Elite Dangerous is perhaps the highlight, while Star Citizen development slowly chugs along.
Elite Dangerous is the highlight of what a game shouldn't do to itself. Probably one of the most expensive games I ever bought and one that pisses me off the most.
Because hey, meaningless grinding is fun! And that's what space games are all about!
That's not what I meant. I meant... Well, I guess I was thinking about how wondrous its flight mechanics are. Handling the ship itself is really immersive and well done. But it's true the game mutilated itself to be an insufferably grindgy MMO even in singleplayer. It's got some depth, but zero variation as far as profitable endeavours are concerned (i.e. trade or die from a grind attack trying to make progress actually doing the not-mindcrushingly-boring stuff).
Well, further proof that we need proper, deep space sims, and that there's no saturation which would better call for lighter games.
Oh I know. I was going to edit what I said because it probably sounded that I was angry at you AND at the game, but I expressed myself poorly. Sorry
I agree completely on the mechanics and handling. I always say its the most satisfying experience - it looks good and it performs good.
But after 10 minutes, you start asking what else is there. And well..there's not much. So we share the same feeling.
I think light games are cool, as long as they are well made. I haven't played Rebel Galaxy yet (but given that other dorfs like it, there's a high probability I'll like it too), but I'll provide an unnecessary example of what I think is a unnecessary light game:
I bought and played that
Cosmonautica game before release and I saw no point in it - even though people told me "It's a cool trading game that you can play only with the mouse".
Well, that's nice there's people who look forward to that. I love space games, the more the merrier, but I personally didn't see the point. Great presentation/art/music/customization, but annoying writing that seems to think the player is a 10 year old, completely static and stupid trading and universe (which was supposed to be the strong part of the game), and terrible combat (you'd think that would be impossible to achieve).
I wrote one of the few negative steam reviews before release warning it was shallow and needed improvement..the devs replied saying (in short) "hey, people like it"...and after release it got a lot of negative reviews (dropping from Very Positive to Neutral quickly).
I guess lot of people and some devs forget that hey, it's freaking easy to get the early adopters to love your game. They are early adopters after all!
(Which is why I think the Space Game [sim or not] genre has the worst and most heated discussions - everyone is an early adopter, and as early adopters we defend what we like even if it doesn't make any sense - but that's another subject.)That's definitely a kind of light game I don't see the point. I, personally, consider Sid Meier's Pirates! a light game, but one of the best (if not THE best) I've ever played. I dumped hours into it when I was a kid until I did a perfect run, and goddamn did it feel good.
FTL too.
Of course, all of what I say above is highly unnecessary. I don't have great expectations for RG but I'd love to see some well made light games.
I also want to see a new X game. But I guess that boat has already exploded violently and left me crying in the cockpit of some stupid ship named after a smelly animal flying around DeVries with a bunch of broken traders, a Sun bigger than my screen and hidden Xenon and Split space stations in the middle of "smoke clouds" that are supposed to be nebulas with added FPS bomb functionality that will make you miss that time when President's End got rekt by purple spinning ships that kidnap human scientists for no reason other than trolling the protagonist.
Sorry for the double derail, folks. 4h of sleep mess with my sanity.