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Author Topic: Legends Return [Coop RPG]: Base thread  (Read 15246 times)

~Neri

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Re: Legends Return [Coop RPG]
« Reply #150 on: January 23, 2015, 01:10:09 pm »

I actually sort of wonder what the point of the willpower stat is for the characters who are more or less embracing flesh eating, burning things, and stealing livers.
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Criptfeind

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Re: Legends Return [Coop RPG]
« Reply #151 on: January 23, 2015, 01:11:20 pm »

Presumably avoiding death well doing such things.

That said, the stat does seem... Uh. Like it might be poorly balanced. If it has it's own attuenment it's going to be going of constantly for some characters. And never for others. If it's not it's never going to go off except when we get to really high attuenment...
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kj1225

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Re: Legends Return [Coop RPG]
« Reply #152 on: January 23, 2015, 01:11:41 pm »

I actually sort of wonder what the point of the willpower stat is for the characters who are more or less embracing flesh eating, burning things, and stealing livers.
Presumably so they don't burn, eat, or otherwise mess up things they aren't supposed to.
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~Neri

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Re: Legends Return [Coop RPG]
« Reply #153 on: January 23, 2015, 01:16:49 pm »

What if they don't really give a fuck what they mess up?
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kj1225

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Re: Legends Return [Coop RPG]
« Reply #154 on: January 23, 2015, 01:18:57 pm »

What if they don't really give a fuck what they mess up?
Then presumably they're either thrown in prison or they blow up the bomb collar they're probably using to keep us loyal.
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Criptfeind

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Re: Legends Return [Coop RPG]
« Reply #155 on: January 23, 2015, 01:19:28 pm »

It's not about giving a fuck about not messing stuff up, it's about giving a fuck about what punishment you are going to receive for messing up.

Edit: Kj beat me to it, but I don't care. Post anyway!
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GiglameshDespair

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Re: Legends Return [Coop RPG]
« Reply #156 on: January 23, 2015, 02:26:26 pm »

I also imagine we'll  have to resist the mental manipulation of other parahumans, since I doubt pure humans will be our only enemy.
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sjm9876

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Re: Legends Return [Coop RPG]
« Reply #157 on: January 23, 2015, 02:31:08 pm »

Attunement is for each individual stat, though if I refer to it as a single stat I'm probably meaning the highest attunement you have.

Testing willpower works much as any other stat (and has its own attunement), and will have uses outside of simple self-control. The way losing control works is that if a test for a different stat has a result higher than the willpower cap (potential*attunement) the player risks losing control. There's then a test, more difficult the greater the difference, usually of willpower, to see if control is actually lost.

But yeah, as said, willpower may come up in other uses. But losing control can have ill effects even if the character embraces it - charging into a swarm of gunmen in a berserk rage isn't likely to end well, no matter how bloodthirsty the character. Punishment is also possible if things get too out of hand. There are also characters that don't embrace it.
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Criptfeind

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Re: Legends Return [Coop RPG]
« Reply #158 on: January 24, 2015, 12:11:25 am »

Hum. Maybe I should rethink my stat placement. As I'm going to have to make a willpower check on a little under half my strength rolls. That cooould be a bad thing...

On the other hand, unless attacks on our will are very common, the most common way to raise will is going to be to lose control, and often raising other stats will cause will tests. So balancing starting stats is only going to be a temporary solution, since I'm pretty sure under this current system everyone is going to be constantly losing control over everything they do on everything except for stats that they seriously dumped.

Actually, in writing that last paragraph and thinking about the willpower system some more... I'm a little bit concerned that it might be not a good system. Consider a perfectly average character with 100 in all their stats. They will never have to roll willpower checks. At first. However, they will eventually raise a stat (Assuming you raise 1% at a time, could be wrong, looks more dire the faster it goes up). At that point that stat will have a... 15% chance of causing a willpower test, which seems like a pretty large jump from 0% Although this will then make willpower level up pretty fast, it still won't level up as fast as the stat, so the chance of losing control will just keep increasing. Well, depending on how many other stats the person uses in what frequency. However, even in a situation where a person uses a lot of a variety of stats, and thus manages to keep up their willpower because they are losing control in a lot of different ways, you'll still be in a odd situation where at low levels where they are their most human they will be moving between situations where they have iron control and can't possibly lose it, and where they lose control a lot. Although this situation moderates itself somewhat in that as you move to higher attunement levels the difference between attunement matters less, so then you need to have higher rolls to trigger a willpower check, that means that your willpower will be leveling up more slowly, so it will fall further behind, and even if you manage to keep it up you've got a odd system where the more monstrous someone is the better they are able to handle their monstrous impulses.

So that was a bit of a long paragraph, and my math might be wrong in some places... But, I'm a bit convinced that I don't like the willpower system, or at least I'm worried about it, it seems like control is going to be lost a lot. Although I guess it depends exactly on how hard willpower tests are. And it'll be worth seeing how it exactly works out in game. Also maybe that's the point of the system, to aim for a high rate of losing control.
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kj1225

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Re: Legends Return [Coop RPG]
« Reply #159 on: January 24, 2015, 12:37:55 am »

...
Wait, I don't think we're going to be rolling over five hundred a lot for a while.
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~Neri

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Re: Legends Return [Coop RPG]
« Reply #160 on: January 24, 2015, 12:38:45 am »

Also another thing to note, is does what happens if you lose control have a direct relation to the stat that resulted in the fail?
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Criptfeind

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Re: Legends Return [Coop RPG]
« Reply #161 on: January 24, 2015, 01:01:37 am »

...
Wait, I don't think we're going to be rolling over five hundred a lot for a while.

Hum? Currently we just have to roll over five to get a willpower test. Since for all of us the limit is (100*.05)*(20/20)

Now, the max that you can roll is 5, so it's not a issue, but with just 1% more attunement in one of your stats you have a 15% chance to roll over a 5. Other characters stats have a much larger chance of hitting that mark right away (I have a 45% chance per strength action as is right now for example, although my character is a bit extreme in that regard. Most people have probably around a 1/4th to 1/3rd chance of having to roll willpower. Per action.)
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kj1225

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Re: Legends Return [Coop RPG]
« Reply #162 on: January 24, 2015, 01:03:33 am »

Where are you getting .05? 5 percent of one hundred is 5.
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~Neri

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Re: Legends Return [Coop RPG]
« Reply #163 on: January 24, 2015, 01:06:17 am »

When you calculate a % out of a number.

You use 0.01 for 1%

0.02 for 2%

And so on.

0.1 is 10%

1 is = to 100%

Lets say I'm trying to get 5% of 150. Off the top of my head, that's 7.5. If you use an actual calculator, you need to use 0.05 * 150 to get the percent. Try calculating it.
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kj1225

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Re: Legends Return [Coop RPG]
« Reply #164 on: January 24, 2015, 01:07:41 am »

When you calculate a % out of a number.

You use 0.01 for 1%

0.02 for 2%

And so on.

0.1 is 10%

1 is = to 100%

Lets say I'm trying to get 5% of 150. Off the top of my head, that's 7.5. If you use an actual calculator, you need to use 0.05 * 150 to get the percent. Try calculating it.
I did.
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