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Author Topic: Extended item viewscreen, custom item descriptions and ASCII art 5.1 beta  (Read 31203 times)

IndigoFenix

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #15 on: January 20, 2015, 02:27:57 pm »

Nice...That's all that could be said.  Well done.

Deon

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #16 on: January 20, 2015, 02:34:17 pm »

If you knew how many people wished for something like that. This is amazing. Truly. In terms of user-friendlyness, this trumps twbt's itemgraphics by far.

Custom descriptions of items.  :o

Damn...

If you put some labor in the text file.. you can even have ASCII images of the items XD

Or this could be handy in-game wiki articles replacement, though it need a lot of time to fill everything...
Hell yeah, DOOM Roguelike-style! Does it support colored characters?
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Raidau

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #17 on: January 20, 2015, 02:43:41 pm »


Hell yeah, DOOM Roguelike-style! Does it support colored characters?

I dont think so, i didnt find any possibility to give strings a new color. BUT spatter lines are greeen, and contained items are always brown. Anyway, I doubt that its possible to make different color characters appear within same line.
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Deon

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #18 on: January 20, 2015, 02:52:01 pm »

I am not sure but I think back in the days when I was working with WTF editor modifying announcements/dialogue for traders, I've seen some code which was translated into color. If I find it, I will let you know.
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Meph

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #19 on: January 20, 2015, 02:54:44 pm »

Yes, I was thinking of an ingame manual replacement. At least concerning items.

I do that already with my "===SKILL x===" reactions in workshops, to let players know which skill they need in workshops. But this? Its much better.

The less outside info I have to force-feed players (through third-party means, like a manual), the more accessable the mod will be.
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Putnam

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #20 on: January 20, 2015, 02:57:36 pm »

Yes, I was thinking of an ingame manual replacement. At least concerning items.

I do that already with my "===SKILL x===" reactions in workshops, to let players know which skill they need in workshops. But this? Its much better.

The less outside info I have to force-feed players (through third-party means, like a manual), the more accessable the mod will be.

You could also write more in-game help files with the WTF editor.

Raidau

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #21 on: January 20, 2015, 03:07:02 pm »


You could also write more in-game help files with the WTF editor.

What is that thing? :)
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Meph

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Re: Extended item viewscreen, custom item desctiptions!
« Reply #22 on: January 20, 2015, 03:09:01 pm »

I tried that once, but thats both more work for me and the player to read/write than an external manual. Text-only navigation in text-only pages with a rather rigid formatting is not very user friendly.

@Raidau: It lets you alter the ingame help sites, embark message and messages that caravans and liaisons show the player. Some mods, mostly total conversion, use it to create a nicer atmosphere, for example Deons Fallout mod, or a reference to the other playable races in Masterwork.
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Deon

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Re: Extended item viewscreen, custom item descriptions!
« Reply #23 on: January 20, 2015, 03:17:25 pm »

Sadly DFHack is not officially supported for .24. But it's not a problem, I guess by the time I am done with the first release of the mod, it will be supported.

Just a few screenshots of happiness.

Taffer's tileset and graphics:


Raidau's custom item description:


You guys are the absolute best.
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Dirst

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Re: Extended item viewscreen, custom item descriptions!
« Reply #24 on: January 20, 2015, 03:26:48 pm »

That's the editor I was looking for... thanks for saving me time by ninja'ing :)

The nice thing about the WTF format is that it allows hyperlinks.  I don't know if it's possible to put WTF text on an arbitrary bit of screen (and if that's do-able with Lua), but it would allow the player to go from an iron pick to iron to hematite to stone to layer stone to marble to flux to ...

Okay, maybe reproducing the entire wiki in-game isn't a good idea.  A better use of help pages would be mod-specific concepts. 

A different idea doesn't require this tool to understand WTF itself: is it possible to launch a browser page from within DFHack?  A single alt-h command could call up a help page with the item's title, falling back to the wiki in a browser for the vast majority of times that such a help page doesn't exist.  Might require a special line at the top of the description file to designate the help-file and URL.
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Meph

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Re: Extended item viewscreen, custom item descriptions!
« Reply #25 on: January 20, 2015, 03:34:29 pm »

You can put URLs in it, and if the player presses ENTER then DF will minimize and the link will open in the default browser. I tested that.
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Raidau

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Re: Extended item viewscreen, custom item descriptions!
« Reply #26 on: January 20, 2015, 03:43:59 pm »

Ok, here is version 3.0  8)

It supports custom descriptions for materials. Either by creating separate files, or by adding a special reaction class to the material itself, the reaction class points to filename to load description from.
« Last Edit: January 20, 2015, 04:21:51 pm by Raidau »
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Raidau

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Re: Extended item viewscreen, custom item descriptions!
« Reply #27 on: January 20, 2015, 04:21:13 pm »

There was a bug that caused the script to crash... just fixed that. I hope noone experienced the problems :)

its 3.1 now
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Deon

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Re: Extended item viewscreen, custom item descriptions! v 3.1
« Reply #28 on: January 20, 2015, 04:49:52 pm »

Thanks, going to bed now, I will make sure to test it tomorrow. I cannot explain how happy I am that this exists.
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Meph

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Re: Extended item viewscreen, custom item descriptions! v 3.1
« Reply #29 on: January 20, 2015, 05:44:59 pm »

Thanks, going to bed now, I will make sure to test it tomorrow. I cannot explain how happy I am that this exists.
Same here :)

Its perfect for Peridexis beginner pack too. More player info is always nice.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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