I have crossed another milestone towards the next release. That is I have finished updating all the entity files for the next release, the new word symbols are in and we now have specific animals for a few entities. In particular golems, both the D&D ones and Knight Otu's gear golems are no longer wild creatures, instead they are a starting pet for certain civilizations, using the new mechanics of the artefact releases. Golems are also no longer ever made of steel, this is because I personally lost too many adventurers to invincible golems made of steel, the steel golems are now made of iron instead, meaning they can be harmed by steel weapons.
I have realised that I have no specific word symbol for dragons, but I do have for instance word symbols for gnomes (includes dwarves and halflings), goblins and centaurs. This is what I will be doing now. Then I will be adding in names for the various gods that there are, mostly for D&D gods but Armok will be going in as well as a word for the vanilla elven forces. Then I have to make the languages, this is less trivial than it would normally be because I have to add in lots of new words, but I don't have a means to make new words in the Direforged style. That means I will have to copy-paste all the Direforged language words and then use DFLanguageCreate to make a new language that sounds like the original direforged languages (Auride, Skyhak, Encar etc).
Then I will test the new version on an up to date DF version and see how many bugs I have added in and make whatever tweaks need making. Then I can finally release this giant onto the world.