Just throwing out an idea I got: Since dwarves are very industrial and like chemistry, and have been doing both since the beginning of time, wouldn't it make sense for them to incorporate chemical states into their language? Past-Present-Future could be replaced with Solid-Liquid-Gas, because the future is solid and can't be changed, the present is liquid and runs freely, the future is a mist that no one can see through.
Also, they should probably have associated minerals with attributes and use these to describe things; if Iron has the 'dwarven' attribute for example, then opening the flood gates to let magma pour unto the unsuspecting elves would be a very 'iron' thing to do.
Edit: Minerals could be their primary colouring system as well.
Functionally speaking, I only see this being a factor in a few instances. We've also kicked around this idea twice. The only thing that I think Dwarves would observe in three states is water and alcohol and even if we could get away with Ice being "past-water", water being " present-water", and steam being "future-water", which may well make sense from the point-of-view of a medieval (al)chemist, could we really get away with calling boiled alcohol "future-booze"? ( Admittedly the poetic connotations are nice, what with the past being solid and immutable, the present being liquid and ever flowing by, and the future being ephemeral... ) Even so, the effective functionality of a system isn't really that much, ie this all would exist in mental abstraction, whereas the word tenses would still be past, present, future.
Maybe. One thing I want to say is that Timber is
not Elven in the Dwarven mindset. At best, it's a part of collective creation myth. ( ie Elves are carved from Timber, Dwarves from stone, Humans from clay, etc. ) However, Dwarves value Timber and it is an important part of Dwarven industry and has its own place and attributes in the Dwarven mentality, to the point where a Dwarven month is named for it!
I see this as being probable, as this exists in real-world languages. ( e.g. cinnabar, amethyst, lapis, amber) And it makes sense that even Dwarven abstract colour names would be derived from minerals or other natural resources. ( For example, timber=brown, herb=green, magma=orange.) In that vein, since modern language progression begins by distinguishing light from dark and even the game mechanics and Dwarven biology do this, the first two Dwarven colours should be "Depth" and "Sky", and as development goes, these could be renamed. ( In my opinion to Slade and Opal, or perhaps Obsidian and Opal as the stand-ins for black and white. Especially strengthened, in my opinion, by the fact that Obsidian and Opal are calender months. )