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Author Topic: If you combined the last two games you played, what would you get?  (Read 136538 times)

Lunardog15

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Re: If you combined the last two games you played, what would you get?
« Reply #960 on: May 29, 2018, 08:26:05 pm »

no MTN dew
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everything is fine
 everything is on fire
I see no difference between these two phrases.
only at modded hell does this make sense

StagnantSoul

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Re: If you combined the last two games you played, what would you get?
« Reply #961 on: May 29, 2018, 09:48:57 pm »

Monster Hunter and Touhou... Uh Monster Hunter Frontier?
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AzyWng

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Re: If you combined the last two games you played, what would you get?
« Reply #962 on: May 30, 2018, 09:35:47 am »

Unless Frontier features supernatural girls shooting tons of bullets at you, I don't think that's going to be an accurate match at all.

Anyway: Darkest Dungeon + Dying Light = ???

Let's see... Dying Light, but wounds cannot be healed just by pressing H to use a medkit. Or, doing so only restores a small portion of health, almost on par with a few consumables (so about 20-35 health instead of 100).

There's a chance enemies will inflict MUCH more damage than they normally would (them performing a critical hit.)

The player will have one hitpoint left after recieving lethal damage, but must escape to heal themselves, as any further damage will be fatal. Recovering from this will still leave the player weakened, meaning they tire out more easily, climb and attack more slowly, and earn EXP at a slower rate.

Bandits (which would normally stand out in the open like lemons or would be found terrorizing survivors) now put up traps that you now have to deal with. If you trip one, not only will you be injured and immobilized, but a noise will be heard that draws virals and bandits to your location. This gets even worse at night, when Volatiles will be attracted to the noise. Disarming traps will let you loot their components (just normal crafting components like string, blades, batteries, etc.) and will get you some survivor points.

Dying not only costs you survival points, it causes you to lose everything in your backpack that isn't a crafting item, ammo, mod, or quest item. You also lose a portion of your money. This means you really do have to use things like the Quartermaster and Stash to secure your valuables. The game auto-saves when you die, so savescumming isn't an option.

It's not matching the themes of Darkest Dungeon so much as it matches some of the elements - healing is hard, foolishness or mere misfortune both have consequences, and said consequences are permenant.
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StagnantSoul

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Re: If you combined the last two games you played, what would you get?
« Reply #963 on: May 30, 2018, 09:46:10 am »

Unless Frontier features supernatural girls shooting tons of bullets at you, I don't think that's going to be an accurate match at all.

Anyway: Darkest Dungeon + Dying Light = ???

Let's see... Dying Light, but wounds cannot be healed just by pressing H to use a medkit. Or, doing so only restores a small portion of health, almost on par with a few consumables (so about 20-35 health instead of 100).

There's a chance enemies will inflict MUCH more damage than they normally would (them performing a critical hit.)

The player will have one hitpoint left after recieving lethal damage, but must escape to heal themselves, as any further damage will be fatal. Recovering from this will still leave the player weakened, meaning they tire out more easily, climb and attack more slowly, and earn EXP at a slower rate.

Bandits (which would normally stand out in the open like lemons or would be found terrorizing survivors) now put up traps that you now have to deal with. If you trip one, not only will you be injured and immobilized, but a noise will be heard that draws virals and bandits to your location. This gets even worse at night, when Volatiles will be attracted to the noise. Disarming traps will let you loot their components (just normal crafting components like string, blades, batteries, etc.) and will get you some survivor points.

Dying not only costs you survival points, it causes you to lose everything in your backpack that isn't a crafting item, ammo, mod, or quest item. You also lose a portion of your money. This means you really do have to use things like the Quartermaster and Stash to secure your valuables. The game auto-saves when you die, so savescumming isn't an option.

It's not matching the themes of Darkest Dungeon so much as it matches some of the elements - healing is hard, foolishness or mere misfortune both have consequences, and said consequences are permenant.

I mean, it gets pretty close...

https://www.youtube.com/watch?v=X1waBKztbAs&t=100s
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

AzyWng

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Re: If you combined the last two games you played, what would you get?
« Reply #964 on: May 30, 2018, 07:52:49 pm »

I can't see any cute supernatural girls or any elaborate patterns of bullets, so I'm still not convinced that it's close to a mix of Touhou and Monster Hunter.

Closest I can see is the dodging of melee attacks, but, again, not elaborate patterns of bullets.
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Twinwolf

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Re: If you combined the last two games you played, what would you get?
« Reply #965 on: May 30, 2018, 07:58:10 pm »

I mean, with a female hunter, one could argue for cute supernatural girl (the things a hunter can do and survive are not human :p)
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FakerFangirl

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Re: If you combined the last two games you played, what would you get?
« Reply #966 on: May 30, 2018, 10:07:31 pm »

DCSS + Prosperity? A text-based version of Dwarrows.
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Tawa

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Re: If you combined the last two games you played, what would you get?
« Reply #967 on: June 01, 2018, 07:46:39 pm »

Dark Souls II and Victoria 2.

Bloodborne, I guess?
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Man of Paper

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Re: If you combined the last two games you played, what would you get?
« Reply #968 on: June 01, 2018, 08:00:20 pm »

Wizard of Legend + Rising Storm 2: Vietnam

An objective-based team deathmatch where 32 wizards with a variety of loadouts must take on an opposing team of wizards. Team commanders get to call in massive AoE signature spells as well.
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Aoi

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Re: If you combined the last two games you played, what would you get?
« Reply #969 on: June 01, 2018, 08:06:20 pm »

Trapped on a cursed island with ravenous beasts, you're forced to make an unholy pact with the hidden powers that be, and overthrow the existing gods that have cast a long and perilous shadow that teaches all the way to the mainland. You have to balance the island trying to kill you alongside the needs of yourself, your followers, and the other survivors who find your antics a bit on the deplorable side.

Which actually sounds pretty awesome.

Spoiler (click to show/hide)
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StagnantSoul

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Re: If you combined the last two games you played, what would you get?
« Reply #970 on: June 01, 2018, 08:40:04 pm »

7 Days to Die and From the Depths... I guess naval zombie apocalypse where we have to scavenge ship wrecks to make our ships?

...Actually, that sounds amazing.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Hanslanda

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Re: If you combined the last two games you played, what would you get?
« Reply #971 on: June 03, 2018, 08:56:34 am »

XCOM Enemy Unknown and Total War Rome 2

So either a squad based Rome era game (sounds fucking awesome) or a Total War XCOM game. Also sounds like it could be epic.
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Asin

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Re: If you combined the last two games you played, what would you get?
« Reply #972 on: June 03, 2018, 05:04:37 pm »

Cataclysm: Dark Days Ahead + Dwarf Fortress

2 ways this could go:

1. Setting of CDDA, gameplay of Dwarf Fortress
2. Setting of Dwarf Fortress, gameplay of CDDA

Rince Wind

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Re: If you combined the last two games you played, what would you get?
« Reply #973 on: June 03, 2018, 05:43:24 pm »

X-Piratez (open x-com mod) and Tyranny.

It is still the X-Piratez world, but this time you come as an envoy of the Star Gods. You need to keep the Church, the Academy and the Traders in line while getting what you want from this world. Irritating pirates that seem to rapidly develop and deploy new weapons are thrown into the mix as well. I guess your world map is the geoscape, but most interaction is on pretty maps where you fight your turn based battles and interact with NPCs. You can gather some people that follow you around, or you can just order Traders/Church/Academy to send you cannonfodder.

Oh, and the final mission will lead you into the pirates' base, because the macguffin is in their (suspiciously well equipped) lab, ready to be studied and used against the Star Gods.
« Last Edit: June 03, 2018, 05:46:44 pm by Rince Wind »
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StagnantSoul

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Re: If you combined the last two games you played, what would you get?
« Reply #974 on: June 04, 2018, 06:34:09 am »

Aurora and Yugioh... I guess a grand strategy card game where you design each card down to even the cardboard it's made of? Could be fun, or horribly boring. Can't tell.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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