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Author Topic: You are a Warlord(SG)  (Read 7688 times)

3man75

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Re: You are a Warlord(SG)
« Reply #30 on: January 21, 2015, 04:33:14 pm »

Inn
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LuckyKobold

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Re: You are a Warlord(SG)
« Reply #31 on: January 21, 2015, 05:22:02 pm »

Everybody Voted?

LuckyKobold

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Re: You are a Warlord(SG)
« Reply #32 on: January 21, 2015, 09:32:20 pm »

Alright,Small Run-down Warship it is!

You are a savage Northern war-chief and have gathered your own small army, So that you may begin chiefing war. You and your soldiers are located in Hallasholm, A large Northern City filled with bars, blacksmiths and fishing workshops, Along with the Harbor. According to your men there are several small but heavily defended towns nearby, There is also a large amount of trade going in and out of the City, And there are certainly monsters in the woods around here.What do you do now? Besides naming your Band and the boat, Of course.

Spoiler: Gerard Hammond (click to show/hide)

Spoiler: Troops (click to show/hide)

Spoiler: Property (click to show/hide)

Pencil_Art

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Re: You are a Warlord(SG)
« Reply #33 on: January 21, 2015, 09:42:00 pm »

See if anybody knows how to repair ships.
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LuckyKobold

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Re: You are a Warlord(SG)
« Reply #34 on: January 21, 2015, 09:43:43 pm »

There's a carpenter's guild around the Harbor that fixes the Fishing and Trading Boats routinely, They could probably help you.

3man75

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Re: You are a Warlord(SG)
« Reply #35 on: January 21, 2015, 10:12:55 pm »

There's a carpenter's guild around the Harbor that fixes the Fishing and Trading Boats routinely, They could probably help you.

Go in calling up our men as the Terrible Axe band. Ask the guild to repair our ship "Grizzly Haven". Also, look for bounties on people and monsters.
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LuckyKobold

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Re: You are a Warlord(SG)
« Reply #36 on: January 22, 2015, 10:47:55 am »

You have the idea to name your Main Army the Terrible Axe band. You go down to the guild and ask the lead carpenter how much gold it would take to repair the Grizzly Haven. He inspects the damage to the hull and says that it will cost you 210 gold coins and that it will take roughly two weeks to repair. You decide to wait on saying yes or no to the offer and proceed to go to the nearest bar where you ask the bartender whether there are any bounties worth speaking of. The bartender nods and points toward a series of posters on the wall. You see that there are three bounties.

Bounty 1
You need to kill a small pack of Troglodytes that have been troubling a nearby village. They've taken up residence in a cave near the village and you will get 10 gold for every dead troglodyte, Of course you'd have to prove you killed them.

Bounty 2
You need to capture or kill a particularly cruel half-orc bandit that has been extorting several nearby towns. There are roughly 20 of them and they seem to be poorly organized but are very well armed and seasoned. The Reward for capturing him is 500 Gold, For Killing him 250 Gold.

Bounty 3
There have been rumors of strange moaning noises nearby a small isolated village, You'll get paid 50 gold coins to investigate.

The Price of beer at the Bar is 10 gold coins per bottle, In case you wanted to know.

What do you do?

Spoiler: Gerard Hammond (click to show/hide)
Spoiler: Troops (click to show/hide)

Spoiler: Property (click to show/hide)

3man75

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Re: You are a Warlord(SG)
« Reply #37 on: January 22, 2015, 12:13:17 pm »

Bounty 2.

"Axeman! Be ready to take on a bandit gang of 20."

Oh and since we have 1k of gold we should pay the man to fix our ship.
« Last Edit: January 22, 2015, 12:21:28 pm by 3man75 »
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AfellowDwarf

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Re: You are a Warlord(SG)
« Reply #38 on: January 22, 2015, 12:27:23 pm »

"Hey, I checked that moaning noise for you. It was just a young couple having a go at it."
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My interactive forum thing: Adventures of Sir Major

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Re: You are a Warlord(SG)
« Reply #39 on: January 22, 2015, 12:55:11 pm »

We should try to recruit the orcs then say that we killed them. Then raid all the unprepared villages
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3man75

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Re: You are a Warlord(SG)
« Reply #40 on: January 22, 2015, 12:57:25 pm »

We should try to recruit the orcs then say that we killed them. Then raid all the unprepared villages

Sounds good to me.
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LuckyKobold

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Re: You are a Warlord(SG)
« Reply #41 on: January 22, 2015, 12:58:35 pm »

(Only the leader is a half-orc, The rest are just humans.)

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Re: You are a Warlord(SG)
« Reply #42 on: January 22, 2015, 01:02:14 pm »

Will we have to roll to persuade them
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LuckyKobold

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Re: You are a Warlord(SG)
« Reply #43 on: January 22, 2015, 01:10:32 pm »

(Considering that you have no skill, Yes.)

LuckyKobold

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Re: You are a Warlord(SG)
« Reply #44 on: January 22, 2015, 04:07:11 pm »

You tell the Bartender that the mysterious moaning noises were just a young couple going at it. The Bartender looks at you and says he not an idiot. You tell him that you'll work on the 2nd bounty and tell your Axemen to prepare to take on a bandit gang of roughly 20 and they prepare. You also accept the Carpenter's offer and he starts working on the Grizzly Haven. You then go to the place where the bandits where last reported to be seen, a small village. The villagers there tell you that the bandits have been hiding out in an old cave north of the village, They also complain about warg attacks. You march to the cave and see several humans wearing various hide and stolen clothes and stolen Jewelry. They are mostly armed with cudgels and pointy sticks although one has an Iron short-sword. When you walk out in front of them they form a loose circle in front of the cave. The one with the Iron shortsword says,

"Whatcha doin' here?"

What do you tell him?

Spoiler: Gerard Hammond (click to show/hide)

Spoiler: troops (click to show/hide)

Spoiler: property (click to show/hide)
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