I have decided to expand the scope of the next release to include an expansion of the dictionary because the default dictionary has far too many gaps in it for my taste. I have spent April not actually adding new words but instead recreating the whole system of word-symbols from scratch because basically I don't like the default symbol categories, since they are too imprecise in their actual meanings and the words in them are too arbitrary (plus too many words have no category at all). If I could I would have got rid of the whole thing but there is too much hardcoding involved in the exact file names (the game crashes if you change them) so I just added a lot more extra symbol categories alongside them, enough so every word in the dictionary is in at least one. I redid those symbols word contents and gave them a more precise meaning however.
Since no new words have actually been added yet I was able to generate a test world with the new symbol-word list. I ultimately generated a world called the
"Present Land", previous failed worlds that did not make it out of world-gen alive are the
"Silent World" and the
"Infinite Skies". One the effects of the new symbol-list is that there is an increased array of words in the hardcoded symbols for the world generator to use, so we end up with a more interesting array of world-names than vanilla allows. The next part of the plan is to add in new worlds that are really needed for objects and things that are hardcoded into the base game, copying them from Amostubal's expanded dictionary. Then I intend to go through the inorganics and body part files to add more words in for everything found there. Then I will go through the creature files, simultaneously adding words for everything that needs words and making the planned changes to the creatures at the same time. Lastly I go through the entity files, making changes and adding whatever words I wish to add at the same time. Then release the resulting monstrosity onto the public
.