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Author Topic: [RPG] -Grim Hearts- A Dex Souls-like. (Currently experiencing downtime.)  (Read 30352 times)

Dexexe1234

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #180 on: February 02, 2015, 05:55:23 pm »









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flame99

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #181 on: February 02, 2015, 05:57:43 pm »

((Wait...So let's say there are two things with one space in between them. Both try to move towards that space. What happens?))
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Dexexe1234

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #182 on: February 02, 2015, 05:59:11 pm »

((Wait...So let's say there are two things with one space in between them. Both try to move towards that space. What happens?))

((If friendly, nothing. If antagonistic to one another, collision.))
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Dexworks
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Execute/Dumbo.exe

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #183 on: February 02, 2015, 11:59:09 pm »

That is the best way to convey anything ever.
Cartoonified aesthetic and effects gets me every time.
Oh, right, does heavy attack have any attack time malus, or something? So if a shambles moved into attack range and was about to attack, would that take precedence over your one heavy attack?
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Dexexe1234

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #184 on: February 03, 2015, 12:04:36 am »

That is the best way to convey anything ever.
Cartoonified aesthetic and effects gets me every time.
Oh, right, does heavy attack have any attack time malus, or something? So if a shambles moved into attack range and was about to attack, would that take precedence over your one heavy attack?

((The only time there is "malus" is when specifically told like "takes X turns to do" or "always hits last in turn" or something like that. If it isn't defined think it as instantaneous.))
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Dexworks
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Dexexe1234

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #185 on: February 03, 2015, 02:01:11 am »

Spoiler: Actions (click to show/hide)


















Spoiler: Atuhors Nose (click to show/hide)
« Last Edit: February 03, 2015, 08:48:33 pm by Dexexe1234 »
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Dexworks
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Execute/Dumbo.exe

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #186 on: February 03, 2015, 02:14:58 am »

Nice effect from that explosion.
Can't say I would have expected mind effecting scaredy spores.
While the angry zombie charges in, reply with a heavy strike, then if it is not staggered, roll backwards.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

IronyOwl

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #187 on: February 03, 2015, 04:07:52 am »

((Aw hell. Enrage your foes and terrify your friends with these insidious spores!))
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Execute/Dumbo.exe

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #188 on: February 03, 2015, 04:11:23 am »

((Another interesting thing is that the actions have extra bits added to them, starting from just after he got scaredy spored.
Dexexe, I can't stress enough how amazing the amount of work you have put into this game is, I mean, you didn't have to add descriptions for a piece of Grieving Feaster flesh, but you did.))
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Dexexe1234

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #189 on: February 03, 2015, 05:07:30 am »

((Another interesting thing is that the actions have extra bits added to them, starting from just after he got scaredy spored.
Dexexe, I can't stress enough how amazing the amount of work you have put into this game is, I mean, you didn't have to add descriptions for a piece of Grieving Feaster flesh, but you did.))

((all part of the idea I have with everything: The little stuff counts. Thank you for the kind words!))
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Dermonster

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #190 on: February 03, 2015, 07:15:46 am »

What am I doing!? This is no time for cowardice! Move toward the group as much as I can! (+wait. Goddamn stamina using spores.)
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Tiruin

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #191 on: February 03, 2015, 08:07:34 am »

((Another interesting thing is that the actions have extra bits added to them, starting from just after he got scaredy spored.
Dexexe, I can't stress enough how amazing the amount of work you have put into this game is, I mean, you didn't have to add descriptions for a piece of Grieving Feaster flesh, but you did.))

((all part of the idea I have with everything: The little stuff counts. Thank you for the kind words!))
((What Exe said. This is like...well, playing one of those point-and-click games where 'omg the title screen looks awesome.'
Then later on you're engrossed and clicking basically everywhere because of all those nicely hidden ideas. So much creativity \o/ AND going beyond what is nominally required.

That's the icing on the cake there.))
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flame99

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #192 on: February 03, 2015, 09:21:57 am »

((So Dex is the LucasArts of Bay12? Sounds about right.))
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Burkhart

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #193 on: February 03, 2015, 01:50:06 pm »

Sulls catches his breath and brought his shield back up, waiting for the remaining shamblers to approach.
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GiglameshDespair

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Re: [RPG] -Grim Hearts- A Dex Souls-like. (waitlist available.)
« Reply #194 on: February 03, 2015, 01:57:10 pm »

Just keep stabbin, stabbin stabbin, then move away once it dies so the spores don't catch me.
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