.
Some of the engines were shut down due to overheating and other problems,
that's why we have an energy shortage.
A group of doctors begins to make a list of the dead.
Some engineers begin to check the capsules, looking for what can be saved and what not.
Active tasksCheck the engine section.
(done)Check the food production.
(done)Check the living section.
(done)Check the storage section.
(done)Support the security leader.
(done)Voting for administrator and representatives/advisors.
(done)List the dead.
15 Doctors (3 turns remaining)Inspect the capsules.
50 Engineers (2 turns remaining)Secure the entrance and set up a guard station.
10 Guards; 6 workers; 2 engineers (2 turns remaining)Prepare to confront the mutant deer.
Thomas Sinclear, 13 Guards; (1 turns remaining)PopulationGuards: 47
(24 idle)Engineers: 77
(25 idle)Scientists: 33
(30 idle)Farmers: 52
(52 idle)Workers: 62
(56 idle)Doctors: 26
(11 idle)450 corpsesAdvisorsThomas Sinclear, Captain of the guard"Getting ready."
George Mollice, Engineers RepresentativeGeorge Mollice, Scientists Representative"The capsule hall has a mechanism to lower a wall in the middle,
changing it into a science lab and a medical station. But this can only be done after the capsules were either disassembled or otherwise stored away."
Richard Hanks, Farmers RepresentativeForest Miller, Workers RepresentativeHenry Kramer, Doctors Representative"I would like to keep some of these capsules for the future medical station."