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Author Topic: PET_CLASS and PLANT_CLASS  (Read 998 times)

IndigoFenix

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PET_CLASS and PLANT_CLASS
« on: January 19, 2015, 08:57:23 am »

Basically, a creature/plant tag that works similar to GOOD or EVIL,  but more flexible.

Entities could then have a USE_PET_CLASS and USE_PLANT_CLASS token to control which entity has access to which creatures and crops.

USE_PET_CREATURE could work too.  Basically a way of controlling the pets of different races beyond fiddling with good, evil, and underground settings.

Witty

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Re: PET_CLASS and PLANT_CLASS
« Reply #1 on: January 19, 2015, 01:37:08 pm »

+1 for sure, encountered the need for this kind of tag more than once.
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Knight Otu

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Re: PET_CLASS and PLANT_CLASS
« Reply #2 on: January 19, 2015, 02:00:59 pm »

Yeah, this suggestion's been coming up a few times, and for good reason I'd say. I think this could be the latest of them.
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than402

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Re: PET_CLASS and PLANT_CLASS
« Reply #3 on: January 19, 2015, 02:26:03 pm »

+1 this would make modding stuff so much easier it hurts just thinking about it :D
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Dirst

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Re: PET_CLASS and PLANT_CLASS
« Reply #4 on: January 19, 2015, 03:24:30 pm »

I like this idea, but want it to mesh with the overall future direction of development.  The good/evil axis is going to generalize into Spheres, and that probably involves tagging every creature with Spheres.

Would it serve everyone's purposes if entities picked their pets and beasts by Sphere, or are there modders bound and determined to make sure that the Doom Puppy is available only to a specific custom race?
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IndigoFenix

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Re: PET_CLASS and PLANT_CLASS
« Reply #5 on: January 20, 2015, 12:34:04 am »

Spheres would help a lot, but this would be even better.  And really, it should be a trivial addition to make.

Dirst

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Re: PET_CLASS and PLANT_CLASS
« Reply #6 on: January 20, 2015, 11:36:26 am »

Spheres would help a lot, but this would be even better.  And really, it should be a trivial addition to make.
I think you're right, but I haven't seen the source code :)

It might be as simple as allowing pets, etc. by the already-existing CREATURE_CLASS mechanism.  You could tame nearly everything with [PET_PET_CLASS:GENERAL_POISON].
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IndigoFenix

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Re: PET_CLASS and PLANT_CLASS
« Reply #7 on: January 22, 2015, 08:08:44 am »

That would be another option, although I was thinking that PET_CLASS would be exclusionary, that is, a creature with any PET_CLASS could not be tamed in worldgen except by a civ that had the relevant token, basically exactly like GOOD and EVIL tags work now.