Chapter I: approaching The Wall(1d4 -> 2)"And here," -- the guide's voice is muffled in this wasteland covered by sparse patches of yellow grass -- "my dear group, we have The Wall. It was built many cycles ago, at the dusk of the Age of Unneeded Tears. After devastating wars that tore these land apart, came reunions across the globe, and the multinational project was launched to build this wall, separating light from shadow, to protect inhabitants of the Rim from..."
You cannot be bothered to listen to this boredom-induced tale. Your name is
Settumas Latto, and you have dubbed in one of the most exciting and dangerous parts of Thaumaturgy, namely Chaos Magic. Unfortunately, after an incident involving spontaneous splash of boiling acid, you were forced to quickly change your position and continue to do so once in a while, lest the enforces from your homeland catch up to you.
When your chase forced you towards the Rim, the cursed land of shepherds and no central heating, you decided to take the opportunity and hop onto the tourist bus to see the part of The Wall where, rumors say, it is breached the most. Behind the Wall, you seek absolute chaotic power that was once beheld by the mysterious civilization living in Shadow -- or so the rumor goes.
You are
not exactly well-dressed, and have no money after the guide took last from you. In your pocket rests
Thauma Driver.
To your north, there's a road nearby that probably leads to some sort of settlement.
To your west, there's The Wall, partially ruined, with several pillars crashed onto the ground.
To your south, there stands the guide with the rest of the group.
To your east, there's a wasteland.
What will you do?