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Author Topic: New Curses Game Idea  (Read 5772 times)

Aquillion

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Re: New Curses Game Idea
« Reply #15 on: November 05, 2005, 01:16:00 pm »

Here's an idea:  Have a "check field of view" key that, when the player holds it down, will cause the field of view of all monsters they are aware of to be colored.

Just a thought.

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Toady One

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Re: New Curses Game Idea
« Reply #16 on: November 05, 2005, 01:20:00 pm »

Then you can add an init file that allows all options!  Work Harlander!  Work Work Work!!!!!
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Demon

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Re: New Curses Game Idea
« Reply #17 on: November 06, 2005, 01:13:00 pm »

Ahh, Toady, you're so jaded!    :D

This game sounds like it'll be a ton of fun.  If Harlander ever makes it, I promise I'll finally put together one of the games I've been thinking about too!

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Toady One

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Re: New Curses Game Idea
« Reply #18 on: November 06, 2005, 01:33:00 pm »

Yeah, this game will rock.  And maybe Demon should start his game right now.
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Harlander

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Re: New Curses Game Idea
« Reply #19 on: November 06, 2005, 05:15:00 pm »

Things haven't been whooshing along particularly  quickly for various reasons, not least a lot of Nethack games, including one where I came within a hair's breadth of ascension, falling to an Archon's blade on the Elemental Plane of Fire. At the moment I'm still struggling with putting walls on the inside of buildings, or, as I've pretentiously termed it, 'internal space partitioning'. I'm thinking of using some kind of recursive crawler to fill in the inner walls, as my attempts at randomly blatting down walls inside buildings with a few constraints has lead to an annoyingly large number of three-square-thick internal walls with no way to pass through.

edited to add:
I just had a simpler idea.

Function name of the day: howManyOfTheseAroundIt()

[ November 06, 2005: Message edited by: Harlander ]

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Toady One

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Re: New Curses Game Idea
« Reply #20 on: November 06, 2005, 05:40:00 pm »

I never got close to ascension.  I think I got into Moloch's temple or whatever the heck it is near the bottom (this was a long time ago), but I didn't have the slightest idea what to do.  There are various candles and books and bells and things, or something.
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Demon

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Re: New Curses Game Idea
« Reply #21 on: November 07, 2005, 07:17:00 pm »

Coding will begin next week, after I retire from school.  Saturday is the physics GRE, so I should try and stay on task for one more week.
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Toady One

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Re: New Curses Game Idea
« Reply #22 on: November 07, 2005, 09:33:00 pm »

My strategy was to drink a ton of Ensure right before the test, incidentally.  It worked, but it might not have been the Ensure.

[ November 07, 2005: Message edited by: Toady One ]

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Harlander

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Re: New Curses Game Idea
« Reply #23 on: November 08, 2005, 01:10:00 pm »

Ensure? That sounds like a laxative... o.O

I've got a bit further with internal-space-partitioning of buildings, but I'm not sure I'm happy with it yet. Ho hum.

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Toady One

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Re: New Curses Game Idea
« Reply #24 on: November 08, 2005, 02:16:00 pm »

Ensure is some kind of nutritional supplement drink in part for people that can't eat solid food (I'm not one of them).  Sort of cardboard tasting, though the taste can be acquired.

If you are getting bored with the walls, you could always move over to getting things pathfinding and wandering around for a while, as long as you think your map is stored in its final form (or is this city block currently the whole map?  I guess you'd want to do that loading city blocks in and out portion before messing with path-finding.).  
It's always more fun to program a game when you can shoot a few zombies every time you test.

As far as path finding goes, if you floodfill out with A* or whatever it is called, you might have to be a little careful with the giant map and 3 dimensions, or it could lag if the player taps the move keys really fast (dwarves had some problems in this direction at first when I added 3D stuff, since the flood fills suddenly had a 2D rather than a 1D frontier -- having limited up/down access points helps a lot, but it is still an issue).  I guess zombies won't need to path find that often if they are slow and relatively unobservant, so it might not be as much of an issue.  It might be harder to get the civilians to pick a direction to run away in without seeming like total idiots in a time-effective manner.

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Silleh Boy

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Re: New Curses Game Idea
« Reply #25 on: November 15, 2005, 07:04:00 am »

urban dead style inspired rogue?

now i look bad for not starting the most offensive rogue like ever™
or something.

Toady One

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Re: New Curses Game Idea
« Reply #26 on: November 23, 2005, 12:22:00 pm »

It's really a no win situation.  Starting that game might not make you look good.
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Silleh Boy

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Re: New Curses Game Idea
« Reply #27 on: November 23, 2005, 10:19:00 pm »

come on, who doesn't want to play a game where the entire objective is to leave some putrid, disease ridden corpse for a higher score?

and then in later games, to have to combat your bones file, and deal with a ghost/zombie/whatever killing the more infectious monsters, making it harder for you to get a high score because those kobolds that'd have left your body... err.. i see your point there, toady.

Aristharus

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Re: New Curses Game Idea
« Reply #28 on: April 19, 2006, 06:48:00 am »

How's this thing coming along? Or is it?
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Harlander

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Re: New Curses Game Idea
« Reply #29 on: June 09, 2007, 03:18:00 am »

The soil before the headstone quivers, and a hand, all decaying, rotten flesh, reaches up...

Sorry about this egregious bit of thread necromancy (though it does seem somewhat apt in a discussion of a game about the walking dead...) but I have shocking new data relevant to this conversation. Maybe everyone who was interested in this back in the day has moved on, but..

Only nearly 2 years after I started thinking about this project, work has resumed. The language has shifted to Java, but progress goes on.

In what has become traditional for my projects of this sort, I've started with an editor.

Progress on "Game Involving Zombies":

MILESTONE ZERO: first iteration design complete

MILESTONE ONE: City 'metatile' editor, map tile editor, metatile / tile viewer 80% complete      
   
MILESTONE TWO: "A guy moving around the map" pending

[ June 09, 2007: Message edited by: Harlander]

[ June 09, 2007: Message edited by: Harlander ]

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