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Author Topic: The Dark Star (Space game) [Who are "Them?"]  (Read 54011 times)

~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #120 on: January 28, 2015, 03:34:12 pm »

He stated it was Alpha grade. Which not only hijacks my lore, but it leaves the question as to how the hell that works.
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WillowLuman

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #121 on: January 28, 2015, 03:54:36 pm »

I don't think he really understood the lore
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~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #122 on: January 28, 2015, 04:05:52 pm »

Exactly. Which is why I'm vetoing the hijack.

The reason Zal could make his character via the lore is because we talked about it beforehand to sort out specifics (and we ended up fleshing out the lore a bit more cause we found a few holes), but just random hijacking doesn't fly with me. It's quite possible to make a character without hijacking the lore, Technically don't even need to talk to me about it so long as the base lore isn't hijacked and changed.
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WillowLuman

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #123 on: January 28, 2015, 04:18:09 pm »

I'm not supporting him hijacking the lore, just saying an AI of some sort in a suit is possible.
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~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #124 on: January 28, 2015, 04:42:19 pm »

It takes a Type 2 civ to massproduce a small enough computer to handle a S5 AI in a tiny suit, huge amounts of energy needed for manufacturing. Based on how pretty much every civ in the local sector is apparently T1 and in some cases T0 civ. Not to mention the lack of dyson spheres everywhere. Even the AI don't have Dyson spheres. I don't think it's reasonable to assume anything larger then an S0 can fit in the suit. A T1 civ could reasonably make a computer able to handle a human grade mind (aka S0). If you look at the size of the primary processing system on the ship. It's quite large, and due to such it can handle a number of dumb AI for automation and a couple smart AI. As well as general data for records. A tiny suit would have a hard time handling anything more then a S0. And then that S0 might have memory problems based on available storage space and energy capacity.
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WillowLuman

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #125 on: January 28, 2015, 04:52:59 pm »

Something a bit larger than an organic (the suit) should potentially be able to house something roughly on par with said organic. As previously established, quantum computers in this setting can match or exceed (though not vastly) wetware for space efficiency.
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~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #126 on: January 28, 2015, 05:01:01 pm »

Doesn't allow a S5 to live in a human brain sized computer regardless.

Allows an S0.

An S5, is the equivalent of a race's average intelligence to the power of five. It's exponential.
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Dorsidwarf

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #127 on: January 28, 2015, 05:10:38 pm »

Speaking of S0s, I'd like to contest the idea that an intelligence incapable of doing anything productive (or stopping itself from interstellar sabotage) without constant supervision from a more intelligent being counts as 'equivalent in intelligence to the average sapient being', or that an intelligence which has a life purpose of doing one, and only 1 thing (keeping said idiots from breaking everything) is 10 times smarter than the average sapient being.

S2-3 seems to be the point at which the organics might sit. Sure, s0 and s1 can calculate things faster, but so can my pocket calculator, and I don't count that as being 10-1000 times smarter than me.
« Last Edit: January 28, 2015, 05:13:39 pm by Dorsidwarf »
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~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #128 on: January 28, 2015, 05:21:23 pm »

Behavior is not based in intellect. It's based in upbringing. What do you think would happen if you gave a toddler who has had no interaction with anyone a big shiny button that let's them launch nuclear missiles? They'll go "ooh! Bright lights!" And press the button repeatedly.
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ZalkozDestbro

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #129 on: January 28, 2015, 05:36:17 pm »

Oooooooh my........
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Harry Baldman

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #130 on: January 28, 2015, 06:06:31 pm »

Hm. I am faced with a dilemma. I'd like to sign up to conceptually explore an idea, but at the same time I feel it would be a monumentally terrible idea to do so in practice.

Oh well, here goes. Into the bicker frontier I dive.

Spoiler: DAD Tym (click to show/hide)

How's the concept look? Good enough? OP? Lazy? I will provide more details if it works fundamentally.
« Last Edit: January 28, 2015, 06:14:53 pm by Harry Baldman »
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~Neri

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #131 on: January 28, 2015, 06:17:54 pm »

So basically a surfer dude who uploaded himself into a robotic mainframe and replicated?

That should be interesting.
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WillowLuman

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Re: The Dark Star (Space game) [12/12, not hard cap though]
« Reply #132 on: January 28, 2015, 06:42:57 pm »

So, a specialist who can re-specialize? Alright, that should be interesting from a gameplay point of view. And his current settings are things we don't have yet.

I think I'm going to cap character submissions now. Let's fix the ones we already have. Since most seem unwilling to revise, we can focus on those with outstanding issues: Insanegame27, and IcyTea. IcyTea, I just need you to answer if you're keeping the silicon-based biology. Titanium-Oxide, Iron-Oxide, or other metal oxides as the genetic basis would make more sense, and still allow a stony/metallic creature with a weakness to oxygen, but I won't force it.
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IcyTea31

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It's not that I'd be unwilling to revise, it's that I might be looking at a complete rewrite the way this is going, and I have IRL stuff forcing me to prioritize.

Silicon-based bilogy can have the axe; matter-energy conversion, as a placeholder, must take it; bonding with machinery has no excuse at the moment... Biology is hard.
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WillowLuman

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So, metal-oxide based genetics, uses silicon-oxides, metals, and various other mineral-like substances for tissues, and perhaps a metallic nervous system? Sustenance can come from absorbing EM rays perhaps, or eating something exotic, like hydracids? Cool as it would be, not sure how bonding with machinery would work.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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