Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: What to do with migrants?  (Read 3151 times)

Goblins

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #15 on: January 21, 2015, 04:50:03 pm »

How much fruit per tree if I may ask?  A substantial amount I hope?
Logged
Edit: BAHAHAHAHAHAHAHA! A goblin just got gelded by a copper mace in a weapon trap! This game is the greatest.
Urist McLeader stopped eating Kitten Tripe : Creating God

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: What to do with migrants?
« Reply #16 on: January 21, 2015, 08:44:26 pm »

yes but for some reason there not storing the seeds in the ample amount of barrels I have....most every tile on the stock pile Is a seed....that the farm does not even recognize I have
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile
Re: What to do with migrants?
« Reply #17 on: January 21, 2015, 08:47:41 pm »

To store seeds, you first need bags.
Bags can be made at clothier's workshops or leatherworks, or bought from caravans.
They're also necessary if you want a glass industry.

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: What to do with migrants?
« Reply #18 on: January 21, 2015, 11:55:51 pm »

Develop dyeing and cheesemaking industries? Neither one is terribly complicated, and they produce some pretty valuable products. Dyeing is especially profitable if you have skilled clothesmakers to go with your skilled dyers, because the quality levels stack. A silk shirt with blue dye is absurdly valuable even at the lowest quality level, and that's not even getting into the boost you can get from embroidering it with dyed thread. Cheese can be used to make (also absurdly valuable) prepared meals, or eaten straight by your dwarves.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: What to do with migrants?
« Reply #19 on: January 22, 2015, 12:10:25 am »

Yeah, dyeing is ridiculously profitable. Once, in a fortress in an evil biome with sliver dye, a special plant only found there, I sold a couple dyed shirts[9/10s of the fort had died to zombie apocalypse, so that was all I had] for everything I wanted[Metal, wood, food, weapons, clothes, leather, cloth]. Dyeing is awesome. I find cheesemaking annoying because buckets, but it IS really valuable. Soap can save the lives of your militia by fighting infections and beekeeping is infinite crafts and gives you brewable honey[Which is useful if you don't have clay and magma or a stable farming industry.].

Personally, what I do, is draft lots of useless dwarves into the military. But that requires certain personality traits now, IIRC, so that might not be a good idea any more. Engraving is always good, since I like having my entire fortress smooth. But that also means you get far less Legendary Engravers because the skill gain is diluted amongst multiple dwarves, so you'd need to use burrows if you wanted only your best Engraver to engrave a noble's room or something. Same with Miners. If you designate a one tile wide hallway, odds are its going to be one of the slow, fat, unskilled migrants you gave a pick instead of your lighting fast Legendary Miner you embarked with. With judicious use of workshop profiles, you could totally just draft useless migrants to building walls, setting up levers and hauling while your skilled Masons and Mechanics make blocks and mechanisms.

Something fun **I** once did was send an entire migrant wave to go smooth the caverns. My OCD demanded it. I complied. By the end of a year, most of the caverns were smooth. They also doubled as painters. The caverns are made up of so many different colours, its sort of annoyingly chaotic. Once they were done, it was a nice uniform red.
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: What to do with migrants?
« Reply #20 on: January 22, 2015, 07:18:11 am »

I've been building statues lately... saving the more interesting ones.

They take a while to haul to the trade depot, though.

Cann't wait for my glass maker to make +5 legendary, so I can have him start on crystal statues.
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Montieth

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #21 on: January 28, 2015, 04:05:31 pm »

Migrants mean
More haulers.
More dwarves to haul food to keep it from spoiling.
More dwarves to smelt ore and keep the stocks of coal up
More dwarves to haul furniture to keep stockpiles from taking over space
More dwarves for the military.
Logged
*“Under the Mountain dark and tall The King has come unto his hall! His foe is dead, the Worm of Dread, And ever so his foes shall fall.
*The sword is sharp, the spear is long, The arrow swift, the Gate is strong; The heart is bold that looks on gold; The dwarves no more shall suffer wrong.
*The dwarves of yore made mighty spells, While hammers fells like ringing bells In places deep, where dark things sleep, In hollow halls beneath the fells.
-from The Hobbit (Dwarves Battle Song)”

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What to do with migrants?
« Reply #22 on: January 28, 2015, 04:06:36 pm »

Make the migrants fold into your industries.  Having no skills now means you can train them for later.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Montieth

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #23 on: January 28, 2015, 07:08:42 pm »

Also,mhaving them understudy with another more skilled craftsman is good, having anotheir cook or brewer is useful. Backup craftsman are important.
Logged
*“Under the Mountain dark and tall The King has come unto his hall! His foe is dead, the Worm of Dread, And ever so his foes shall fall.
*The sword is sharp, the spear is long, The arrow swift, the Gate is strong; The heart is bold that looks on gold; The dwarves no more shall suffer wrong.
*The dwarves of yore made mighty spells, While hammers fells like ringing bells In places deep, where dark things sleep, In hollow halls beneath the fells.
-from The Hobbit (Dwarves Battle Song)”

Verjigorm

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #24 on: January 28, 2015, 09:39:45 pm »

Uh, put'em to work.    I've yet to get more migrants than I can find something for them to do.  I can always use more haulers.   
Logged

Goblins

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #25 on: January 29, 2015, 06:12:13 pm »

Well, I'll have to look into that dying industry... sounds profitable and easy.

I'm using some for biological experiments.  That meaning entertainment.
Logged
Edit: BAHAHAHAHAHAHAHA! A goblin just got gelded by a copper mace in a weapon trap! This game is the greatest.
Urist McLeader stopped eating Kitten Tripe : Creating God

Falconbridge

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #26 on: January 29, 2015, 08:12:40 pm »

migrants are the best renewable resource. just draft them as wrestler (give them a shield and some crap stolen from the invaders if you can be bothered).
they can zerg most semimegabeast (30 of them punched an Ettin for months, until one got lucky and bit his lower body clean of, most of them became master fighter from that alone. only one loss).
they make good meatshield for your real soldiers.
Logged

Urist McShire

  • Bay Watcher
    • View Profile
Re: What to do with migrants?
« Reply #27 on: January 30, 2015, 01:59:57 am »

Best thing to do with migrants is draft them all into a minutemen crossbow division for use when you really need that web-spitting MB, Titan, or FB to just fracking die.

Also, haulers, and construction workers. They're so very useful for quickly building mega-projects like massive walls.
Logged

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: What to do with migrants?
« Reply #28 on: January 30, 2015, 11:08:54 pm »

Also, haulers, and construction workers. They're so very useful for quickly building mega-projects like massive walls.

^Oh god yes this. Its really nice being able to say something like "PAVE THE ENTIRE MAP!" and then having three-quarters of the fort rush to do your bidding in a swarm of fuzzy-faced midget determination.
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

NomeQueEuLembro

  • Bay Watcher
  • [COFFE_DEPENDENT]
    • View Profile
Re: What to do with migrants?
« Reply #29 on: January 31, 2015, 08:42:22 am »

Send them to me. I had 50 dwarves and was like: "I NEED A MIGRANT WAVE NOW!". The game sent an undead army and because of a single-tile mistake in defense (that would have been avoided if I had more dwarves) I now have less than half this amount.

Anyway, if you don't like the fact that they are eating your food and drinking your booze put a few of them as farmers and dedicated brewers. This will prove really userful in the upcoming updates with drinks having quality and stuff. For the others a megaproject.
Logged
Likes weremammoths for it's awesomeness. Also, got a trumpet that menaces with spikes of sheep wool.
Pages: 1 [2] 3