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Author Topic: Roll to Escape the Dungeon!  (Read 21841 times)

AoshimaMichio

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Re: Roll to Escape the Dungeon!
« Reply #135 on: June 26, 2015, 04:08:33 pm »

Backstab from shadows!
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #136 on: June 29, 2015, 08:22:28 pm »

Poking Nidilap, Pancaek, and Xvareon while I still have the internet to do so since they've been on since the new turn but haven't responded.
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Pancaek

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Re: Roll to Escape the Dungeon!
« Reply #137 on: June 30, 2015, 06:02:36 am »

we're wearing robes or clothes, right? Rip off a strip of cloth and bandage the gash
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Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #138 on: July 10, 2015, 02:56:21 pm »

((OH, COME THE F*** ON! I still didn't get any E-Mail notifications? What the hell? I guess I'm gonna have to actually check this thread every day just in case the system borks itself. Or one of you will have to send me a private message, which ALWAYS finds its way into my full E-Mail and will be noticed daily.))

Approach the locked door to the north, nice and slow and carefully. Then LIGHT IT ON !!FIRE!! with my torch! That'll open up an escape route just in case I need to get out quick.

AoshimaMichio

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Re: Roll to Escape the Dungeon!
« Reply #139 on: July 10, 2015, 03:09:47 pm »

((Don't trust email notifications. Apparently those don't work very well.))
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #140 on: July 10, 2015, 05:53:17 pm »

Sorry for the inactivity during the week; I'll bump Nidilap now and start working on Turn 18 tomorrow. hopefully

Also, Xvareon, maybe your Unread Replies page would work better.

Edit: Nidilap was last active June 30. Does anyone know what he's doing? If not, Pancaek could give an action for him (since he's his ally).
« Last Edit: July 10, 2015, 05:54:49 pm by RoaryStar »
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #141 on: July 14, 2015, 12:16:16 pm »

Autoing Nidilap to guarding the West door.

Turn 18
[Prev][Next]

Garrick

You cautiously move up to the locked North door, and light it on fire with your torch.
One more turn, and stabbing it once should break it.
But one more turn, and whatever's coming will get in your room.
Spoiler: Map (click to show/hide)
Spoiler: Xvareon (click to show/hide)


Barry

You guard the East door while Grigori heals. Then you hear a fire flare out. Looking behind you, the locked door has been lit on fire.
Spoiler: Map (click to show/hide)
Spoiler: Nidilap (click to show/hide)


Aoshi

[INI][PRC]
[ATK][DMG][RST]

You jump-charge the Troglodyte and stab him.
One stab is all it takes for his head to come off.

You earn 18 exp and nine coins drop to the floor.

You've leveled up!
Spoiler: Map (click to show/hide)
Spoiler: AoshimaMichio (click to show/hide)


Grigori

[HP+]

You bandage your wounds, recovering 6 HP this turn, while Barry guards the East door.

Suddenly, a fire flares out in the locked door to your South-West.
Spoiler: Map (click to show/hide)
Spoiler: Pancaek (click to show/hide)


[Prev][Next]

Sorry for the delay.
« Last Edit: July 23, 2015, 10:01:56 am by RoaryStar »
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Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #142 on: July 14, 2015, 02:45:22 pm »

Tempting, but I really don't like the idea of getting caught between an angry monster and a burning door. I instead back up one tile to the corner, face the eastern door, and set my spear to RECEIVE CHARGE. I spend my entire turn focusing, hoping for combat bonuses against whatever nameless horror dares to approach. I let the fire -- or whoever may be on the other side, judging from the shouts of consternation -- do its job on the door.
« Last Edit: July 14, 2015, 02:54:14 pm by Xvareon »
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AoshimaMichio

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Re: Roll to Escape the Dungeon!
« Reply #143 on: July 14, 2015, 03:20:57 pm »

Loot coints, examine the chest for traps, disable any found and finally loot its contents.
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #144 on: July 18, 2015, 09:57:05 pm »

Bump for Nidilap and Pancaek.
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H4zardZ1

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Re: Roll to Escape the Dungeon!
« Reply #145 on: July 18, 2015, 11:38:29 pm »

I'm recommending that if someone didn't post their turns, they follow this ruleset:
If damagecauseseen=true
   If damagecause: damagable=true
      attack
   else
   run
else
heal
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Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #146 on: July 18, 2015, 11:45:11 pm »

I'm recommending that if someone didn't post their turns, they follow this ruleset:
If damagecauseseen=true
   If damagecause: damagable=true
      attack
   else
   run
else
heal
Good idea. That basically means that anyone who doesn't post an action doesn't have to worry about their character just standing there and doing nothing while a zombie chews their face off... while still leaving plenty of opportunity for things to go horribly wrong if their automatic Run action has them charge straight into a hall of arrows.

RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #147 on: July 19, 2015, 10:14:55 am »

I'm recommending that if someone didn't post their turns, they follow this ruleset:
If damagecauseseen=true
   If damagecause: damagable=true
      attack
   else
   run
else
heal
Good idea. That basically means that anyone who doesn't post an action doesn't have to worry about their character just standing there and doing nothing while a zombie chews their face off... while still leaving plenty of opportunity for things to go horribly wrong if their automatic Run action has them charge straight into a hall of arrows.

well in this case I'd expect them to react to the door on fire instead of just healing...
If I don't get an action in two days then maybe I'll just do that.
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Pancaek

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Re: Roll to Escape the Dungeon!
« Reply #148 on: July 19, 2015, 10:20:57 am »

get some distance from door, continue bandaging and healing

((I realize the door on fire is pretty important, but I am on 1/3 of my health))
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #149 on: July 23, 2015, 10:01:11 am »

Turn 19
[Prev][Next]

Garrick

You prepare yourself in the corner of the room.
A glance at the door finds that it's starting to glow from the fire; if you waited another turn you could probably jump right through.

A lone Troglodyte walks through the Eastern door.

Elements of Notice:
Troglodyte, level 1
Spoiler: Map (click to show/hide)
Spoiler: Xvareon (click to show/hide)


Barry

Grigori tells you to move back a bit so he can get a bit further from the fire, which you do.
Spoiler: Map (click to show/hide)
Spoiler: Nidilap (click to show/hide)


Aoshi

[PRC]

You pick up your coins and then look for traps.
There aren't any.

There's two health potions, each restoring 30 HP upon consumption.
Alongside them are five more throwing knives and a two small scraps of paper, which seems to have been twisted and ripped apart.
You put them together.
Spoiler: Map (click to show/hide)
Spoiler: AoshimaMichio (click to show/hide)


Grigori

[HP+]

You tell Barry to move back a bit so you can get further from the fire.
The two of you shuffle a tile East.

You also heal 11 HP this turn.
Spoiler: Map (click to show/hide)
Spoiler: Pancaek (click to show/hide)


[Prev][Next]

« Last Edit: July 27, 2015, 09:43:51 am by RoaryStar »
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