Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 42

Author Topic: The Dark Star (Space game) [Who are "Them?"]  (Read 54209 times)

High tyrol

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #195 on: February 01, 2015, 05:09:50 pm »

Check the labs out. Make note of our chemical stocks make sure we have the nutralizers or nullifiers for all chemicals currently in stock . Make sure we brought the chemicals ketrolac , flufenamic acid , feprandinol , diclofenac , erythropoietin ,  pseudoephedrine , and concentrated adrenaline  along.

Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
 Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).

« Last Edit: February 01, 2015, 05:11:46 pm by High tyrol »
Logged

ZalkozDestbro

  • Bay Watcher
  • The lazy asshole, who chews pens on this forum.
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #196 on: February 01, 2015, 05:10:10 pm »

[[I am laying claim to Black Glow when my arrival is nigh.]]
Logged
Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #197 on: February 01, 2015, 05:22:19 pm »

Check the labs out. Make note of our chemical stocks make sure we have the nutralizers or nullifiers for all chemicals currently in stock . Make sure we brought the chemicals ketrolac , flufenamic acid , feprandinol , diclofenac , erythropoietin ,  pseudoephedrine , and concentrated adrenaline  along.

Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
 Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).
((Bear in mind that what chemicals have which physiological effects likely differ between alien species, probably considerably))
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #198 on: February 01, 2015, 05:25:29 pm »

Recheck all maps and ship's ETA. Just for the safety!

((Well, it probably won't work on my species.

Also, there's that post you might have missed (since it's the last one at the page), where Wikipedia helped to estimate that Dark Star has mass of about 2*10^11 Suns, or about five of IRL record holder. Yeah.))
Logged

High tyrol

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #199 on: February 01, 2015, 05:26:57 pm »

Check the labs out. Make note of our chemical stocks make sure we have the nutralizers or nullifiers for all chemicals currently in stock . Make sure we brought the chemicals ketrolac , flufenamic acid , feprandinol , diclofenac , erythropoietin ,  pseudoephedrine , and concentrated adrenaline  along.

Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
 Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).
((Bear in mind that what chemicals have which physiological effects likely differ between alien species, probably considerably))
ok then I shall do some more research.  I should still be able to promote prolintane as a caffeine replacement , right?







( a level 3 reaserch scan 'from my own ranking system ' seems to show It works on prety much any mammal but there has't bean that much research on it's effects on animals but it should work ok for a cow and my characters biology is cow like so it should work for me at least. ) (also when I reply to a reply is proper to edit or make a new) (now I know it is really hard to find out how chemicals would effect aliens without making something up. Which is something I am neither good at or like doing when it is hugely unrealistic it is on thing t make stuff up when you throw reality out the airlock and another in a story like this.)
« Last Edit: February 01, 2015, 05:51:26 pm by High tyrol »
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #200 on: February 01, 2015, 05:35:06 pm »

""Flight Officer Sound-Glorious-And-Bring-New-Life-Unto-Creation reporting, the Display-Boldly-The-Flags-Of-Friendship-To-New-Horizons has most truly been secured in readiness for transit through the Barrier.

Triple-check that the Display-Boldly-The-Flags-Of-Friendship-To-New-Horizons (The shuttle) is operational, run engine checks, check yet again that it's securing webbing is fastened properly, and fit protective wadding around the controls to prevent damage when the Aelius passes through the Dark Star.


((For purposes of biochemistry, Bringer's biology is definitely carbon-water-hydrogen-oxygen based, but other than that is completely differently (And purposely vaguely) structured to how an Earth-like biology would work. His species is, after all, adapted for life in the stratosphere.))
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #201 on: February 01, 2015, 05:39:28 pm »

((It isn't as massive as it should be. It's huge in volume, but it isn't massive in density. That's why it's a curiosity.))
Logged

LuckyKobold

  • Bay Watcher
  • I don't kill people but when I do it's slow.
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #202 on: February 01, 2015, 05:48:46 pm »

((BOLD GREEN IS MINE...))

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #203 on: February 01, 2015, 06:05:02 pm »

((It isn't as massive as it should be. It's huge in volume, but it isn't massive in density. That's why it's a curiosity.))
((Again, doing some calculations, and assuming it's a perfect sphere [which likely it's not, similar to other celestial bodies like Earth or Sun], it'd be 8.757086*10^35 cubic kilometers. With the mass of Sun and this thing, it's 4*10^41 kg of mass.

Density of 450612.757309 kg per cubic kilometer or 0.4g per cubic meter. Whether that's dense or not, I am not sure. How massive is the Dark Star if not that?

Also, I like gold. It's a nice color.))
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #204 on: February 01, 2015, 07:17:29 pm »

Shamus decided to exit his room and look around. Seeing that he is still in space and the artificial gravity is on he assumes that he is not needed and he goes back to bed
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #205 on: February 01, 2015, 07:24:23 pm »

Indigo leans back in her chair.
"Alright nerds, we got any last minute changes in how we drop in or we good to continue?"
Logged

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #206 on: February 01, 2015, 07:35:11 pm »

[[Cathelyn will either speak in the pinkish voice, representing the computer it learned Galactic Common from, but always prefers to copy organic speech patterns. Copied text will be rendered in the person Cathelyn copied from's voice]]

"Yes,we are good to continue.The proposed course of actions adheres adequately to basic safety principles, insofar as a mission of this sort ever really can."
« Last Edit: February 07, 2015, 12:10:40 am by Arcvasti »
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #207 on: February 01, 2015, 08:14:08 pm »

((The lack of density of the Dark Star is noted in how it doesn't pull the rest of the galaxy into orbit around it. Due to not having anything orbiting it aside from some very small, very spread-out chunks of rock and ice, it's very difficult to measure its actual mass.))
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #208 on: February 01, 2015, 10:15:17 pm »

((And lime green is mine.))
Logged

Ama

  • Bay Watcher
  • I'm alive!
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #209 on: February 01, 2015, 10:25:35 pm »

((I call blue.))

"We appear to be ready, Ra` Indigo."
Ra`Sara then begins checking and then double checking the life support system having nothing else to add to the conversation.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 42