You carefully enter the area, with Cogi following shortly behind. After a brief moment of hesitation, Setta follows. The girl slithers in the last.
You trigger a mechanism!The cathole shuts behind you quickly. The area lights up.
You are in a narrow corridor leading up to the round room. You see a turn left slightly ahead.
A voice booms from above:
WELCOME TO YOUR DUTY, WARDENS.There seems to be no immediate threat, so you scout ahead.
The tunnel to the left appears to be going alongside The Wall. The roof is cracked, and the old water and mud cover the floor alongside this lengthy path. You don't see where it ends, and the lights seem to be flickering, having completely failed far ahead.
The hall ahead is well-lit and dry. You find there some closets, a big old machine that takes up the most of the left wall, and some armaments that appear to be dropped in haste.
Cogi the Cognizant: HP: 3/5 SP: 6/10 F: 0 A: 0 W: 1 S: 0 Arm: 0 Prt: 1 Hands
Setta the Chaos-Touched: HP: 3/4 SP: 8/10 F: 0 A: 1 W: 1 S: 0 Arm: 0 Prt: 0 Hands
Hala the Reckless: HP: 6/6 SP: 1/6 F: 0 A: 0 W: 0 S: 3 Arm: 0 Prt: 0 Hands
Halpalo the Exalted: HP: 8/8 SP: 6/6 F: 0 A: 1 W: 0 S: 1 Arm: 0 Prt: 0 C. Sword of Res. Enchant Weapon [6]
Armaments SalvagedLowly Fireslinger: 1d4 ranged
fire damage.
Most thaumaturges take it as an insult upon their art to project simple, repetitive spells, but war artificers are more practical.This gun requires inflammable matter to function correctly.
Lowly Shield of Warding: 1d2 block, +1 Protection while blocking with this shield.
Intricate weavings of orichalcum are touched with time, but aren't much less effective at nullifying the arcane.Common Lantern of Brass: +50m light.
The darker the night, the brighter the brass.Lowly Medical Kit (3): heal 30% health to target.
It's dated, but still good, if you believe the expiration marking.This kit requires considerable time to use correctly.
What will you do?