ReconqueringAn illustrated suggestion colony (re)builder
[Knowledge Database][Story and turn overview in the opening post]
Turn 9June 2171The CrucibleLegend:
Secured
Unknown
Danger We now know which and how many weapons we have stored.
Some of the servers did shut down when the power failure occured.
We have to finish repairing those reactors before we can get them all running properly again.
Some engineers and scientists will stay in the server room to prepare everything and keep them running later.
The factory needs more energy, too, to run properly.
If we have the energy, it can basically create whatever we want, but we need blueprints.
There are some basic blueprints stored in the database, but for more complex stuff we have to design our own blueprints.
A bunch of workers and engineers stay at the factory to clean it and prepare it for when the energy is back.
Some farmers are staying at the food production to take care of the farms.
The doctors and scientists already begin, with the help of some workers and engineers, to move their tools and machines to their parts of the capsule hall.
Some scientists and doctors come out to observe the corpse and the parasites eating it.
If possible, they will take samples, too, both from the corpse and the parasites.
They are accompanied by some extra guards which will scout the area to the east of the bunker.
Active tasks(done) | | Take stock of the armory. |
(done) | | Inspect the server room. |
(done) | | Inspect the factory |
(turns remaining: 1) | | Lowering the wall to seperate the capsule hall into hospital and laboratory. |
(turns remaining: 1) | [20 Workers] | Inspect and clean up the storage. |
(turns remaining: 1) | [25 Engineers, 20 Workers] | Salvage (75%) / store away the capsules. |
(turns remaining: 1) | [25 Engineers] | Check and repair the reactors. |
(turns remaining: 2) | [10 Scientists, 5 Engineers, 6 Workers] | Set up the laboratory. |
(turns remaining: 2) | [10 Doctors, 5 Engineers, 6 Workers] | Set up the hospital. |
(turns remaining: 3) | [15 Guards] | Scout the area to the east of the bunker. |
Permanent Tasks[10 Guards] | Man the guard post inside the entrance. |
[5 Guards, 3 Scientists, 3 Doctors] | Guard and observe the carcass. |
[5 Doctors] | Run the improvised hospital. |
[30 Farmers] | Farms. |
[4 Engineers, 2 Scientists] | Server room. |
[5 Engineers, 10 Workers] | Factory. |
PopulationProfession | | Free | | Total | | Busy | | Permanent Tasks |
Guards | | 15 | | 45 | | 15 | | 15 |
Engineers | | 8 | | 77 | | 60 | | 9 |
Scientists | | 33 | | 33 | | 10 | | 5 |
Farmers | | 22 | | 52 | | 0 | | 30 |
Workers | | 0 | | 62 | | 52 | | 10 |
Doctors | | 8 | | 26 | | 10 | | 8 |
Total | | 295 |
Dead | | 452 |
Hospital QueueAdvisorsThomas Sinclear, Captain of the guard"Let's see what's up with the city."
Michael Hill, Engineers Representative"Wrench!"
George Mollice, Scientists Representative"Interesting... they look like fungus, but act more like... snails?"
Richard Hanks, Farmers Representative"These hydroponic farms are quite efficient."
Forest Miller, Workers Representative"This is the first rat-free storage I am working in.."
Henry Kramer, Doctors Representative"Take care!"
StorageName | Amount | In use |
laser rifles | 50 | 30 |
laser pistols | 100 | 30 |
combat knifes | 100 | 30 |
hand grenades | 100 | 0 |
smoke grenades | 50 | 0 |
stun grenades | 50 | 0 |
fragmentation grenades | 25 | 0 |
| | |
combat suits | 100 | 30 |
combat helmets | 100 | 30 |
power suits | 25 | 0 |
power helmets | 25 | 0 |
full body protection suits | 25 | 0 |
Type | | stored | | daily production | | consumption ratio | | daily consumption |
Tinned food | | 442500 | | +0 | | 100% | | 590 |
Fresh food | | 0 | | +0 | | 0% | | 0 |
Sysnthetic food | | 0 | | +0 | | 0% | | 0 |
Sum | | 442500 | | +0 | | 100% | | 590 |
50t | concrete |
15t | glass |
45t | metals |
15t | plastics |
10t | wood |
EnergyEnergy is simplified and simply called energy.
Zulkinium generators consume 50 litres of zulkinium per day.
You have 700 litres of zulkinium stored, enough for running the generators for 2 weeks.
Energy consumption
Type | Owned | Running | Defect | Current production | Maximum production |
Fusion reactor | 4 | 0 | 0 | 0 | 400 |
Zulkinium generator | 8 | 2 | 4 | 1600 | 3200 + 3200 |
Section | Requires | Consumes |
Armory | 100 | 60 |
Engines | 100 | 20 |
Entrance | 200 | 120 |
Factory | 1300 | 100 |
Food production | 900 | 100 |
Quarters | 1000 | 400 |
Server room | 300 | 200 |
Storage | 900 | 600 |
Sum | 4800 | 1600 |
Production queue