Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 42

Author Topic: The Dark Star (Space game) [Who are "Them?"]  (Read 53961 times)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile

(Updated the units in the OP. Again, though, you don't have to worry too hard about those)

After a lengthy journey, the Aelius had arrived. The scientists and committees had spent so long negotiating the design. The ship had been constructed, every system checked and re-checked, boarded the crew, and launched on their long running-start. When it finally got up to speed, the FTL drive was engaged, and suddenly, there they were. From the distance of their shipyard, it hadn't looked too impressive: a slightly larger patch of blackness than that between the nearby stars (though the big telescope showed it as a more noticeable void). But now that they were near, looking out through the cameras, they could see the immense absence of the Dark Star, all the stars in the distance hidden behind its immense, curving gulf. At this point in their journey, many ships would unfurl their magnetic sails to aid in deceleration using the system's radiation pressure, but the Dark Star emitted no radiation.

It was impossible to be sure (without getting quite close), given the lack of such precisely measurable features as gravitational lensing or spiraling, high energy clouds of matter being pulled in, but its radius was estimated to be around 3200 spans. At their current trajectory, they would pass very near it but not strike the event horizon, reaching the closest point in about half a cycle before continuing at well over escape velocity out of the system. Thus, in the unlikely event the mission needed to be aborted, they needed only to maintain their path. However, as was more likely, now was the time to perform the insertion burn to deflect their ship into the horizon. At maximum thrust, and thus soonest time of entry, they could reach the event horizon in an estimated 5 days. The ship was also probably capable, if it flipped around, of burning to decelerate until it achieved orbit, but if such a thing were attempted it would consume most of the available fuel.

In any case, they would have some time to gather and relay some data. The ship's computer banks and the crew's minds already contained all the well-known information and data about the Dark Star, but perhaps, before the voyage, some of them had conducted additional research.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #181 on: January 31, 2015, 11:13:21 pm »

The scientists and committees had spent so long negotiating the design.

((NO. WAY.))
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #182 on: January 31, 2015, 11:45:17 pm »

((Quick vote for captain. I'd put my character in the position since she's had experience with leading in stressful situations.))
Logged

armach

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #183 on: February 01, 2015, 12:08:32 am »

((Quick vote for captain. I'd put my character in the position since she's had experience with leading in stressful situations.))
I'll vote for that. I also would like to nominate myself for 2nd in command as my character also has experience in leading coordinated efforts. 
Logged

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #184 on: February 01, 2015, 12:09:01 am »

((Quick vote for captain. I'd put my character in the position since she's had experience with leading in stressful situations.))
I'll vote for that. I also would like to nominate myself for 2nd in command as my character also has experience in leading coordinated efforts.

+1
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #185 on: February 01, 2015, 01:41:32 am »

Hugo just texted me his computer just died on him. It's unclear of if it's actually dead or not, but it's nonfunctional currently. Expect delays.
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #186 on: February 01, 2015, 04:35:58 am »

((Quick vote for captain. I'd put my character in the position since she's had experience with leading in stressful situations.))

((You'd be a perfect fit, I'm sure. I second this motion as well.))
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #187 on: February 01, 2015, 04:38:49 am »

Hugo just texted me his computer just died on him. It's unclear of if it's actually dead or not, but it's nonfunctional currently. Expect delays.
Uh oh. It's the Mastahcheese effect all over again.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #188 on: February 01, 2015, 05:16:23 am »

((Goddammit, the last thing we need is a zombie compooper.

Also, I found this. DOES THIS COUNT
Anyway, +1 for kj1225))
Logged

High tyrol

  • Bay Watcher
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #189 on: February 01, 2015, 02:30:17 pm »

((Quick vote for captain. I'd put my character in the position since she's had experience with leading in stressful situations.))
I'll vote for that. I also would like to nominate myself for 2nd in command as my character also has experience in leading coordinated efforts.

+1
1+
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #190 on: February 01, 2015, 04:11:58 pm »

(Good news everyone! Despite my laptop being so broken that it needs to have professionals look at it, I have been loaned a spare one in the meantime!)
(Well, looks like a majority of people who aren't stowaways/yet to be born have voted)

Due to her experience in maintaining order amongst diverse mission teams in the past, Indigo Diadem had been selected to captain the Aelius at the onset of the expedition. Now here she was, consulting with some of the others on the optimal way to enter the event horizon.

Quote
In any case, they would have some time to gather and relay some data. The ship's computer banks and the crew's minds already contained all the well-known information and data about the Dark Star, but perhaps, before the voyage, some of them had conducted additional research.
((This was a prompt for any "actions" people wanted to take before entering the Dark Star proper))
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #191 on: February 01, 2015, 04:26:48 pm »

After a short period of analyzing possible entry scenarios, the resident AI speaks through the intercom. "Deorbiting at an angle during entry is likely the least dangerous mode of entry. Allows entrance at a soft angle, prevents fuel waste that could be caused by shifting the mass of the ship further, and rather then a direct head on impact, the option to abort at any point preentry presents itself should such a measure be required."
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #192 on: February 01, 2015, 04:47:45 pm »

After a short period of analyzing possible entry scenarios, the resident AI speaks through the intercom. "Deorbiting at an angle during entry is likely the least dangerous mode of entry. Allows entrance at a soft angle, prevents fuel waste that could be caused by shifting the mass of the ship further, and rather then a direct head on impact, the option to abort at any point preentry presents itself should such a measure be required."

"Makes me wanna read up on orbital mechanics just to be a smartass, but I'll hold off for now."

There is a certain impatient tone in Tym's voice.

"I'm taking the big box's word for it, but then I'm currently a geologist, so does anyone more informed have an opinion?"
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #193 on: February 01, 2015, 05:05:39 pm »

((Note: due to the immense size of the sphere, and the speed you're currently travelling, the "burn really hard to deflect and get there in 5 days" would still be entering at a really shallow angle. Turning around to burn to reach orbital speeds would take a couple months.
Your current path is something like O, a line tangent to a point very near the event horizon.))
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: The Dark Star (Space game) [Launched!]
« Reply #194 on: February 01, 2015, 05:06:42 pm »

Enzarl is still "looking" at the black hole.

"They said it's a large one, but still... I didn't expect it to be on this scale. It's a very, very massive large one. It dwarfs most, if not all that I've seen."

Spoiler: OOC research (click to show/hide)

EDIT: Reflecting what Hugo said later. :P
« Last Edit: February 02, 2015, 03:40:34 am by EuropeanDorf »
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 42