Stay calm. Maybe whistle a bit.
Try and calm down the infrareds and see if there is an emergency stop or something I can activate to stop the elevator.
Whistle along with Ga-R.
With amazing presence of mind, Joe-R leans over and slams the emergency brake, whistling furiously along with the terrified Infrareds. The elevator screams, metal grinding against metal, then slams to a halt with an almighty crash, throwing everyone into the ceiling, then a moment of curious weightlessness before cruel gravity throws them back on the floor in a trembling whistling heap.
The doors open with a "bing".
"You have reached your destination."
As Ga-R shoves a shivering worker off him, he realises he can see his hab-block from up here.
Here being the roof of Troubleshooter HQ.
Calmly leave the area to the first floor via elevator
You attempt to be calm and collected while dodging rubber bullets from a guard bot. [14] Attempt.
You make it back to the safety of the elevator, upon the cheery red floor of which you find a moment of peace, as the guardbot trundles back to the desk.
Wellis-R walks down the corridor and locates the briefing room. He waits outside the room for everybody else.
You ignore your fleeing coworker and look for the door. Down the corridor, you pass over a couple of doors with "Do Not Enter" signs, one which is mashing open and closed repeatedly, and one which buckles outwards suddenly with a WHUMPF as you pass it.
There is a neat plaque screwed into the wall next to a black metal door. You sit on the bench opposite and wait.
BlitzDungeoneerYou stand there brainlessly as a couple of the goons prod you with batons.
"What might be the problem, Citizen"