Starting on page 13 (for standard ppp)For as long as anyone can remember, the Dark Star (as some call it) has puzzled people. An enormous event horizon, visible as a dark circle on the starry background, yet not exhibiting nearly as much gravity as a black hole of that size should. Yet, consistent with a singularity, nothing that has ventured beyond that event horizon has ever been heard from again. Some call it mad, but an expedition is being put together to go beyond the event horizon and see what lies within. This is where you come in.
SettingThe setting leans towards the "hard" side of the sci-fi scale, with the only major genre convention taken being FTL. The FTL method in this setting requires a large drive (about 20m). Ships need to accelerate to relativistic speeds before they can use it, which requires significant fuel use and months of acceleration, after which they can "jump" long distances in an instant. Coming out the other side, they must decelerate back to orbital velocity, which takes about as long. As such, ships must be large enough to carry the necessary drive, engines, and fuel to be FTL capable, and so many ships are designed only to move around within a given system.
Explored space consists of a large chunk of an arm of a spiral galaxy. Considering every known space-faring entity combined, this includes about 3 billion stars.
As the purpose of this game is to venture into the unknown, though, the specific details of that space aren't that relevant, since the only races present from that space are the player-defined ones represented on the ship. Any pre-existing inter-species/entity politics are thus the player's choice. It should be noted that, in order to encourage creativity during character creation, there are no Earthlings. No humans, altered humans, uplifted Earth species, or sentient machines created by any of the above.
However, one race is worth highlighting: there exists a race who operates a vast fleet of FTL "Ferries" that carry non-FTL ships (or ships wishing to save fuel) between star systems. Because of the economic dominance this affords them, their standardized system of measurement is widely known and accepted.
Units of measurement: For completeness sake, so you don't have to worry about these too much if you don't want to. Of note are the Span (defined as the average distance between their home planet and their home star; roughly equivalent to 1.24 AU) the Cycle (how long it takes their home planet to complete 1 orbit, roughly equivalent to 1.82 years) and their Meter (defined as the measured wavelength of one of their often-used radio frequencies in a vacuum, almost exactly 1.1 meters). From these we get derivations like the Lightcycle, which is the distance covered by light in 1 cycle. By Earth standards, their "day" lasts about 38.35 hours, with 416 of them to one Cycle.
ShipThe Aelius, purpose-built by several entities for this very mission.
Note: Some inaccuracies here. Command and Control actually located in the center. The front is a massive transmitter/scanner.
- Purpose: exploratory vessel.
- Internal gravity: centrifugally-achieved artificial gravity.
- Power source: 3 fusion reactors, 2 main and one backup, to ensure ship operation and propulsion. Has low-grade hydrogen scoops for collecting particles when moving really fast, auxiliary solar power arrays to maintain ship systems in case reactors fail for some reason, or to save on fuel when within reasonable distance of a stellar body.
- Propulsion: Fusion-powered main engines, which have some thrust-vectoring capability. Numerous thruster-ports located throughout the hull that use reactor byproduct gasses as propellant. 20x4x4m FTL drive requiring the ship to reach relativistic speeds to function.
- Size: 300m long, 40m wide and tall. The rotating ring section is 120m in diameter, 10m thick (2 floors).
- Shape: a long cylinder, with rotating sections attached via arms to provide artificial gravity to crew quarters and certain facilities
- Atmosphere-capable: Nope, needs to send shuttles/ROVs
- Food stores: carefully managed, replenishment through hydroponics and a high degree of waste recycling. Crew may have personal life support to further increase efficiency
- Hangar Capacity: 2 shuttles (max 10 crew), space plane design. Room for a small amount of ROVs/Drones. To save interior storage space, most ROVs/Drones (as well as some heavier EVA equipment) are stored on the hull, which is covered in rails for such things to attach to.
- Airlocks: main one is hangar, located near the rear, but there are numerous smaller ones for accessibility/emergencies distributed evenly throughout the length.
- Windows: imitations, displays with relaxing images on them.
- Fabrication capability: Capable, with enough time and resources, of making nearly any part used in the ship (including replacements for factory equipment), as well as ROVs and drones. Engineers can program production of additional things. Not capable of producing the parts needed to repair a heavily damaged FTL drive, requires certain alloys to create parts for repairing heavily damaged reactors.
- Corners: cut and smoothened to avoid injury.
- Entertainment: dexterity and reflex-based videogames from Solflax Nine (the company, not the planet, easy mistake to make), mysterious room of creative alien exercise devices.
- Vents: as many as fans.
- Medbay: triage-oriented. Surgeries are robot-assisted. Drugs are mostly painkillers, coagulants, anticoagulants, that sort of thing, largely for addressing trauma. A variety of antibiotics is also available.
- Life support: enough to sustain the existing crew as long as need be, may come under strain from any increases.
- Sensors: a future equivalent of the Hubble Space Telescope (spectrometers, wide angle optical camera, that sort of thing), plus cameras, accelerometers and what have you. Basically any sensors involved with determining ship motion, temperature, fuel levels, internal climate, damage, all that good stuff. Lots of space for recorded data. Receivers arranged in rings around midsection of ship, to enable reception regardless of orientation.
- Communication array: Many of the sensors double for this, since most things involve detecting EM waves or high-energy particles. The front of the ship contains a powerful transmission array for long-range scanning / long-distance signaling, needs to be pointed the right way to work properly.
- Shielding: 125mm of indeterminate composite alloy comprising the hull outer layer, and a 40mm thick pressure hull beneath that, along with internal divisions. The midsection of the ship (where all the core systems are located) has a 200mm ablative reinforced carbon nanomaterial coating to protect against space debris, and provide extra protection in a theoretical combat scenario, should any life existant beyond the Dark Star prove hostile. All exterior hull surfaces are painted with a thick white material, with a layer of metallic reflective paint on top, to assist with heat control and laser dispersal. Additionally, it possesses a magnetic field generator located near the ship's geometric center. This consists of 2 large, powerful capacitors, between which charge is alternated to keep the field at a constant strength when in use.
- Computer core, primary: 4mx2mx1m central computer bank (quantum) running life support and ship coordination algorithms with crew input. Not directly connected with secondary AI, non-sentient, systems highly secured and encrypted. Takes input from crew via a set of terminals, integrates received information from sensors into a cohesive whole, rendering it accessible through shipwide informative network.
- Secondary AI: 2mx1mx1m black box quantum computer on loan from AI Collective, do not open under any circumstances, surrounded by 10mx4mx4m cooling system on loan from AI Collective, do not try to fix without AI's permission. Black box has dedicated start button on outside of cooling system (no shutdown button, however).
- Space distribution: most is taken up by fabrication facilities and mining equipment should they come in handy - said facilities are placed in the central parts of the ship along with the reactor, propulsion system and telescope.
- Mining equipment: Asteroid/comet mining suite, primarily ablative lasers and equipment mounted on ROVs/Drones. Capable of collecting vaporized minerals and imbibing them for separation/refinement
- Personal quarter size per crew member: 27 cubic meters (exact dimensions vary). Can also be sealed to double as holding cells.
- Laboratories: lab primarily meant for general material analysis and chemistry. Biological research also possible (biochemical reagents, glassware, pipettes and heating/cooling implements available). Contains a limited number of holding areas for moderately-sized alien life forms. Specialized lab facilities exist for whoever needs then (to be finalized with the crew)
- Doors: request-based automatic with central overrides possible.
- Purpose of filthy organics on board: Experts in their fields who are capable of analyzing data and running the ship, should the Dark Star cause spontaneous failure of electronics.
- Suspended animation: For use in either emergencies or long, boring transits, in either case can be used to save on life support. Crew goes to sleep while the AI remains awake.
- Degree of automation: central computer can run all essential ship functions with aid of robotic systems, including but not limited to basic maintenance and cleaning. Fabrication, mining, telescope operation requires no organic input, though has organic accessibility and minimal operational capability in case of massive computer core/AI failure.
- Fire extinguishers: placed in corridors in dedicated (probably unlocked) cabinets. Probably use CO2.
- Isolation systems: Any given room can be sealed off by its doors and vents, and crew quarters can also double as isolation cells if need be.
SignupsThough widely viewed as a suicide mission, those funding (and participating in) the expedition believe otherwise: however, they still see it as pretty dangerous, and no one knows what to expect on the other side. As such, the ship is equipped to be versatile, adaptable, and efficient, and carries a small crew, since they don't want to risk loosing too many lives. However, as a scientific expedition, facing a situation requiring unknown capabilities, they do not send worthless cannon fodder: everyone on board is highly qualified in some way. They most likely volunteered (though your reason for joining may be otherwise).
I'll need a
description of your species (people may choose to play as a species defined by another player if they don't want to make their own), a
personal description of the individual you will be playing as, and their
skills/capabilites. Be as detailed as you want, just remember: details from
what they are (e.g. their species can spit acid/breathe methane) are important, but details on
who they are (the skills they have, the role they serve for the mission, their personality) are more important.