Despite there being almost no rules almost everyone stays in character and doesn't grief. Besides it being very difficult to grief, even if you know how. Er, but this is a bit off topic. Just wanted to throw a plug for lifeweb in for those that aren't uncomfortable with very dark and graphic themes and love deep and immersive emergent roleplaying. (It's on the level of HellMOO, basically, in graphic content)
That-which-must-not-be-named is a game that truly, desperately not want to be played. Holy shit. Between the obtuse and undocumented controls, the only two English-language servers running exclusively on the weekends, and shit like tripping over a staircase you didn't even walk down, hitting your head, waiting the three minutes until you can die, coming back as a ghost that can't see a goddamn thing (with even more controls and mechanics you're not allowed to know about!) and then immediately getting shunted to
the web hell where you can wander around in search of the exit for half a goddamn hour because the monster of the maze is farting around right on top of the door... Yeah.
Where playing DF may be likened to riding a horse with 23 legs, and playing SS13 is riding 50% of a donkey, trying to play Lifeweb is like going to a bull rodeo for nudists.
I didn't get to play this weekend or the last, so I'm a mite salty. Probably not as salty as I would've been, had I actually played.
Why am I still doing this?Also,
deep and immersive emergent roleplaying.
*Thomas the Tank Engine theme plays*
EDIT: And the two morticians trying to IC-explain why they're fumbling about and smacking each other with a shovel while trying to work out how to dig a grave.